7/30/2014 3:27:45 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:15:37 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:27:56 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:15:48 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:28:07 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:15:59 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:28:18 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:16:10 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:28:29 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:16:21 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3656.9 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 480.16 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.72 CurrentStrengthDebt is 135.85 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 110.14. 7/30/2014 3:28:29 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:16:21 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:28:40 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:16:32 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:28:51 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:16:43 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:29:02 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:16:54 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:29:17 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:17:05 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:29:28 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:17:16 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:29:36 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:17:24 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3656.9 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 480.16 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.72 CurrentStrengthDebt is 110.14 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 84.42. 7/30/2014 3:29:39 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:17:27 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:29:50 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:17:38 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:30:01 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:17:49 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:30:12 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:00 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:30:23 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:11 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:41:10 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:22 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:41:15 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:18:27 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3656.9 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 480.16 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.72 CurrentStrengthDebt is 84.42 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 58.71. 7/30/2014 3:41:21 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:33 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Therdespo Since no suitable SF target found, picking staging area: Therdespo Final result, new SF target: Therdespo 7/30/2014 3:41:32 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:44 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: Accepting as new best SF planet. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Shuroadgin 7/30/2014 3:41:43 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:18:55 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: Accepting as new best SF planet. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Shuroadgin 7/30/2014 3:42:17 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:19:06 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Vunu Since no suitable SF target found, picking staging area: Vunu Final result, new SF target: Vunu 7/30/2014 3:42:28 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:19:17 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=16 ____[0].Count=0 ____[1].Count=7;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Shoergeo;Tabo ____[2].Count=13;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Nomad 2;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=3;Juboomarran;Durbuzing;Lauoritin ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Tusasno;Nomad 1 ____[9].Count=4;Larzamar;Cokocave;Tingeo;Nomad 4 ____[10].Count=5;Cubo;Nomad 3;Medredes;Xiplu;Tetherweppih ____[11].Count=5;Lancralar;Tusakida;Sekfitooth;Quiginaos;Garisa ____[12].Count=6;Killwep;Akilotio;Leatuslanc;Tioul;Yuncentho;Cenaubark ____[13].Count=4;Aeogio;Vined;Uldisvar;Doway ____[14].Count=1;Erastinta ____[15].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Vunu Since no suitable SF target found, picking staging area: Vunu Final result, new SF target: Vunu 7/30/2014 3:42:49 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:19:28 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:42:51 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:19:30 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3664.9 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 479.17 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.77 CurrentStrengthDebt is 58.71 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 32.94. 7/30/2014 3:43:00 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:19:39 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:43:11 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:19:50 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:43:22 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:01 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:43:33 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:12 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:43:44 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:23 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:43:54 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:20:33 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3668.9 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 478.73 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.79 CurrentStrengthDebt is 32.94 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 7.14. 7/30/2014 3:43:55 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:34 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:06 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:45 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:17 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:20:56 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:28 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:21:07 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:39 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:21:18 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:50 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:21:29 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:44:57 PM (7.047) ----------------------------------- Doing Special Forces Spawn; Game Time: 3:21:36 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3745.3 percentMissing = strengthMissing / specialForcesStrengthCap = 0.95 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 470.07 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.27 CurrentStrengthDebt is 7.14 so reducing CurrentStrengthDebt to zero and strengthToSpawn to 19.13. strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 19.13 allocating 0.15 out of 1 (2.81 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.31 out of 1 (5.99 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.09 out of 1 (1.72 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.1 out of 1 (1.91 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.1 out of 1 (1.91 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.07 out of 1 (1.34 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.07 out of 1 (1.34 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.07 out of 1 (1.34 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0.05 out of 1 (0.95 strength) for role: RiotControl , eligible types:RiotControlStarshipI actually bought: 1 RaiderII @ 1.6 each, so total for line = 1.6 1 LazerGatlingII @ 0.71 each, so total for line = 0.71 1 MunitionsBoosterII @ 10.11 each, so total for line = 10.11 1 AcidSprayerII @ 2 each, so total for line = 2 1 ZenithReprocessorII @ 24 each, so total for line = 24 1 SpiderII @ 2 each, so total for line = 2 1 TackleDroneLauncherII @ 36 each, so total for line = 36 1 SpireTractorPlatformII @ 38.4 each, so total for line = 38.4 1 SpireGravityDrainII @ 4 each, so total for line = 4 1 SpireTeleportingLeechII @ 4 each, so total for line = 4 1 BomberII @ 2 each, so total for line = 2 1 RiotControlStarshipI @ 48 each, so total for line = 48 Grand total: 12 ships, 172.81 strength Overspent by 153.69 so CurrentStrengthDebt is now 153.69 and will be considered by next spawning pulse. 7/30/2014 3:45:01 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:21:40 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:45:13 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:21:51 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:45:24 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:02 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:45:34 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:13 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:45:46 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:24 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:45:57 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:35 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:46:01 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:22:39 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3479.89 percentMissing = strengthMissing / specialForcesStrengthCap = 0.89 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 500.34 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 24.68 CurrentStrengthDebt is 153.69 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 129.01. 7/30/2014 3:46:08 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:46 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:46:19 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:22:57 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:46:30 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:23:08 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:46:41 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:23:19 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:46:52 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:23:30 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:03 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:23:41 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:04 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:23:42 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3628.1 percentMissing = strengthMissing / specialForcesStrengthCap = 0.92 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 483.45 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.54 CurrentStrengthDebt is 129.01 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 103.46. 7/30/2014 3:47:14 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:23:52 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:25 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:03 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:36 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:14 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:47 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:25 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:47:58 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:36 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:48:07 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:24:45 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3637.15 percentMissing = strengthMissing / specialForcesStrengthCap = 0.93 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 482.35 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.6 CurrentStrengthDebt is 103.46 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 77.86. 7/30/2014 3:48:09 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:47 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:48:20 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:24:58 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:48:31 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:25:09 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:48:42 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:25:20 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:48:53 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:25:31 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:04 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:25:42 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:10 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:25:48 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3737.36 percentMissing = strengthMissing / specialForcesStrengthCap = 0.95 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 470.95 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.22 CurrentStrengthDebt is 77.86 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 51.65. 7/30/2014 3:49:15 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:25:53 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:26 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:04 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:37 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:15 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:48 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:26 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:49:59 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:37 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:50:10 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:48 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:50:13 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:26:51 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3737.36 percentMissing = strengthMissing / specialForcesStrengthCap = 0.95 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 470.95 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.22 CurrentStrengthDebt is 51.65 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 25.43. 7/30/2014 3:50:21 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:26:59 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:50:32 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:27:10 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:50:43 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:27:21 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:50:54 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:27:32 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:51:05 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:27:43 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:51:16 PM (7.047) ----------------------------------- Doing Special Forces Spawn; Game Time: 3:27:54 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3742.78 percentMissing = strengthMissing / specialForcesStrengthCap = 0.95 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 470.29 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.26 CurrentStrengthDebt is 25.43 so reducing CurrentStrengthDebt to zero and strengthToSpawn to 0.83. strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 0.83 allocating 0.15 out of 1 (0.12 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.31 out of 1 (0.26 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.09 out of 1 (0.07 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.1 out of 1 (0.08 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.1 out of 1 (0.08 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.07 out of 1 (0.06 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.07 out of 1 (0.06 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.07 out of 1 (0.06 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0.05 out of 1 (0.04 strength) for role: RiotControl , eligible types:RiotControlStarshipI actually bought: 1 InfiltratorII @ 1.2 each, so total for line = 1.2 1 AntiArmorShipII @ 1.6 each, so total for line = 1.6 1 ZenithBombardmentII @ 12 each, so total for line = 12 1 TackleDroneLauncherII @ 36 each, so total for line = 36 1 EtherJetII @ 1.33 each, so total for line = 1.33 1 SpireGravityDrainII @ 4 each, so total for line = 4 1 SpireTeleportingLeechII @ 4 each, so total for line = 4 1 ZenithElectricBomberII @ 10.11 each, so total for line = 10.11 1 RiotControlStarshipI @ 48 each, so total for line = 48 Grand total: 9 ships, 118.24 strength Overspent by 117.41 so CurrentStrengthDebt is now 117.41 and will be considered by next spawning pulse. 7/30/2014 3:51:16 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:27:54 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:51:27 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:28:05 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:51:38 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:28:16 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:51:49 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:28:27 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:52:00 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:28:38 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:52:11 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:28:49 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:52:19 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:28:57 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3610.3 percentMissing = strengthMissing / specialForcesStrengthCap = 0.92 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 485.42 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.44 CurrentStrengthDebt is 117.41 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 91.97. 7/30/2014 3:52:22 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:00 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:52:33 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:11 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:52:44 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:22 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:53:05 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:33 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:53:16 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:44 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:53:27 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:29:55 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:53:32 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:30:00 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3760.7 percentMissing = strengthMissing / specialForcesStrengthCap = 0.96 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 468.32 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.37 CurrentStrengthDebt is 91.97 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 65.6. 7/30/2014 3:53:38 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:30:06 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:53:49 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:30:17 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:00 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:30:28 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:11 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:30:39 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:23 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:30:50 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:34 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:01 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:36 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:31:03 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3837.5 percentMissing = strengthMissing / specialForcesStrengthCap = 0.98 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 459.44 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.88 CurrentStrengthDebt is 65.6 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 38.73. 7/30/2014 3:54:45 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:12 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:54:56 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:23 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:55:07 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:34 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:55:18 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:45 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:55:29 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:31:56 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:55:39 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:32:06 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3848.17 percentMissing = strengthMissing / specialForcesStrengthCap = 0.98 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 458.23 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.95 CurrentStrengthDebt is 38.73 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 11.78. 7/30/2014 3:55:40 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:32:07 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:55:51 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:32:18 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:02 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:32:29 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:13 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:32:40 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:24 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:32:51 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:35 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:02 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:42 PM (7.047) ----------------------------------- Doing Special Forces Spawn; Game Time: 3:33:09 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3848.17 percentMissing = strengthMissing / specialForcesStrengthCap = 0.98 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 458.23 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 26.95 CurrentStrengthDebt is 11.78 so reducing CurrentStrengthDebt to zero and strengthToSpawn to 15.17. strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 15.17 allocating 0.15 out of 1 (2.23 strength) for role: None , eligible types:MissileShipII, RaiderII, LazerGatlingII, DeflectorDroneII, ArmorShipII, MLRSII, TeleportBattleStationII, ElectricShuttleII, ShieldBearerII, VorticularCutlassII, InfiltratorII, EyeBotII, MunitionsBoosterII, VampireClawII, RaptorII, AutocannonMinipodII, SpacePlaneII, ZenithAutoBombII, GrenadeLauncherII, ZenithMirrorII, ZenithParalyzerII, ZenithPolarizerII, ZenithViralShredderII, ImpulseReactionEmitterII, SpireArmorRotterII, SpireGravityRipperII, SpireMiniRamII, ZenithMedicFrigateII, NeinzulScapegoatII, SpireRailclusterII, SaboteurII, ZenithHydraII, YounglingShrikeII allocating 0.31 out of 1 (4.75 strength) for role: AntiBomber , eligible types:FighterII, AntiArmorShipII, TeleportRaiderII, BulletproofFighterII, MicroFighterII, ShieldBoosterII, AcidSprayerII, ZenithReprocessorII, NeinzulRailpodII allocating 0.09 out of 1 (1.36 strength) for role: LongRange , eligible types:SniperII, SpiderII, ZenithBombardmentII, SentinelFrigateII, SpireBladeSpawnerII allocating 0.1 out of 1 (1.51 strength) for role: CopperPlatedBastard , eligible types:TackleDroneLauncherII allocating 0.1 out of 1 (1.51 strength) for role: Tractor , eligible types:EtherJetII, SpireTractorPlatformII allocating 0.07 out of 1 (1.06 strength) for role: Gravity , eligible types:SpireGravityDrainII allocating 0.07 out of 1 (1.06 strength) for role: Reclamator , eligible types:ParasiteII, SpireTeleportingLeechII allocating 0.07 out of 1 (1.06 strength) for role: DefenseCracker , eligible types:BomberII, SpaceTankII, ZenithElectricBomberII, ZenithBeamFrigateII, ZenithChameleonII, SpireStealthBattleshipII, ZenithSiegeEngineII allocating 0.05 out of 1 (0.76 strength) for role: RiotControl , eligible types:RiotControlStarshipI actually bought: 1 ZenithHydraII @ 6 each, so total for line = 6 2 AcidSprayerII @ 2 each, so total for line = 4 1 TeleportRaiderII @ 1.2 each, so total for line = 1.2 1 SpiderII @ 2 each, so total for line = 2 1 TackleDroneLauncherII @ 36 each, so total for line = 36 1 SpireTractorPlatformII @ 38.4 each, so total for line = 38.4 1 SpireGravityDrainII @ 4 each, so total for line = 4 1 SpireTeleportingLeechII @ 4 each, so total for line = 4 1 BomberII @ 2 each, so total for line = 2 1 RiotControlStarshipI @ 48 each, so total for line = 48 Grand total: 11 ships, 145.6 strength Overspent by 130.43 so CurrentStrengthDebt is now 130.43 and will be considered by next spawning pulse. 7/30/2014 3:56:46 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:13 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:56:57 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:24 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:57:08 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:35 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:57:28 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:46 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:57:39 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:33:57 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:57:50 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:34:08 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:57:54 PM (7.047) ----------------------------------- Skipping Special Forces Spawn Due To Still Paying Down Strength Debt; Game Time: 3:34:12 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 1 effectiveAIP = 115 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.14 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 3927.58 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 3618.57 percentMissing = strengthMissing / specialForcesStrengthCap = 0.92 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 898.26 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 484.55 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 25.48 CurrentStrengthDebt is 130.43 so reducing strengthToSpawn to zero and CurrentStrengthDebt to 104.95. 7/30/2014 3:58:01 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:34:19 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: Accepting as new best SF planet. *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. Final result, new SF target: Cavecoash 7/30/2014 3:58:12 PM (7.047) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 3:34:30 *Considering planet Murdoch: dismissing due to not at least mildly important to the AI. *Considering planet Chrash: dismissing since it is not an AI planet. *Considering planet Killwep: dismissing due to not at least mildly important to the AI. *Considering planet Larzamar: dismissing due to not at least mildly important to the AI. *Considering planet Slovachtic: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Shoergeo: dismissing due to not at least mildly important to the AI. *Considering planet Uharran: dismissing due to not at least mildly important to the AI. *Considering planet Lancralar: dismissing due to not at least mildly important to the AI. *Considering planet Xiplu: dismissing due to not at least mildly important to the AI. *Considering planet Yilocke: dismissing due to not at least mildly important to the AI. *Considering planet Quiginaos: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tabo: dismissing due to not at least mildly important to the AI. *Considering planet Shipku: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Seyi: dismissing due to not at least mildly important to the AI. *Considering planet Tetherweppih: dismissing due to not at least mildly important to the AI. *Considering planet Doway: dismissing due to not at least mildly important to the AI. *Considering planet Cenaubark: dismissing due to not at least mildly important to the AI. *Considering planet Garisa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Medredes: dismissing due to not at least mildly important to the AI. *Considering planet Vined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Chuape: dismissing due to not at least mildly important to the AI. *Considering planet Tioul: dismissing due to not at least mildly important to the AI. *Considering planet Cubo: dismissing due to not at least mildly important to the AI. *Considering planet Yuncentho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Cokocave: dismissing due to not at least mildly important to the AI. *Considering planet Quisaro: dismissing due to not at least mildly important to the AI. *Considering planet Mizing: dismissing due to not at least mildly important to the AI. *Considering planet Aided: dismissing due to not at least mildly important to the AI. *Considering planet Leatuslanc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Poenansek: dismissing since it is not an AI planet. *Considering planet Cavecoash: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 40.99). *Considering planet Rewboom: dismissing due to not at least mildly important to the AI. *Considering planet Ipmb: dismissing due to not at least mildly important to the AI. *Considering planet Jaed: dismissing due to not at least mildly important to the AI. *Considering planet Yarcau: dismissing due to not at least mildly important to the AI. *Considering planet Udonbislov: dismissing due to not at least mildly important to the AI. *Considering planet Gioshu: dismissing due to not at least mildly important to the AI. *Considering planet Shuroadgin: dismissing due to not at least mildly important to the AI. *Considering planet Oorribro: dismissing due to not at least mildly important to the AI. *Considering planet Durbuzing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ooryae: dismissing since it is not an AI planet. *Considering planet Wepmurd: dismissing due to not at least mildly important to the AI. *Considering planet Pizingmond: dismissing due to not at least mildly important to the AI. *Considering planet Vunu: dismissing due to not at least mildly important to the AI. *Considering planet Enanboomroad: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Amalocuo: dismissing due to not at least mildly important to the AI. *Considering planet Thouzmir: dismissing due to not at least mildly important to the AI. *Considering planet Yarsi: dismissing due to not at least mildly important to the AI. *Considering planet Sicpu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Suogeoori: dismissing due to not at least mildly important to the AI. *Considering planet Akilotio: dismissing due to not at least mildly important to the AI. *Considering planet Juboomarran: dismissing due to not at least mildly important to the AI. *Considering planet Tusasno: dismissing due to not at least mildly important to the AI. *Considering planet Tusakida: dismissing due to not at least mildly important to the AI. *Considering planet Uzdosav: dismissing since it is not an AI planet. *Considering planet Yaqyarmurder: dismissing since it is not an AI planet. *Considering planet Woburnto: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tingeo: dismissing due to not at least mildly important to the AI. *Considering planet Aeogio: dismissing due to not at least mildly important to the AI. *Considering planet Therdespo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Sicillu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Gincha: dismissing due to not at least mildly important to the AI. *Considering planet Versekwig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Lauoritin: dismissing due to not at least mildly important to the AI. *Considering planet Seknous: dismissing due to not at least mildly important to the AI. *Considering planet Dredera: dismissing due to not at least mildly important to the AI. *Considering planet Uvick: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Durcaveship: dismissing due to not at least mildly important to the AI. *Considering planet Doorva: dismissing due to not at least mildly important to the AI. *Considering planet Oorbumel: dismissing due to not at least mildly important to the AI. *Considering planet Uhama: dismissing due to not at least mildly important to the AI. *Considering planet Uldisvar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Niusboom: dismissing since it is not an AI planet. *Considering planet Viuh: dismissing due to not at least mildly important to the AI. *Considering planet Sekfitooth: dismissing due to not at least mildly important to the AI. *Considering planet Revarranyo: dismissing due to not at least mildly important to the AI. *Considering planet Sharpboatlea: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Erastinta: dismissing due to not at least mildly important to the AI. *Considering planet Enangorvold: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bingafr: dismissing since it is not an AI planet. *Considering planet Nomad 1: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 2: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nomad 3: dismissing due to not at least mildly important to the AI. *Considering planet Nomad 4: dismissing due to not at least mildly important to the AI. __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=7; workingPlanetFindingList.Count=18 ____[0].Count=0 ____[1].Count=8;Shuroadgin;Viuh;Mizing;Quisaro;Doorva;Nomad 2;Shoergeo;Tabo ____[2].Count=12;Enangorvold;Revarranyo;Cavecoash;Pizingmond;Aided;Durcaveship;Uharran;Rewboom;Chuape;Ipmb;Jaed;Enanboomroad ____[3].Count=12;Uhama;Vunu;Wepmurd;Therdespo;Uvick;Yarcau;Udonbislov;Yarsi;Sicpu;Suogeoori;Murdoch;Amalocuo ____[4].Count=7;Seyi;Oorribro;Slovachtic;Dredera;Yilocke;Thouzmir;Woburnto ____[5].Count=3;Gioshu;Oorbumel;Seknous ____[6].Count=4;Juboomarran;Durbuzing;Lauoritin;Nomad 1 ____[7].Count=4;Sharpboatlea;Shipku;Gincha;Versekwig ____[8].Count=3;Sicillu;Nomad 3;Tusasno ____[9].Count=3;Larzamar;Cokocave;Tingeo ____[10].Count=2;Cubo;Medredes ____[11].Count=3;Lancralar;Tusakida;Sekfitooth ____[12].Count=5;Killwep;Akilotio;Garisa;Leatuslanc;Tioul ____[13].Count=4;Aeogio;Tetherweppih;Cenaubark;Vined ____[14].Count=3;Erastinta;Xiplu;Doway ____[15].Count=3;Uldisvar;Quiginaos;Nomad 4 ____[16].Count=1;Yuncentho ____[17].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Yarcau Since no suitable SF target found, picking staging area: Yarcau Final result, new SF target: Yarcau