10/13/2010 2:00:23 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/13/2010 2:01:02 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/13/2010 2:05:44 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/13/2010 2:08:48 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/13/2010 2:13:41 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 10/13/2010 2:24:38 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0