Initialize engine version: 4.2.1f4 (4d30acc925c2) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 9.0c [ati2dvag.dll 6.14.10.6392] Renderer: ATI MOBILITY RADEON 7500 Vendor: ATI VRAM: 32 MB (via registry) D3D: forcing max. texture size of 1024 and RT size of 512 (32MB card) Caps: Shader=7 DepthRT=0 NativeDepth=0 NativeShadow=0 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_color0 v1 mov oD0, v1 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_color0 v1 mov oD0, v1 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_color0 v1 mov oD0, v1 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_color0 v1 mov oD0, v1 dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 Unsupported: Hidden/InternalClear Begin MonoManager ReloadAssembly Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Steamworks.NET.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Steamworks.NET.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Lidgren.Network.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Lidgren.Network.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\ExcelLibrary.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\ExcelLibrary.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.CJK.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.CJK.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.MidEast.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.MidEast.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.Other.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.Other.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.Rare.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.Rare.dll into Unity Child Domain Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Loading C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.232 seconds Initializing input. Input initialized. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0 D3D shader create error for shader vs_2_0 ; 6 ALU dcl_position0 v0 dcl_color0 v1 dcl_texcoord0 v2 mul oD0, v1, c5 mad oT0.xy, v2, c4, c4.zwzw dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_texcoord0 v1 mad oT0.xy, v1, c4, c4.zwzw dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 5 ALU dcl_position0 v0 dcl_texcoord0 v1 mad oT0.xy, v1, c4, c4.zwzw dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\System.dll (this message is harmless) Steamworks Init (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll graphicsShaderLevel:7 graphicsDeviceID:19543 graphicsDeviceName:ATI MOBILITY RADEON 7500 graphicsDeviceVendor:ATI graphicsDeviceVendorID:4098 graphicsDeviceVersion:Direct3D 9.0c [ati2dvag.dll 6.14.10.6392] graphicsMemorySize:32 graphicsPixelFillrate:-1 operatingSystem:Windows XP Service Pack 3 (5.1.2600) processorCount:1 processorType:Intel(R) Pentium(R) M processor 1600MHz supportsImageEffects:True supportsRenderTextures:True supportsShadows:False supportsVertexPrograms:True systemMemorySize:1023 (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Prog\AI War Fleet Command\AIWarGame\AIWar_Data\Managed\System.Xml.dll (this message is harmless) D3D shader create error for shader vs_2_0 ; 12 ALU dcl_position0 v0 dcl_color0 v1 dcl_texcoord0 v2 dp4 r0.w, v0, c3 dp4 r0.z, v0, c2 dp4 r0.x, v0, c0 dp4 r0.y, v0, c1 mov oD0, v1 dp4 oT1.y, r0, c9 dp4 oT1.x, r0, c8 mad oT0.xy, v2, c12, c12.zwzw dp4 oPos.w, v0, c7 dp4 oPos.z, v0, c6 dp4 oPos.y, v0, c5 dp4 oPos.x, v0, c4 D3D shader create error for shader vs_2_0 ; 6 ALU dcl_position0 v0 dcl_color0 v1 dcl_texcoord0 v2 mov oD0, v1 mad oT0.xy, v2, c4, c4.zwzw dp4 oPos.w, v0, c3 dp4 oPos.z, v0, c2 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 D3D shader create error for shader vs_2_0 ; 12 ALU dcl_position0 v0 dcl_color0 v1 dcl_texcoord0 v2 dp4 r0.w, v0, c3 dp4 r0.z, v0, c2 dp4 r0.x, v0, c0 dp4 r0.y, v0, c1 mul oD0, v1, c13 dp4 oT1.y, r0, c9 dp4 oT1.x, r0, c8 mad oT0.xy, v2, c12, c12.zwzw dp4 oPos.w, v0, c7 dp4 oPos.z, v0, c6 dp4 oPos.y, v0, c5 dp4 oPos.x, v0, c4 Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/.\libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll Fallback handler could not load library C:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Mono/libC:/Prog/AI War Fleet Command/AIWarGame/AIWar_Data/Plugins/CSteamworks.dll GameInit (0 - 8/19/2014 9:51:41 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (1 - 8/19/2014 9:51:42 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (2 - 8/19/2014 9:51:42 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (3 - 8/19/2014 9:51:45 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (4 - 8/19/2014 9:51:45 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Forming www call for updates check... (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) http://aiwar.s3.amazonaws.com/newupdates/AIWarBetaUpdates4.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (5 - 8/19/2014 9:51:46 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) post-yield successf for www call (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (6 - 8/19/2014 9:51:49 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (7 - 8/19/2014 9:51:50 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (8 - 8/19/2014 9:51:50 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) GameInit (9 - 8/19/2014 9:51:51 PM) (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Starting check for updates -- if no more messages after this, then probably antivirus is killing me! (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Forming www call for updates check... (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) http://aiwar.s3.amazonaws.com/newupdates/AIWarBetaUpdates4.xml (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) post-yield successf for www call (Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)