8/19/2014 7:46:23 PM Steamworks Init 8/19/2014 7:46:40 PM audio load: 115 8/19/2014 7:49:03 PM Game v7061 Steamworks Init 8/19/2014 7:49:07 PM Game v7061 audio load: 115 8/19/2014 7:52:39 PM UnhandledErrors: 8/19/2014 7:52:39 PM (7.047) -----------------------------------Error-----------------------------------Log String: Load error: System.IO.DirectoryNotFoundException: Directory 'C:/Prog/AI War Fleet Command/AIWarGame/RuntimeData/Sounds' not found. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in :0 at Game.ContinueInitializeGame () [0x00000] in :0 Stack Trace: at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in :0 at Game.ContinueInitializeGame () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at Game.ContinueInitializeGame() at Game.ContinueMultiStageProcess() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() 8/19/2014 7:52:42 PM ErrorsReportedByEngine: 8/19/2014 7:52:42 PM (7.047) -----------------------------------Exception-----------------------------------Log String: KeyNotFoundException: The given key was not present in the dictionary. Stack Trace: System.Collections.Generic.Dictionary`2[AIVoiceCommand,System.Collections.Generic.List`1[System.String]].get_Item (AIVoiceCommand key) VoiceCommands.ResetAIVoiceHistory () Game.ClearEntireGame (Boolean ResetPlayers, Boolean ResetEverything) LobbyOptions.SubclassPreShow () AbstractArcenWindow.PreShow () Game.ContinueInitializeGame () Game.ContinueMultiStageProcess () MainCameraLogic.MainUpdateLogic () MainCameraLogic.Update () at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type) 8/19/2014 7:54:34 PM Steamworks Init 8/19/2014 7:54:38 PM audio load: 115