27/08/2014 6:29:38 PM (1.503) Mem: 21,520,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 21,729,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 25,481,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 25,690,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 25,903,104 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 26,120,192 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 26,341,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 26,562,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 26,783,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 27,021,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 27,234,304 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 27,463,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 27,684,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 27,922,432 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 28,139,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 28,360,704 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 28,577,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 28,819,456 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 12,275,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 12,476,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 12,685,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 12,890,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 13,107,200 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 13,312,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 13,524,992 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 13,733,888 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 13,955,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 14,172,160 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 14,385,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 14,598,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 14,823,424 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 15,040,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 15,257,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 18,923,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 19,144,704 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 19,365,888 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 19,582,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 19,795,968 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 20,029,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 20,258,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:38 PM (1.503) Mem: 20,492,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,717,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,934,656 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,176,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,393,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,622,784 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,848,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,073,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,306,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 25,980,928 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,210,304 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,447,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,677,248 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,914,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,148,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,377,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,602,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,832,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 28,061,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 28,299,264 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 28,532,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 28,766,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 29,003,776 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 29,237,248 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 29,466,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 13,033,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 13,234,176 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 13,443,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 13,647,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 13,864,960 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 14,069,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 14,282,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 14,491,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 14,712,832 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 14,929,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 15,142,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 15,360,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 15,581,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 15,798,272 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 16,015,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 19,681,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 19,898,368 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,123,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,336,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,553,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 20,783,104 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,012,480 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,245,952 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,471,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,692,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 21,925,888 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,142,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,376,448 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,597,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 22,822,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 23,048,192 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,726,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 26,951,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,185,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,418,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:39 PM (1.503) Mem: 27,648,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 27,885,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,114,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,340,224 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,561,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,794,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,028,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,261,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,495,296 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,736,960 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,966,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 30,195,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 13,701,120 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 13,901,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,110,720 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,315,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,532,608 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,737,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,950,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 15,163,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 15,380,480 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 15,597,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 15,810,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 16,027,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 16,248,832 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 16,465,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 16,683,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 20,348,928 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 20,566,016 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 20,791,296 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 21,004,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 21,221,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 21,446,656 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 21,680,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 21,917,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 22,147,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 22,364,160 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 22,605,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 22,822,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 23,056,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 23,281,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 23,511,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 23,736,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 27,418,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 27,643,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 27,885,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,106,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,340,224 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,577,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 28,803,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,032,448 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,253,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,487,104 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,720,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 29,954,048 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 30,187,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 30,429,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 30,654,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 30,887,936 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,462,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:40 PM (1.503) Mem: 14,663,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 14,872,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,077,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,294,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,499,264 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,712,256 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,925,248 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,142,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,359,424 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,572,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,789,504 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,010,688 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,227,776 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,444,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,661,952 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 21,327,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 21,553,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 21,770,240 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 21,983,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 22,208,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 22,441,984 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 22,675,456 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 22,900,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 23,117,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 23,355,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 23,572,480 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 23,801,856 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 24,027,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 24,252,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 24,477,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 24,707,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 28,381,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 28,618,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 28,844,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 29,073,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 29,310,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 29,536,256 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 29,765,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 29,986,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 30,220,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 30,453,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 30,687,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 30,920,704 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 31,162,368 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 11,599,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 11,792,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 11,997,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,360,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,568,896 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,777,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 15,994,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,199,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,420,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,625,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 16,855,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,059,840 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,289,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,502,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,723,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 17,936,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 18,153,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:41 PM (1.503) Mem: 18,370,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,595,840 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 22,257,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 22,491,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 22,712,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 22,941,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,166,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,392,256 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,617,536 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,846,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,068,096 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,293,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,522,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,748,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,973,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 25,210,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 25,444,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 25,677,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 29,339,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 29,589,504 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 29,810,688 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 30,040,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 30,265,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 30,502,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 30,732,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 30,961,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 31,191,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 31,440,896 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 11,710,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 11,911,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 12,120,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 12,324,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 12,533,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 12,746,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 16,121,856 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 16,338,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 16,547,840 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 16,769,024 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 16,982,016 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 17,203,200 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 17,424,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 17,637,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 17,858,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,071,552 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,292,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,513,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,731,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 18,956,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 19,177,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 19,410,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,089,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,310,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,543,808 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,769,088 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 23,998,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,223,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,453,120 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,678,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 24,899,584 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 25,137,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:42 PM (1.503) Mem: 25,374,720 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,608,192 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,825,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,062,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,296,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,521,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 30,195,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 30,429,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 30,662,656 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 30,887,936 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 31,129,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 31,375,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 11,735,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 11,935,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,144,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,349,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,558,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,767,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,976,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 13,193,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 13,402,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 13,619,200 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 17,006,592 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 17,227,776 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 17,444,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 17,661,952 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 17,883,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 18,096,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 18,313,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 18,538,496 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 18,755,584 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 18,980,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 19,206,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 19,435,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 19,660,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 19,886,080 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 20,111,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 20,336,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 24,014,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 24,236,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 24,465,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 24,686,592 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 24,911,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,145,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,374,720 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,604,096 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 25,829,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,062,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,300,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,525,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,750,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 26,984,448 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 27,217,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 27,443,200 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 31,125,504 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 31,375,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 11,657,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 11,857,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,066,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,271,616 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,480,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:43 PM (1.503) Mem: 12,693,504 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,902,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,115,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,328,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,545,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,758,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,979,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,196,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,409,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 17,809,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,022,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,239,488 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,464,768 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,681,856 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,907,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,124,224 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,361,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,587,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,816,448 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 20,037,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 20,271,104 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 20,496,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 20,725,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 20,955,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 21,180,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 24,850,432 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 25,088,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 25,317,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 25,554,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 25,776,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 26,009,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 26,247,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 26,472,448 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 26,697,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 26,927,104 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 27,164,672 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 27,389,952 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 27,627,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 27,869,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 28,098,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 28,336,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 11,845,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,046,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,255,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,464,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,677,120 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 12,881,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,094,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,307,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,524,992 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,742,080 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 13,955,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,172,160 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,393,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,610,432 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 14,831,616 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,493,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,710,528 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 18,935,808 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,152,896 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:44 PM (1.503) Mem: 19,365,888 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,591,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,824,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,058,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,283,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,504,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,742,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,955,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,184,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,409,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,639,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,860,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 25,538,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 25,763,840 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,001,408 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,226,688 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,451,968 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,693,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,914,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 27,140,096 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 27,365,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 27,602,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 27,832,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 28,065,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 28,299,264 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 28,545,024 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 28,766,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 28,999,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 12,521,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 12,722,176 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 12,931,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 13,139,968 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 13,352,960 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 13,557,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 13,770,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 13,983,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 14,200,832 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 14,417,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 14,635,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 14,848,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 15,069,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 15,286,272 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 15,507,456 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,169,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,386,368 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,611,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 19,828,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,041,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,267,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,504,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,733,952 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 20,959,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,180,416 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,417,984 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,630,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 21,868,544 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 22,093,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 22,327,296 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 22,548,480 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,230,784 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:45 PM (1.503) Mem: 26,456,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 26,697,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 26,923,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,152,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,394,048 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,615,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,844,608 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,065,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,303,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,532,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,766,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,999,680 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,245,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,466,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,700,096 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 13,242,368 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 13,443,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 13,651,968 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 13,860,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 14,073,856 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 14,278,656 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 14,495,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 14,704,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 14,921,728 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 15,138,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 15,355,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 15,568,896 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 15,790,080 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 16,007,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 16,228,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 19,890,176 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 20,107,264 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 20,332,544 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 20,549,632 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 20,762,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 20,987,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 21,225,472 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 21,454,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 21,680,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 21,897,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 22,138,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 22,351,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 22,581,248 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 22,806,528 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 23,040,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 23,261,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 26,943,488 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,172,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,410,432 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,635,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 27,865,088 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,106,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,327,936 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,557,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 28,778,496 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,016,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,245,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,478,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,712,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 29,958,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:46 PM (1.503) Mem: 30,179,328 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 30,412,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 13,963,264 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,163,968 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,372,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,581,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,794,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,999,552 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,216,640 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,425,536 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,642,624 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,859,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,076,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,289,792 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,510,976 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,728,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,949,248 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 20,611,072 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 20,828,160 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 21,057,536 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 21,270,528 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 21,483,520 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 21,708,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 21,946,368 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 22,175,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 22,401,024 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 22,622,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 22,859,776 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 23,072,768 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 23,302,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 23,527,424 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 23,756,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 23,977,984 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 27,660,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 27,889,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 28,127,232 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 28,352,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 28,581,888 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 28,823,552 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 29,044,736 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 29,274,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 29,495,296 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 29,732,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 29,962,240 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 30,195,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 30,429,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 30,674,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 30,896,128 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 31,129,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,680,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 14,880,768 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,093,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,298,560 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,511,552 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,716,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 15,933,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,142,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,359,424 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,576,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 16,793,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:47 PM (1.503) Mem: 17,006,592 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,227,776 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,444,864 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,666,048 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 21,327,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 21,544,960 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 21,774,336 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 21,987,328 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,200,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,425,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,663,168 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,892,544 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,117,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,339,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,576,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,789,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 24,023,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 24,244,224 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 24,473,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 24,694,784 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 28,372,992 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 28,606,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 28,844,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 29,069,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 29,298,688 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 29,540,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 29,761,536 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 29,990,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 30,212,096 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 30,449,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 30,679,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 30,912,512 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 31,150,080 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 11,599,872 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 11,792,384 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 11,993,088 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 15,355,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 15,564,800 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 15,773,696 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 15,990,784 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 16,195,584 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 16,416,768 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 16,621,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 16,850,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,055,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,285,120 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,498,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,719,296 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 17,932,288 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 18,149,376 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 18,366,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 18,591,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,253,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,487,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,712,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 22,937,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,162,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,388,160 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,613,440 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 23,842,816 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:48 PM (1.503) Mem: 24,064,000 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,289,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,526,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,748,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,973,312 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,210,880 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,444,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,677,824 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 29,339,648 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 29,589,504 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 29,810,688 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,040,064 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,265,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,502,912 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,728,192 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,965,760 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 31,191,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 31,444,992 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 11,722,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 11,923,456 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 12,132,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 12,337,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 12,546,048 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 12,754,944 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 16,130,048 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 16,347,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 16,556,032 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 16,777,216 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 16,990,208 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 17,211,392 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 17,432,576 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 17,645,568 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 17,866,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 18,079,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 18,300,928 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 18,522,112 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 18,739,200 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 18,964,480 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 19,185,664 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 19,419,136 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 23,097,344 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 23,318,528 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 23,547,904 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 23,773,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 23,998,464 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,223,744 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,453,120 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,678,400 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 24,899,584 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,137,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,374,720 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,608,192 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 25,825,280 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 26,062,848 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 26,296,320 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 26,521,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,195,712 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,429,184 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,662,656 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 30,887,936 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 31,129,600 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:49 PM (1.503) Mem: 31,375,360 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 11,722,752 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 11,923,456 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 12,132,352 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 12,337,152 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 12,550,144 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 12,759,040 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 12,967,936 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 13,185,024 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 13,393,920 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 27/08/2014 6:29:50 PM (1.503) Mem: 13,611,008 Plat:LinuxPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.FinishLoadCrossLevel () [0x00000] in :0 at Game.LoadCrossLevel (.BackgroundTile InitTile) [0x00000] in :0 at BackgroundTile.DoSpecialActionInner (.ForegroundTile Tile) [0x00000] in :0 at BackgroundTile.DoSpecialAction (.ForegroundTile Tile) [0x00000] in :0 at DelayedAction.Execute () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.MainUpdateLogic () [0x00000] in :0