5/4/2015 7:14:01 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:01 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0