4/14/2015 3:51:27 PM (0.770) Mem: 146,952,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/15/2015 5:10:01 PM (0.771) Mem: 180,502,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/15/2015 6:11:14 PM (0.771) Mem: 142,999,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 4/17/2015 3:25:06 PM (0.772) Mem: 190,427,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/17/2015 3:25:09 PM (0.772) Mem: 195,928,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 4/21/2015 5:23:45 PM (0.800) Mem: 178,118,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/24/2015 3:46:25 PM (0.802) Mem: 126,943,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 4/24/2015 3:46:25 PM (0.802) Mem: 131,596,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/25/2015 11:24:50 AM (0.803) Mem: 190,402,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/25/2015 11:25:09 AM (0.803) Mem: 252,547,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,510,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.vertices is too large. A mesh may not have more than 65000 vertices. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,698,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 351,891,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. Stack Trace: 4/25/2015 8:56:41 PM (0.803) Mem: 352,088,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed setting triangles. Some indices are referencing out of bounds vertices. Stack Trace: 4/27/2015 9:33:44 PM (0.804) Mem: 139,206,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/27/2015 11:35:15 PM (0.804) Mem: 132,407,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 4/29/2015 5:35:16 AM (0.807) Mem: 216,727,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 4/29/2015 8:35:08 AM (0.807) Mem: 139,100,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 5/2/2015 8:35:09 AM (0.810) Mem: 193,339,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 5/2/2015 8:35:14 AM (0.810) Mem: 201,773,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 5/3/2015 1:17:16 PM (0.810) Mem: 365,555,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 5/3/2015 3:13:23 PM (0.810) Mem: 438,267,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 5/4/2015 9:58:48 AM (0.810) Mem: 171,081,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: Invalid window handle. Stack Trace: 5/4/2015 9:58:49 AM (0.810) Mem: 172,654,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Failed to get cursor position: The operation completed successfully. Stack Trace: 5/4/2015 6:55:26 PM (0.811) Mem: 19,099,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453145B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124532B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,292,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453285B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124727B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,484,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453425B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724124922B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:30 PM (0.811) Mem: 19,685,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453565B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125117B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:31 PM (0.811) Mem: 19,886,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453705B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125312B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:31 PM (0.811) Mem: 20,082,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453845B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125507B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:32 PM (0.811) Mem: 20,283,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453985B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125702B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:32 PM (0.811) Mem: 20,475,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454125B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724125897B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:33 PM (0.811) Mem: 20,668,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454265B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126092B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:33 PM (0.811) Mem: 20,869,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454405B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126287B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:34 PM (0.811) Mem: 21,057,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454545B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126482B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:34 PM (0.811) Mem: 21,266,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454685B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126677B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:35 PM (0.811) Mem: 21,471,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454825B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724126872B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:35 PM (0.811) Mem: 21,667,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454965B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127067B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 21,856,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455105B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127262B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 22,056,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455245B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127457B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:36 PM (0.811) Mem: 22,261,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455385B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127652B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:38 PM (0.811) Mem: 22,462,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455525B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724127847B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:55:54 PM (0.811) Mem: 24,186,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120463020B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 730947646B | peak: 0B | reserved: 732673176B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:00 PM (0.811) Mem: 27,095,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120470675B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732431653B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:00 PM (0.811) Mem: 27,299,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120470815B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732431848B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:01 PM (0.811) Mem: 27,512,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120471655B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 734803647B | peak: 0B | reserved: 737916060B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 6:56:02 PM (0.811) Mem: 27,717,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120473807B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736954006B | peak: 0B | reserved: 740013216B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,415,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453109B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505504B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,612,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453249B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505699B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 32,813,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453389B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732505894B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,013,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453529B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506089B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453669B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506284B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,406,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453809B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506479B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,607,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453949B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506674B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 33,800,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454089B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732506869B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 34,000,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454229B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507064B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:40 PM (0.811) Mem: 34,205,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454369B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507259B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,398,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454509B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507454B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,594,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454649B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507649B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 34,803,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454789B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732507844B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,000,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454929B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508039B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,196,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455069B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508234B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:41 PM (0.811) Mem: 35,405,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455209B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732508429B | peak: 0B | reserved: 734454424B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:45 PM (0.811) Mem: 39,182,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120464711B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 739328508B | peak: 0B | reserved: 741061792B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,395,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468491B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797031B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,591,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468631B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797226B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 39,792,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468771B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 740797421B | peak: 0B | reserved: 743158944B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:13:46 PM (0.811) Mem: 40,013,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469611B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 743169220B | peak: 0B | reserved: 746304676B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,321,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027364B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,518,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027559B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,718,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027754B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 32,915,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766027949B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,112,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028144B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,312,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028339B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,509,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028534B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:09 PM (0.811) Mem: 33,705,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 766028729B | peak: 0B | reserved: 768008888B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,445,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120463771B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 772840932B | peak: 0B | reserved: 774616256B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,646,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467551B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309455B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 37,851,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467691B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309650B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 38,051,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120467831B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 774309845B | peak: 0B | reserved: 776713408B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 7:33:10 PM (0.811) Mem: 38,256,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468671B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 776681644B | peak: 0B | reserved: 777761988B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:21 PM (0.811) Mem: 30,208,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456644B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137208B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:21 PM (0.811) Mem: 30,404,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456784B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137403B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,601,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120456924B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137598B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,801,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457064B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137793B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 30,998,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457204B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724137988B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,191,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457344B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138183B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,391,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457484B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138378B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,592,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457624B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138573B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,793,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457764B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138768B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 31,993,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120457904B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724138963B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,198,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458044B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139158B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,395,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458184B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139353B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,591,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458324B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139548B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:22 PM (0.811) Mem: 32,796,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458464B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139743B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 32,997,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458604B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724139938B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,206,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458744B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140133B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,411,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120458884B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140328B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:23 PM (0.811) Mem: 33,611,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120459024B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 724140523B | peak: 0B | reserved: 726065808B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:24 PM (0.811) Mem: 33,816,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120462664B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 730941874B | peak: 0B | reserved: 732673176B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,187,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468679B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732410677B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,392,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468819B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 732410872B | peak: 0B | reserved: 734770328B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:26 PM (0.811) Mem: 37,613,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469659B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 734782671B | peak: 0B | reserved: 737916060B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:26:27 PM (0.811) Mem: 37,842,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120472355B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736944410B | peak: 0B | reserved: 740013216B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,432,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120452761B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311352B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,625,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120452901B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311547B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 45,821,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453041B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311742B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,022,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453181B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728311937B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,215,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453321B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312132B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,415,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453461B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312327B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:16 PM (0.811) Mem: 46,616,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453601B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312522B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 46,813,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453741B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312717B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,005,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120453881B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728312912B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,210,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454021B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313107B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,411,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454161B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313302B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,607,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454301B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313497B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 47,816,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454441B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313692B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,017,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454581B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728313887B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,205,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454721B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314082B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,418,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120454861B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314277B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:17 PM (0.811) Mem: 48,623,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120455001B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 728314472B | peak: 0B | reserved: 730260116B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,449,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4160004B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120464319B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 735136267B | peak: 0B | reserved: 736867484B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,658,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 16777220B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468099B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736604790B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 52,854,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468239B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736604985B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:28 PM (0.811) Mem: 53,059,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 4194308B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120468379B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 736605180B | peak: 0B | reserved: 738964636B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/4/2015 11:30:29 PM (0.811) Mem: 53,276,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 8388612B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 120469219B | peak: 0B | reserved: 130023424B [ ALLOC_GFX ] used: 738976979B | peak: 0B | reserved: 742110368B [ ALLOC_CACHEOBJECTS ] used: 44472B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/5/2015 9:53:47 AM (0.812) Mem: 169,472,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: PoliticalAgreement.GetDisplayString () DiplomacyWindow.PopulateData () DiplomacyWindow+<>c__DisplayClass3a.b__30 (Boolean ) DiplomacyWindow+<>c__DisplayClass3d.b__3c (.ArcenMouseInput input) ArcenRawGUIManager.LetZonesProcessMouseInput (.ArcenMouseInput MouseInput) Game.CheckMouseInputFromGUIAfterDrawGUI () MainCameraLogic.OnGUI () 5/6/2015 6:02:09 PM (0.814) Mem: 140,374,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- D3D device reset failed [queried technique not available] Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,376,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Could not allocate memory: System out of memory! Trying to allocate: 5682604B with 32 alignment. MemoryLabel: Texture Allocation happend at: Line:388 in Memory overview [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 65536B [ ALLOC_DEFAULT ] used: 85055751B | peak: 0B | reserved: 121634816B [ ALLOC_GFX ] used: 585210764B | peak: 0B | reserved: 590313000B [ ALLOC_CACHEOBJECTS ] used: 15368B | peak: 0B | reserved: 8388608B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 72B | peak: 0B | reserved: 4194304B Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,577,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Texture '' has no data Stack Trace: 5/16/2015 12:31:24 AM (0.821) Mem: 256,770,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- No Texture memory available to upload Stack Trace: