5/4/2015 7:14:01 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:01 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:02 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:03 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:04 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:05 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:06 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:07 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:08 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:09 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:10 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:11 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:12 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:13 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:14 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:15 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:16 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:17 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:18 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:19 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:20 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:21 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:22 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:23 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:24 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:25 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:26 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:27 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:28 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:29 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:30 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:31 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:32 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:33 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:34 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:35 PM (0.811) Mem: 94,576,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:36 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,584,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:37 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,351,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,568,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,343,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,564,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 7:14:38 PM (0.811) Mem: 94,347,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:28 PM (0.811) Mem: 81,534,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,752,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,096,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,313,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:29 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:30 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:31 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:32 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:33 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:34 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:35 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:36 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:37 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:38 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:39 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:40 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:41 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:42 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:43 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:44 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:45 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:46 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:47 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:48 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:49 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:50 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:51 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:52 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:53 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,305,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:54 PM (0.811) Mem: 81,088,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,371,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,084,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,301,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,084,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,301,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:27:56 PM (0.811) Mem: 81,084,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:10 PM (0.811) Mem: 81,436,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:10 PM (0.811) Mem: 81,268,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:10 PM (0.811) Mem: 81,485,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,264,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,481,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,260,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,477,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,260,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,477,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:11 PM (0.811) Mem: 81,260,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,477,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,260,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,477,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,260,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,477,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:12 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,473,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:13 PM (0.811) Mem: 81,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:19 PM (0.811) Mem: 84,705,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:19 PM (0.811) Mem: 84,922,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:19 PM (0.811) Mem: 85,110,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:19 PM (0.811) Mem: 85,307,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 85,524,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 85,716,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 85,925,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 86,138,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 86,335,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 86,536,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 86,757,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 86,941,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 87,154,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 87,375,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 87,580,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 87,781,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 87,998,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 88,182,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 88,395,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 88,616,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 88,813,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 89,022,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 89,251,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 89,444,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 89,661,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 89,878,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 90,075,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 90,292,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 90,525,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 90,710,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 90,939,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 91,164,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:20 PM (0.811) Mem: 91,361,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 91,570,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 91,795,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 91,992,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 92,209,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 92,430,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 92,631,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 92,852,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 93,077,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 93,270,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 93,495,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 93,720,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 93,925,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 94,138,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 94,363,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 94,560,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 94,769,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 94,998,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 95,199,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 95,420,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 95,633,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 95,838,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 96,055,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 96,276,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 96,477,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 96,686,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 96,923,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 97,124,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:21 PM (0.811) Mem: 97,341,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 97,566,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 97,767,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 97,980,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 98,213,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 98,410,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 98,623,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 98,852,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 99,057,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 99,262,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 99,495,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 99,700,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 99,921,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 100,155,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 100,360,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 100,564,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 100,786,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 100,990,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 101,208,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 101,449,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 101,666,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 101,875,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 102,105,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 102,293,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 102,526,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 102,752,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 102,957,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:22 PM (0.811) Mem: 103,190,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 103,432,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 103,624,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 103,858,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 104,087,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 104,284,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 104,505,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 104,734,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 104,939,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 105,164,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 105,394,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 105,607,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 105,824,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 106,053,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 106,242,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 106,479,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 106,713,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 106,913,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 107,143,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 107,372,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 107,565,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 107,786,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 108,036,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 108,236,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 108,457,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 108,695,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 108,904,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 109,133,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:23 PM (0.811) Mem: 109,355,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 109,563,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 109,789,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 110,030,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 110,231,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 110,452,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 110,694,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 110,911,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 111,132,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 111,362,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 111,570,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 111,792,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 112,013,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 112,230,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 112,459,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 112,689,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 112,906,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 113,131,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 113,360,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 113,569,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 113,799,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 114,020,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 114,229,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 114,475,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 114,704,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 114,921,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 115,130,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:24 PM (0.811) Mem: 115,363,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 115,572,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 115,793,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 116,019,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 116,244,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 116,469,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 116,703,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 116,908,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 117,137,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 117,370,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 117,579,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 117,800,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 118,050,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 118,259,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 118,480,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 118,710,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 118,935,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 119,144,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 119,369,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 119,578,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 119,812,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 120,066,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 120,262,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 120,479,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 120,721,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 120,922,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:25 PM (0.811) Mem: 121,151,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 121,389,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 121,602,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 121,827,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 122,064,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 122,257,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 122,482,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 122,728,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 122,929,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 81,752,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 81,944,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 82,112,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 82,305,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 82,513,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 82,690,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 82,890,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 83,095,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 83,275,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 83,476,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 83,681,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 83,861,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 84,066,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 84,271,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 84,447,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 84,652,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:26 PM (0.811) Mem: 84,869,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 85,053,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 85,254,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 85,458,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 85,647,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 85,852,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 86,065,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 86,249,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 86,458,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 86,679,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 86,872,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 87,080,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 87,306,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 87,498,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 87,699,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 87,932,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 88,121,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 88,334,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 88,551,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 88,752,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 88,961,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 89,182,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 89,378,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 89,587,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 89,808,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 90,005,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 90,218,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 90,435,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 90,640,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:27 PM (0.811) Mem: 90,857,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 91,070,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 91,279,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 91,484,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 91,705,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 91,897,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 92,102,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 92,332,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 92,532,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 92,741,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 92,962,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 93,167,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 93,380,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 93,601,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 93,794,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 94,003,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 94,228,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 94,425,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 94,642,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 94,867,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 95,068,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 95,277,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 95,494,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 95,690,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 95,916,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 96,137,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 96,337,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 96,555,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 96,788,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:28 PM (0.811) Mem: 96,976,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 97,193,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 97,419,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 97,628,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 97,837,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 98,058,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 98,254,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 98,476,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 98,705,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 98,906,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 99,119,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 99,360,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 99,545,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 99,770,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 100,003,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 100,225,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 100,433,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 100,663,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 100,859,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 101,085,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 101,314,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 101,515,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 101,732,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 101,965,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 102,170,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 102,383,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 102,596,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 102,813,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 103,034,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:29 PM (0.811) Mem: 103,260,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 103,456,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 103,686,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 103,915,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 104,124,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 104,345,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 104,562,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 104,775,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 104,988,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 105,209,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 105,426,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 105,656,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 105,881,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 106,086,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 106,319,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 106,549,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 106,754,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 106,975,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 107,208,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 107,425,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 107,642,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 107,868,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 108,081,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 108,306,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 108,535,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 108,736,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 108,961,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 109,195,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:30 PM (0.811) Mem: 109,404,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 109,617,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 109,858,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 110,059,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 110,288,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 110,526,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 110,731,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 110,952,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 111,194,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 111,398,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 111,611,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 111,845,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 112,062,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 112,271,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 112,508,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 112,701,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 112,939,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 113,184,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 113,377,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 113,590,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 113,836,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 114,040,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 114,270,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 114,499,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 114,704,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 114,925,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 115,171,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 115,359,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 115,593,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 115,826,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:31 PM (0.811) Mem: 116,035,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 116,248,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 116,477,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 116,690,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 116,924,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 117,157,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 117,362,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 117,596,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 117,825,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 118,018,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 118,247,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 118,472,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 118,697,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 118,915,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 119,140,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 119,345,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 119,582,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 119,812,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 120,016,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 120,238,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 120,471,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 120,680,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 120,905,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 121,139,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 121,352,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 121,573,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 121,802,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 122,003,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 122,245,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:32 PM (0.811) Mem: 122,474,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 122,675,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 122,908,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 123,142,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 123,338,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 81,743,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 81,940,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 82,112,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 82,305,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 82,509,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 82,685,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 82,886,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 83,095,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 83,275,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 83,476,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 83,677,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 83,857,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 84,062,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 84,271,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 84,451,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at PlayerAccount.get_DoNotReferenceOnClient_IsConnected () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 84,652,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/4/2015 11:28:33 PM (0.811) Mem: 84,865,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 186,789,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 186,957,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 187,187,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 187,355,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 187,584,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 187,756,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 187,998,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 188,178,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 188,424,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 188,600,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 188,841,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 189,022,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 189,267,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 189,448,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 189,693,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 189,874,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 190,119,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 190,304,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 190,558,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 190,746,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 191,000,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 191,184,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 191,438,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 191,623,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 191,885,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:03 AM (0.821) Mem: 192,090,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 192,278,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 192,528,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 192,733,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 192,921,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 193,187,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 193,388,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 193,581,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 193,847,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 194,048,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 194,240,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 194,494,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 194,707,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 194,891,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 195,153,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 195,350,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 195,547,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 195,805,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 196,014,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 196,202,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 196,464,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 196,669,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 196,861,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 197,128,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 197,324,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 197,521,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 197,775,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 197,980,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 198,172,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 198,434,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 198,631,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 198,832,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 199,081,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:04 AM (0.821) Mem: 199,290,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 199,479,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 199,745,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 199,954,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 200,146,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 200,400,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 200,609,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 200,802,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 201,060,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 201,265,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 201,461,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 201,715,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 201,924,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 202,121,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 202,379,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 202,584,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 202,776,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 203,042,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 203,247,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 203,440,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 203,702,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 203,911,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 204,099,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 204,357,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 204,566,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 204,754,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 205,017,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 205,221,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 205,414,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 205,684,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 205,889,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 206,090,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 206,352,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 206,565,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:05 AM (0.821) Mem: 206,766,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 207,032,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 207,233,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 207,433,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 207,699,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 207,912,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 208,109,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 208,375,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 208,584,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 208,777,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 209,055,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 209,256,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 209,461,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 209,723,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 209,940,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 210,137,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 210,399,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 210,612,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 210,821,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 211,079,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 211,288,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 211,492,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 211,755,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 211,963,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 212,164,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 212,430,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 212,643,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 212,840,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 213,106,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 213,323,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 213,524,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 213,794,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 214,003,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:06 AM (0.821) Mem: 214,204,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 214,466,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 214,687,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 214,880,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 215,146,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 215,355,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 215,556,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 215,826,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 216,051,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 216,248,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 216,510,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 216,719,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 216,928,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 217,198,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 217,411,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 217,612,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 217,878,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 218,087,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 218,284,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 218,554,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 218,771,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 218,963,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 219,238,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 219,447,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 219,648,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 219,922,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 220,135,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 220,344,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 220,598,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 220,811,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 221,011,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 221,282,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 221,495,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:07 AM (0.821) Mem: 221,700,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 221,958,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 222,167,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 222,371,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 222,633,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 222,859,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 223,051,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 223,326,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 223,531,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 223,731,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 224,006,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 224,231,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 224,419,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 224,686,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 224,894,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 225,099,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 225,366,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 225,579,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 225,771,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 226,037,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 226,263,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 226,455,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 226,729,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 226,947,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 227,151,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 227,409,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 227,618,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 227,815,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 228,102,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 228,306,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 228,511,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 228,777,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:08 AM (0.821) Mem: 228,986,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 229,298,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 229,568,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 229,785,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 229,990,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 230,256,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 230,469,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 230,670,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 230,944,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 231,149,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 231,354,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 231,612,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 231,829,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 232,026,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 232,312,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 232,513,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 232,706,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 232,972,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 233,205,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 233,402,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 233,668,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 233,885,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 234,086,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 234,344,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 234,553,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 234,754,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 235,028,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 235,241,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 235,442,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 235,700,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 235,921,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 236,113,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:09 AM (0.821) Mem: 236,384,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 236,601,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 236,802,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 237,076,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 237,289,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 237,481,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 237,764,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 237,973,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 238,166,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 238,440,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 238,653,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 238,858,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 239,120,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 239,333,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 239,529,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 239,796,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 240,009,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 240,218,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 240,492,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 240,701,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 240,898,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 241,164,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 241,377,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 241,577,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 241,848,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 242,053,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 242,262,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 242,528,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 242,737,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 243,048,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 243,314,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 243,539,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 243,744,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:10 AM (0.821) Mem: 244,015,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 244,219,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 244,424,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 244,699,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 244,908,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 245,112,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 245,383,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 245,604,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 245,805,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 246,075,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 246,280,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 246,484,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 246,751,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 246,984,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 247,181,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 247,455,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 247,672,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 247,873,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 248,135,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 248,348,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 248,553,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 248,823,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 249,040,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 249,245,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 249,524,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 249,741,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 249,937,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 250,204,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 250,441,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 250,634,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 250,900,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 251,117,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 251,318,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:11 AM (0.821) Mem: 251,600,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 251,809,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 252,002,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 252,272,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 252,493,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 252,694,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 252,960,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 253,177,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 253,382,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 253,644,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 253,861,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 254,070,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 254,353,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 254,562,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 254,758,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 255,029,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 255,242,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 255,447,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 255,717,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 255,930,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 256,131,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 256,397,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 256,614,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 256,815,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 257,093,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 257,314,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 257,515,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 257,781,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 257,998,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 258,195,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 258,469,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 258,682,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 258,887,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:12 AM (0.821) Mem: 259,145,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 259,371,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 259,575,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 259,846,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 260,059,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 260,251,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 260,534,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 260,755,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 260,964,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 261,234,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 261,455,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 261,644,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 261,922,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 262,131,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 262,336,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 262,602,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 262,819,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 263,024,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 263,299,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 263,507,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 263,708,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 263,983,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 264,200,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 264,400,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 264,671,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 264,888,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 265,093,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 265,363,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 265,564,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 265,773,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 266,051,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 266,260,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 266,465,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:13 AM (0.821) Mem: 266,731,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 266,948,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 267,149,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 267,423,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 267,644,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 267,849,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 268,128,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 268,337,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 268,533,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 268,812,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 269,029,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 269,230,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 269,488,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 269,705,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 269,910,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 270,176,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 270,393,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 270,589,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 270,868,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 271,089,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 271,282,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 271,556,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 271,777,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 271,974,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 137,433,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 137,613,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 137,781,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 138,010,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:14 AM (0.821) Mem: 138,194,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 138,362,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 138,596,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 138,784,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 138,964,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 139,202,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 139,399,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 139,579,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 139,825,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 140,013,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 140,197,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 140,447,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 140,640,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 140,824,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 141,070,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 141,266,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 141,451,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 141,709,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 141,901,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 142,094,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 142,352,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 142,553,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 142,745,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 142,999,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 143,196,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 143,384,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 143,646,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 143,843,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 144,035,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 144,297,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 144,498,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 144,691,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 144,953,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 145,154,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:15 AM (0.821) Mem: 145,444,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 145,698,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 145,903,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 146,096,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 146,358,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 146,558,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 146,747,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 147,005,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 147,210,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 147,398,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 147,656,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 147,869,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 148,058,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 148,316,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 148,508,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 148,705,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 148,967,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 149,168,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 149,364,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 149,618,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 149,823,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 150,016,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 150,278,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 150,478,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 150,671,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 150,929,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 151,142,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 151,330,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 151,592,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 151,793,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 151,994,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 152,244,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 152,449,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:16 AM (0.821) Mem: 152,641,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 152,903,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 153,108,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 153,305,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 153,559,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 153,763,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 153,960,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 154,214,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 154,427,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 154,615,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 154,873,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:17 AM (0.821) Mem: 155,078,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:20 AM (0.821) Mem: 155,271,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:20 AM (0.821) Mem: 155,525,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:20 AM (0.821) Mem: 155,734,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:20 AM (0.821) Mem: 155,992,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:20 AM (0.821) Mem: 156,196,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 156,397,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 156,651,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 156,864,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 157,065,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 157,327,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 157,528,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 157,728,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 157,990,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 158,208,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 158,400,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 158,658,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 158,867,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 159,068,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 159,330,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 159,543,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 159,735,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 160,002,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 160,215,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 160,411,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 160,681,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 160,890,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 161,091,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 161,353,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 161,566,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 161,759,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 162,029,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 162,242,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 162,443,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 162,701,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 162,914,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 163,106,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 163,381,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:21 AM (0.821) Mem: 163,594,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 163,799,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 164,061,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 164,265,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 164,466,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 164,741,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 164,950,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 165,265,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 165,531,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 165,736,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 165,937,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 166,207,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 166,424,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 166,625,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 166,887,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 167,100,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 167,305,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 167,571,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 167,780,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 168,095,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 168,361,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 168,566,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 168,763,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 169,041,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 169,250,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 169,451,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 169,721,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 169,926,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 170,127,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 170,401,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 170,614,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 170,926,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:22 AM (0.821) Mem: 171,188,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 171,393,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 171,597,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 171,872,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 172,085,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 172,285,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 172,544,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 172,765,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 172,965,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 173,236,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 173,449,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 173,654,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 173,912,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 174,120,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 174,325,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 174,596,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 174,804,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 175,001,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 175,263,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 175,484,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 175,677,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 175,951,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 176,164,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 176,365,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 176,627,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 176,848,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 177,045,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 177,319,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 177,528,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 177,725,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 177,983,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 178,204,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:23 AM (0.821) Mem: 178,397,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:24 AM (0.821) Mem: 178,671,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:24 AM (0.821) Mem: 178,876,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:24 AM (0.821) Mem: 179,085,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:24 AM (0.821) Mem: 179,347,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 179,556,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 179,826,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 180,043,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 180,322,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 180,523,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 180,723,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 181,002,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 181,219,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 181,415,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 181,669,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 181,895,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 182,099,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 182,366,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 182,571,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 182,775,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 183,037,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 183,255,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 183,451,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 183,726,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 183,943,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 184,139,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 184,401,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 184,610,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:25 AM (0.821) Mem: 184,811,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 185,081,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 185,294,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 185,495,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 185,765,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 185,974,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 186,175,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 186,445,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 186,658,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 186,855,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 187,129,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 187,346,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 187,543,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 187,809,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 188,018,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 188,219,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 188,481,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 188,694,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 188,895,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 189,165,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 189,374,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 189,575,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 189,837,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 190,054,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 190,251,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 190,525,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 190,746,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 190,947,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at World.GetIsLoaded () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 191,209,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.NullReferenceException: Object reference not set to an instance of an object at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at Game.get_CurrentCity () [0x00000] in :0 at CachedGUIItem.Update () [0x00000] in :0 at CachedGUIItem.DoNewFrameUpdate () [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/16/2015 12:34:26 AM (0.821) Mem: 191,414,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.NullReferenceException: Object reference not set to an instance of an object at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0 Stack Trace: at TechTreePositioningWindow.PerformPreGUILogic () [0x00000] in :0 at ArcenGUIManager.DrawGUI () [0x00000] in :0 at MainCameraLogic.OnGUI () [0x00000] in :0