10/14/2010 11:41:10 AM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in :0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in :0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in :0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in :0 at AIPlayer..ctor (.Player p) [0x00000] in :0 at AILoop.EnsureAIRunning () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/16/2010 10:22:52 PM (4.035) ----------------------------------- UnhandledErrors----------------------------------- 11/16/2010 10:22:52 PM (4.035) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in :0 at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in :0 at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in :0 at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at EventAttackBattleGroup.FillPossibleTypesByTierList (Int32 PlayerNumber) [0x00000] in :0 at EventAttackArmada.Populate (Int32 ForPlayerNumber, Int32 TotalPoints, Int32 MinimumBattleGroupCount, Int32 MaximumBattleGroupCount, Int32 MaximumTotalShipsPerBattleGroup) [0x00000] in :0 at SpecialLogic_FallenSpire.SendEventAttack (.ForegroundObject PrimaryTarget, Int32 ArmadaPoints, Boolean AlsoChaseSpireSettlements, ArmadaCoordinationType CoordinationType) [0x00000] in :0 at SpecialLogic_FallenSpire.PerformPerSecondLogicForObject (.ForegroundObject Obj) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 11/24/2010 12:16:28 AM (4.040) ----------------------------------- UnhandledErrors----------------------------------- 11/24/2010 12:16:28 AM (4.040) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;93292,93293,93294#93234,93245,93258#1#0 System.NullReferenceException: Object reference not set to an instance of an object at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/3/2010 8:36:55 PM (4.044) ----------------------------------- UnhandledErrors----------------------------------- 12/3/2010 8:36:55 PM (4.044) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;48645#48644#1#0 System.NullReferenceException: Object reference not set to an instance of an object at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:35 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:35 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:36 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:36 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:37 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:37 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:27:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:27:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:28:02 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:28:02 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:28:02 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:28:02 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:28:06 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:28:06 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:39:14 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:39:14 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 3:53:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 3:53:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:10 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:10 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:11 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:11 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:14 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:14 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 4:22:17 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 4:22:17 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:20 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:20 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:21 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:21 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:21 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:21 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:21 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:21 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:46 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:46 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:48 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:48 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:48 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:48 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:49 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:49 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:50 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:50 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:53 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:53 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:54 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:54 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:54 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:54 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:48:54 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:48:54 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:38 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:38 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:49:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:49:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:32 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:32 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:33 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:33 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:33 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:33 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 7:50:39 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 7:50:39 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:16:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:16:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:07 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:07 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 8:44:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 8:44:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:02 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:02 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:06 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:06 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:08 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:08 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 9:20:09 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 9:20:09 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:00:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:00:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:46 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:46 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:48 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:48 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:51 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:51 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:52 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:52 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:55 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:55 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:58 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:58 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:11:59 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:11:59 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:31:40 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:31:40 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:31:41 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:31:41 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:31:42 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:31:42 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:31:43 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:31:43 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 10:31:44 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 10:31:44 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/8/2010 11:20:46 PM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/8/2010 11:20:46 PM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:24 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:24 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:25 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:25 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:19:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:19:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at OtherObject.DoShotHit () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:24:22 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:24:22 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:24:26 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:24:26 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:24:27 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:24:27 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:47:19 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:47:19 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:48:08 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:48:08 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:48:08 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:48:08 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:48:09 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:48:09 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:48:10 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:48:10 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/9/2010 12:48:10 AM (4.046) ----------------------------------- UnhandledErrors----------------------------------- 12/9/2010 12:48:10 AM (4.046) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundUnitType.GetAttackPowerAgainstThis (.ForegroundObject AttackingUnit, Int32 ArmorBoost, Int32 ArmorDamage, Int32 Health) [0x00000] in :0 at ForegroundObject.GetAttackPowerAgainstThis (.ForegroundObject AttackingObject) [0x00000] in :0 at ForegroundObject.RemovalEventCleanup (Boolean TriggerEvents) [0x00000] in :0 at Game.RemoveFgObject (.ForegroundObject obj, Boolean TriggerEvents) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 12/29/2010 7:23:08 PM (4.058) ----------------------------------- UnhandledErrors----------------------------------- 12/29/2010 7:23:08 PM (4.058) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at OtherObject.KillTargetFromShotHit (.ForegroundObject Killer, Int32 PriorHealth, .ForegroundObject objectToDamage, Boolean showShotImpact) [0x00000] in :0 at OtherObject.DoShotHit (Boolean AllowHitIfOnAnotherPlanet) [0x00000] in :0 at OtherObject.MoveOther (Boolean RecalculateFull) [0x00000] in :0 at Game.RunOther (.Planet planet, Boolean isFullMoveTurnOther) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at OtherObject.KillTargetFromShotHit (.ForegroundObject Killer, Int32 PriorHealth, .ForegroundObject objectToDamage, Boolean showShotImpact) [0x00000] in :0 at OtherObject.DoShotHit (Boolean AllowHitIfOnAnotherPlanet) [0x00000] in :0 at OtherObject.MoveOther (Boolean RecalculateFull) [0x00000] in :0 at Game.RunOther (.Planet planet, Boolean isFullMoveTurnOther) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0