5/27/2015 9:51:50 AM (0.850) Mem: 573,677,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:51 AM (0.850) Mem: 573,681,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:51 AM (0.850) Mem: 573,681,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:52 AM (0.850) Mem: 573,681,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:52 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:53 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:54 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:54 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:55 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/27/2015 9:51:55 AM (0.850) Mem: 573,685,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- Update: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at Minimap..ctor (Int32 WidthInPixels, Int32 HeightInPixels) [0x00000] in :0 at Minimap.Create () [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0