5/28/2015 8:20:05 AM (0.852) Mem: 184,643,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 184,823,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,008,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,212,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,409,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,593,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,786,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 185,974,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 186,146,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 186,327,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 186,511,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 186,691,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 187,125,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 187,559,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 187,969,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 188,387,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 188,796,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 189,247,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 189,665,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 190,078,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 190,533,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 190,951,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 191,373,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 191,791,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 192,229,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 192,659,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 193,073,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 193,495,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 193,904,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 194,326,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 194,748,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 195,158,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 195,604,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 196,030,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 196,452,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 196,870,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 197,292,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 197,750,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 198,164,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 198,598,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 199,041,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 199,487,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 199,938,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 200,409,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 200,839,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 201,281,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 201,719,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 202,149,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 202,575,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 203,014,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 203,444,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 203,898,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 204,357,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 204,787,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 205,225,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:05 AM (0.852) Mem: 205,664,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 206,098,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 206,594,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 207,040,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 207,486,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 207,949,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 208,408,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 208,879,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 209,342,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 209,793,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 210,235,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 210,677,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 211,111,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 211,554,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 212,025,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 212,463,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 212,946,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 213,417,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 213,864,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 214,331,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 214,790,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 216,018,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 216,236,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 216,481,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 216,727,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 216,932,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 217,145,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 217,387,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 217,583,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 217,788,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 218,009,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 218,222,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 218,427,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 218,906,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 219,369,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 219,824,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 220,291,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 220,766,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 221,233,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 221,765,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 222,228,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 222,703,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 223,215,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 223,711,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 224,247,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 224,759,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 225,251,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 225,738,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 226,213,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 226,680,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 227,151,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 227,655,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 228,122,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:06 AM (0.852) Mem: 228,581,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 229,138,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 229,605,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 230,096,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 230,592,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 231,043,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 231,616,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 232,083,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 232,583,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 233,742,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 233,996,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 234,242,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 234,491,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 234,713,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 234,954,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 235,196,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 235,442,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 235,671,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 235,950,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 236,208,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 236,441,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 236,924,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 237,424,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 237,891,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 238,465,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 238,948,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 239,472,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 239,964,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 240,451,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 240,996,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 241,520,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 242,003,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 242,536,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 243,003,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 243,490,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 243,982,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 244,482,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 244,969,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 245,506,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 246,013,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 246,484,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 247,013,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 247,488,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 248,057,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,293,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,350,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,407,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,465,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,526,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:07 AM (0.852) Mem: 181,587,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,649,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,710,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,772,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,833,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,895,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 181,956,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 182,247,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 182,550,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 182,853,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 183,156,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 183,504,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 183,914,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 184,369,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 184,782,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 185,212,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 185,651,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 186,073,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 186,486,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 186,925,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 187,355,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 187,764,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 188,186,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 188,600,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 189,014,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 189,431,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 190,681,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 190,902,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 191,090,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 191,275,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 191,479,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 191,664,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 191,848,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 192,049,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 192,253,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 192,430,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 192,614,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 192,802,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 193,220,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 193,642,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 194,064,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 194,486,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 194,936,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 195,358,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 195,780,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 196,202,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 196,628,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 197,083,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 197,505,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 197,935,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 198,385,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:08 AM (0.852) Mem: 198,803,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:09 AM (0.852) Mem: 199,233,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:09 AM (0.852) Mem: 199,671,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:09 AM (0.852) Mem: 200,110,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:09 AM (0.852) Mem: 200,536,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:09 AM (0.852) Mem: 200,962,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 241,246,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 241,504,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 241,778,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 242,040,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 242,331,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 242,577,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 242,831,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 243,122,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 243,372,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 243,625,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 243,961,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 244,211,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 244,727,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 247,627,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:12 AM (0.852) Mem: 247,902,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,583,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,640,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,697,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,755,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,816,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 182,878,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 184,651,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 184,856,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 185,036,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 185,360,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 185,548,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 185,729,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 185,913,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 186,093,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 186,277,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 186,466,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 186,642,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 186,826,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 187,019,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 187,224,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 187,404,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 187,854,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 188,268,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:13 AM (0.852) Mem: 188,690,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 189,136,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 189,550,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 189,972,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 190,394,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 190,836,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 191,254,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 191,672,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 192,086,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 192,503,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 192,925,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 193,343,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 193,769,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 194,199,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 194,625,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 195,047,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 195,465,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 195,891,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 196,349,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 196,780,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 197,197,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 197,648,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 198,074,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 198,508,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 198,946,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 199,376,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 199,811,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 200,237,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 200,654,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 201,080,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 201,498,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 202,702,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 202,878,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 203,104,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 203,292,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 203,489,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 203,702,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 203,898,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 204,075,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 204,288,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 204,488,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 204,677,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 204,881,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 205,316,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 205,754,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 206,184,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 206,626,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 207,060,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 207,544,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 207,974,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 208,412,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:14 AM (0.852) Mem: 208,883,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 209,334,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 209,833,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 210,288,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 210,747,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 211,230,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 211,689,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 212,172,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 212,656,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 213,114,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 213,573,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 214,040,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 214,482,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 214,933,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 215,388,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 215,851,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 216,293,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 216,772,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 217,243,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 217,694,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 218,169,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 219,865,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 220,123,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 220,344,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 220,577,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 220,815,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 221,040,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 221,265,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 221,532,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 221,749,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 221,986,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 222,285,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 222,519,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 222,978,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 223,502,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 223,961,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 224,505,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 225,001,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 225,484,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 226,000,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 226,496,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 227,020,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 227,557,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 228,032,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 228,540,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 229,036,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 229,523,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 229,986,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 230,498,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 230,977,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:15 AM (0.852) Mem: 231,448,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 231,968,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 232,480,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 232,947,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 233,467,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 233,930,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 234,483,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 234,979,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 235,479,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 236,007,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 236,507,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 237,031,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 237,576,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 238,055,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 238,546,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 239,050,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 239,538,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 240,009,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 240,517,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 241,012,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 241,496,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 242,049,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 242,544,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 243,023,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 243,556,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 244,031,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 244,604,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 245,108,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 245,604,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 246,136,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 246,640,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 247,181,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 247,721,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:16 AM (0.852) Mem: 248,225,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 186,286,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 186,490,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 186,667,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 186,843,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 188,403,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 188,583,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 188,764,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 188,944,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 189,161,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 189,345,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 189,542,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:17 AM (0.852) Mem: 189,759,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 189,960,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 190,173,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 190,377,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 190,595,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 191,029,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 191,459,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 191,881,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 192,303,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 192,741,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 193,167,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 193,585,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 194,043,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 194,486,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 194,912,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 195,342,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 195,772,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 196,239,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 196,665,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 197,103,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 197,570,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 198,000,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 198,426,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 198,889,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 199,340,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 199,778,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 200,216,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 200,638,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 201,072,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 201,510,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 201,945,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 202,371,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:18 AM (0.852) Mem: 202,833,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 213,950,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 214,179,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 214,396,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 214,671,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 214,892,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 215,121,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 215,437,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 215,674,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 215,904,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 216,170,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 216,424,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 216,694,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 217,223,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 217,698,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 218,181,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 218,660,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 219,131,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 219,598,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 220,106,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 220,569,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 221,102,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:19 AM (0.852) Mem: 221,585,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 222,064,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 222,547,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 223,039,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 223,498,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 224,079,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 224,546,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 225,034,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 225,533,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 226,037,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 226,578,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 227,082,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 227,573,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 228,061,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 228,548,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 229,036,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 229,519,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 230,064,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 230,555,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 231,120,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 231,636,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 232,124,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 232,632,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 233,156,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 233,652,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 234,258,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 234,762,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 235,270,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 235,810,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 236,355,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 236,924,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 237,477,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 237,981,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:20 AM (0.852) Mem: 243,593,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 243,843,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 244,092,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 244,416,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 244,686,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 244,936,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 245,215,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 245,489,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 245,747,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 246,104,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 246,349,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 246,628,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 247,177,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 247,713,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 248,279,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 248,823,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 182,435,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 182,710,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 182,996,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 183,283,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 183,570,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 183,857,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 184,147,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 184,442,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 184,737,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 185,032,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 185,335,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 185,638,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 185,950,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 186,257,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 186,564,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 186,867,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 187,170,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 187,478,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 187,789,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 188,190,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 188,616,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 189,030,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 189,444,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 189,853,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 190,275,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 190,689,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 191,107,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:21 AM (0.852) Mem: 191,533,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 198,987,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 199,176,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 199,360,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 199,548,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 199,737,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 199,929,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 200,114,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 200,331,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 200,515,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 200,708,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 200,892,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 201,084,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 201,535,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:22 AM (0.852) Mem: 201,961,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 202,391,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 202,850,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 203,276,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 203,739,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 204,197,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 204,652,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 205,074,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 205,520,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 205,946,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 206,385,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 206,827,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 207,261,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 207,687,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 208,171,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 208,601,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 209,039,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 209,502,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 209,952,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 210,448,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 210,915,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 211,374,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 211,861,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 212,312,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 212,803,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 213,295,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 213,766,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 214,220,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 214,679,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 215,117,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 215,576,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 216,039,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 216,498,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 216,932,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 217,444,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 217,882,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 5/28/2015 8:20:23 AM (0.852) Mem: 218,349,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0