5/29/2015 8:06:35 PM Steamworks Init 5/29/2015 8:06:35 PM Steamworks IsRunning: True 5/29/2015 8:06:35 PM GameInit (0 - 5/29/2015 8:06:35 PM) 5/29/2015 8:06:35 PM GameInit (1 - 5/29/2015 8:06:35 PM) 5/29/2015 8:06:35 PM GameInit (2 - 5/29/2015 8:06:35 PM) 5/29/2015 8:06:35 PM Version: 0.854 5/29/2015 8:06:41 PM audio load: 463 5/29/2015 8:06:41 PM GameInit (3 - 5/29/2015 8:06:41 PM) 5/29/2015 8:06:41 PM GameInit (4 - 5/29/2015 8:06:41 PM) 5/29/2015 8:06:44 PM GameInit (5 - 5/29/2015 8:06:44 PM) 5/29/2015 8:06:44 PM GameInit (6 - 5/29/2015 8:06:44 PM) 5/29/2015 8:06:48 PM GameInit (7 - 5/29/2015 8:06:48 PM) 5/30/2015 6:35:41 AM Steamworks Init 5/30/2015 6:35:41 AM Steamworks IsRunning: True 5/30/2015 6:35:42 AM GameInit (0 - 5/30/2015 6:35:42 AM) 5/30/2015 6:35:42 AM GameInit (1 - 5/30/2015 6:35:42 AM) 5/30/2015 6:35:42 AM GameInit (2 - 5/30/2015 6:35:42 AM) 5/30/2015 6:35:42 AM Version: 0.854 5/30/2015 6:35:43 AM audio load: 463 5/30/2015 6:35:43 AM GameInit (3 - 5/30/2015 6:35:43 AM) 5/30/2015 6:35:43 AM GameInit (4 - 5/30/2015 6:35:43 AM) 5/30/2015 6:35:44 AM GameInit (5 - 5/30/2015 6:35:44 AM) 5/30/2015 6:35:44 AM GameInit (6 - 5/30/2015 6:35:44 AM) 5/30/2015 6:35:47 AM GameInit (7 - 5/30/2015 6:35:47 AM) 5/30/2015 7:06:44 AM ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at Game.StartAIThreads () [0x00000] in :0 at Ability.TryExecuteInner (.QueuedAbilityUse Message, .AbilityUseResult Result) [0x00000] in :0 QueuedAbilityUse.AbilityType:HumanPlayerSignalingReadyForNextTurn QueuedAbilityUse.MessageID:391 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:1 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse Message, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.HandleQueuedAbilityUses() at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update()