6/4/2015 10:56:07 PM (0.873) Mem: 290,246,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.DoStandardDebrisDropSplitInHalf (ArcenPoint LocationCenter, IGameImage Img, Boolean DoGiantSmite, Single RotationDegrees) [0x00000] in :0 at DefendingLayerSubState.DoDestructionExplosionIfNeeded () [0x00000] in :0 at AttackRenderingLayerData.SetIsReadyForDestructionExplosion () [0x00000] in :0 at AttackRenderActor.HandleCurrentActionComplete () [0x00000] in :0 at AttackRenderActor.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRenderingData.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRendering.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/4/2015 10:58:13 PM (0.873) Mem: 375,988,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.DoStandardDebrisDropSplitInHalf (ArcenPoint LocationCenter, IGameImage Img, Boolean DoGiantSmite, Single RotationDegrees) [0x00000] in :0 at DefendingLayerSubState.DoDestructionExplosionIfNeeded () [0x00000] in :0 at AttackRenderingLayerData.SetIsReadyForDestructionExplosion () [0x00000] in :0 at AttackRenderActor.HandleCurrentActionComplete () [0x00000] in :0 at AttackRenderActor.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRenderingData.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRendering.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/4/2015 10:59:33 PM (0.873) Mem: 271,888,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.DoStandardDebrisDropSplitInHalf (ArcenPoint LocationCenter, IGameImage Img, Boolean DoGiantSmite, Single RotationDegrees) [0x00000] in :0 at DefendingLayerSubState.DoDestructionExplosionIfNeeded () [0x00000] in :0 at AttackRenderingLayerData.SetIsReadyForDestructionExplosion () [0x00000] in :0 at AttackRenderActor.HandleCurrentActionComplete () [0x00000] in :0 at AttackRenderActor.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRenderingData.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRendering.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/4/2015 11:00:34 PM (0.873) Mem: 253,214,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at Game.DoStandardDebrisDropSplitInHalf (ArcenPoint LocationCenter, IGameImage Img, Boolean DoGiantSmite, Single RotationDegrees) [0x00000] in :0 at DefendingLayerSubState.DoDestructionExplosionIfNeeded () [0x00000] in :0 at AttackRenderingLayerData.SetIsReadyForDestructionExplosion () [0x00000] in :0 at AttackRenderActor.HandleCurrentActionComplete () [0x00000] in :0 at AttackRenderActor.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRenderingData.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at AttackRendering.UpdateNonSim (Single effectiveDeltaTime) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0