6/15/2015 11:02:56 PM (0.893) Mem: 219,365,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 189,657,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 191,700,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 193,843,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 196,296,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 198,430,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 200,687,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:06:49 PM (0.893) Mem: 203,239,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:10:17 PM (0.893) Mem: 219,267,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:10:17 PM (0.893) Mem: 221,544,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:10:17 PM (0.893) Mem: 224,083,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:10:44 PM (0.893) Mem: 249,733,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/15/2015 11:10:44 PM (0.893) Mem: 251,985,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0