6/17/2015 12:11:28 PM (0.894) Mem: 211,808,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 212,860,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 213,962,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 215,015,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 216,113,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 217,182,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at MapTile.RecalculateRenderCache (MapOverlayType CurrentOverlay, Boolean BlockHUD, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 at MapTile.RenderTile (.UnityRenderer R, Boolean HasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD, MapOverlayType CurrentOverlay, Boolean ShowAllBuildingNames, Single effectiveDeltaTime) [0x00000] in :0 6/17/2015 12:11:28 PM (0.894) Mem: 221,360,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in :0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in :0 at Game.DrawGame () [0x00000] in :0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in :0