6/19/2015 4:22:36 AM (0.897) Mem: 194,793,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 195,272,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 196,005,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 196,562,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 197,226,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 197,763,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 198,283,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 198,848,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 199,499,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 199,987,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 200,491,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 201,011,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 201,535,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 202,125,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 202,743,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:36 AM (0.897) Mem: 203,382,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 203,886,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 204,382,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 204,914,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 205,697,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 206,262,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 206,987,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 207,572,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 208,236,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 208,826,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 209,428,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 210,001,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 210,501,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 211,009,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 211,542,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 212,054,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 212,873,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 213,581,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 214,155,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 214,720,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 215,298,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 216,162,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 163,196,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 163,463,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 163,729,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 163,995,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 164,282,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 164,569,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 164,851,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 165,138,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 165,425,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 165,707,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 166,023,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 166,502,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 167,034,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 167,432,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 167,833,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 168,243,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 168,857,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 169,279,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 169,922,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 170,393,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 170,864,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 171,343,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:37 AM (0.897) Mem: 171,847,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 172,351,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 172,785,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 173,211,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 173,645,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 174,231,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 174,653,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 175,226,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 175,665,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 176,095,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 176,652,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 177,221,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 177,733,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 178,343,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 178,802,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 179,281,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 179,781,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 180,322,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 180,744,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 181,170,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 181,592,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 182,038,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 182,607,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 183,033,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 183,611,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 184,033,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 184,471,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 185,151,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 185,589,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 186,089,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 186,716,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 187,195,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 187,662,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 188,157,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 188,665,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:38 AM (0.897) Mem: 189,169,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 187,006,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 187,748,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 188,280,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 188,891,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 189,476,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 190,054,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 190,513,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 190,996,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 191,655,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 192,249,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 192,712,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 193,196,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 193,937,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 194,682,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 195,309,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 195,915,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 196,530,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 196,980,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 197,455,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 197,935,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 198,414,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 199,061,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 199,643,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 200,122,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 6/19/2015 4:22:50 AM (0.897) Mem: 200,585,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at MapTileLayerTypeData.GetCanBePlacedOn (.MapTile mainTileOrNull, .PlayerAccount ByPlayer, RaceType ByRace, .City ByCityOrNull, Boolean IsForMapGen, Boolean IsForAlreadyUnderConstructionCheck, ConstructionContext ConstQueue, .AbilityUseResult ResultOrNull, System.Collections.Generic.List`1 ErrorListToPopulateOrNull) [0x00000] in :0 at MapAction.JustBeforeStarting_CheckValidity () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass1d.b__1c (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0