9/25/2015 12:12:52 AM (0.910) Mem: 117,145,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 117,514,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 117,989,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 118,329,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 118,665,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 119,013,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 119,357,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 119,705,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 120,057,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 120,401,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:52 AM (0.910) Mem: 120,750,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 121,143,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 121,491,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 121,843,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 122,212,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 122,556,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 122,908,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 123,260,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 123,613,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 123,973,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 124,334,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 124,678,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 125,046,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 125,399,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 125,755,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 126,128,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 126,492,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 126,885,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 127,250,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 127,594,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 127,959,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 128,327,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 128,692,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 129,048,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:53 AM (0.910) Mem: 129,413,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 129,769,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 130,138,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 130,494,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 130,867,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 131,235,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 131,596,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 131,948,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 132,366,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 132,718,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 133,099,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 133,459,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 133,824,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 134,184,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 134,553,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 134,922,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 135,290,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 135,651,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 136,019,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 136,388,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 136,753,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 137,117,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 137,486,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 137,850,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:54 AM (0.910) Mem: 138,260,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 138,620,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 138,993,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 139,345,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 139,714,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 140,087,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 140,451,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 140,824,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 141,193,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 141,561,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 141,914,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 142,282,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 142,659,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 143,036,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 143,400,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 143,777,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 144,207,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 144,609,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 144,998,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 145,383,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 145,743,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 146,116,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 146,497,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 146,866,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:55 AM (0.910) Mem: 147,247,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 147,611,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 148,013,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 148,373,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 148,746,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 149,114,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 149,499,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 149,872,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 150,257,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 150,675,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 151,040,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 151,420,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 151,793,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 152,170,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 152,547,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 109,690,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 110,014,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 110,338,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 110,661,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 110,985,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 111,308,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 111,632,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 111,960,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 112,283,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:56 AM (0.910) Mem: 112,648,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 112,975,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 113,303,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 113,631,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 113,963,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 114,290,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 114,626,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 114,962,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 115,290,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 115,625,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 115,957,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 116,293,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 116,629,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 116,965,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 117,301,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 117,633,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 118,005,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 118,337,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 118,677,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 119,005,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 119,341,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 119,676,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 120,008,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 120,348,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:57 AM (0.910) Mem: 120,684,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 121,016,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 121,360,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 121,692,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 122,036,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 122,368,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 122,703,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 123,031,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 123,416,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 123,756,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 124,108,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 124,448,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 124,796,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 125,145,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 125,489,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 125,833,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 126,185,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 126,529,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 126,877,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 127,225,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 127,578,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 127,922,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 128,282,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 128,622,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:58 AM (0.910) Mem: 129,003,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 129,347,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 129,687,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 130,048,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 130,392,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 130,740,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 131,088,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 131,428,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 131,784,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 132,128,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 132,489,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 132,820,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 133,181,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 133,517,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 133,861,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 134,217,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 134,606,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 134,959,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 135,303,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 135,647,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 135,999,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 136,343,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 136,695,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 137,048,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:12:59 AM (0.910) Mem: 137,400,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 137,760,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 138,129,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 138,485,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 138,842,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 139,202,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 139,567,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 139,968,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 140,324,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 140,677,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 141,041,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 141,406,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 141,774,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 142,135,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 142,503,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 142,868,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 143,233,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 143,581,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 143,945,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 144,310,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 144,678,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 145,039,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 145,403,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 145,764,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 146,178,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:00 AM (0.910) Mem: 146,534,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 146,903,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 147,259,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 147,628,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 147,980,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 148,353,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 148,725,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 149,086,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 149,454,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 149,819,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 150,196,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 150,564,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 150,941,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 151,302,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 151,670,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 152,080,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 152,444,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 152,825,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 153,190,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 153,575,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 153,927,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 155,095,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 155,463,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 155,832,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:01 AM (0.910) Mem: 156,196,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 156,569,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 156,938,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 157,302,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 109,871,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 110,194,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 110,551,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 110,874,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 111,198,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 111,521,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 111,845,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 112,168,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 112,496,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 112,824,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 113,160,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 113,487,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 113,815,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 114,143,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 114,470,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 114,831,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:02 AM (0.910) Mem: 115,171,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 115,503,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 115,830,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 116,166,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 116,498,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 116,838,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 117,174,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 117,506,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 117,841,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 118,173,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 118,509,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 118,845,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 119,185,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 119,517,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 119,857,152 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 120,221,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 120,553,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 120,889,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 121,225,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 121,556,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 121,896,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 122,236,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 122,576,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 122,908,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:03 AM (0.910) Mem: 123,244,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 123,576,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 123,940,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 124,268,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 124,624,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 124,968,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 125,313,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 125,710,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 126,046,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 126,402,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 126,754,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 127,107,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 127,451,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 127,795,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 128,151,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 128,491,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 128,847,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 129,228,800 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 129,572,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 129,916,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 130,269,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 130,625,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 130,969,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 131,313,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:04 AM (0.910) Mem: 131,661,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:05 AM (0.910) Mem: 132,014,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:05 AM (0.910) Mem: 132,349,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:16 AM (0.910) Mem: 129,789,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:16 AM (0.910) Mem: 130,146,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 130,469,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 130,793,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 131,117,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 131,440,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 131,764,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 132,091,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 132,419,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 132,751,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 133,079,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 133,406,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 133,738,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 134,070,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 134,434,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 134,766,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 135,098,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 135,426,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 135,757,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 136,085,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 136,425,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 136,761,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 137,093,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 137,428,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 137,764,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 138,096,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:17 AM (0.910) Mem: 138,436,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 138,776,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 139,104,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 139,431,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 139,808,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 140,136,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 140,476,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 140,812,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 141,152,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 141,484,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 141,824,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 142,159,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 142,495,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 142,823,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 143,163,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 143,511,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 143,847,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 144,195,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 144,547,840 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 144,887,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 145,281,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 145,625,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 145,973,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 146,309,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 146,665,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:18 AM (0.910) Mem: 147,009,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 147,357,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 147,705,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 148,058,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 148,406,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 148,750,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 149,086,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 149,442,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 149,778,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 150,138,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 150,487,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 150,863,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 151,216,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 151,560,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 151,912,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 152,260,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 152,612,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 152,956,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 153,300,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 153,653,248 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 154,005,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 154,370,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 154,705,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 155,066,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 155,406,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:19 AM (0.910) Mem: 155,770,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:20 AM (0.910) Mem: 156,127,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:20 AM (0.910) Mem: 156,516,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:20 AM (0.910) Mem: 156,868,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:13:20 AM (0.910) Mem: 157,212,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:20 AM (0.910) Mem: 144,044,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:20 AM (0.910) Mem: 144,474,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 144,908,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 145,272,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 145,641,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 145,997,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 146,362,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 146,739,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 147,099,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 147,468,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 147,886,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:21 AM (0.910) Mem: 148,258,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:22 AM (0.910) Mem: 148,619,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:22 AM (0.910) Mem: 149,000,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:22 AM (0.910) Mem: 149,356,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:15:22 AM (0.910) Mem: 149,729,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0