9/25/2015 12:14:35 AM (0.910) Mem: 118,136,832 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 118,484,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 118,824,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 119,177,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 119,521,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 119,877,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 120,209,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 120,561,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 120,901,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 121,257,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:35 AM (0.910) Mem: 121,606,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 121,954,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 122,298,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 122,642,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 122,998,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 123,346,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 123,719,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 124,071,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 124,411,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 124,764,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 125,112,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 125,472,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 125,820,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 126,173,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 126,525,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 126,877,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 127,234,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 127,578,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 127,938,560 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 128,303,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 128,647,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 129,007,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 129,351,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 129,708,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 130,056,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 130,449,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 130,793,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 131,145,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:36 AM (0.910) Mem: 131,502,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 131,862,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 132,202,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 132,567,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 132,907,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 133,275,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 133,623,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 133,980,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 134,328,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 134,680,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 135,041,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 135,405,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 135,757,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 136,118,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 136,470,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 136,871,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 137,228,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 137,596,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 137,945,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 138,321,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 138,678,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 139,042,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 139,407,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 139,763,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 140,128,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 140,505,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 96,145,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 96,468,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:37 AM (0.910) Mem: 96,792,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 97,116,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 97,439,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 97,767,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 98,119,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 98,443,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 98,770,944 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 99,098,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 99,426,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 99,753,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 100,081,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 100,409,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 100,737,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 101,064,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 101,400,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 101,724,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 102,055,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 102,387,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 102,719,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 103,051,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 103,395,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 103,731,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 104,087,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 104,423,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 104,755,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 105,082,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 105,422,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 105,754,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:38 AM (0.910) Mem: 106,098,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 106,430,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 106,770,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 107,110,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 107,450,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 107,786,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 108,138,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 108,474,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 108,806,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 109,154,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 109,490,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 109,830,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 110,178,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 110,542,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 110,891,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 111,230,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 111,575,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 111,919,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 112,263,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 112,599,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 112,955,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 113,303,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 113,643,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 113,995,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 114,331,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 114,683,904 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 115,040,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 115,380,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:39 AM (0.910) Mem: 115,720,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 116,064,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 116,412,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 116,748,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 117,137,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 117,477,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 117,829,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 118,177,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 118,521,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 118,870,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 119,222,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 119,558,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 119,914,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 120,250,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 120,598,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 120,950,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 121,303,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 121,647,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 121,995,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 122,343,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 122,679,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 123,035,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 123,392,000 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 123,764,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 124,112,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 124,456,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 124,821,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 125,165,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 125,513,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:40 AM (0.910) Mem: 125,874,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 126,222,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 126,570,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 126,926,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 127,279,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 127,623,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 127,991,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 128,348,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 128,688,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 129,052,672 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 129,392,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 129,753,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 130,134,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 130,482,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 130,838,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 131,194,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 131,543,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 131,903,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 132,247,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 132,599,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 132,964,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 133,312,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 133,656,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 134,017,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 134,365,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 134,725,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 135,090,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 135,446,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:41 AM (0.910) Mem: 135,806,976 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 136,159,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 136,544,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 136,912,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 137,277,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 137,633,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 138,006,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 138,362,880 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 138,727,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 139,104,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 139,460,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 139,816,960 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 140,181,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 140,558,336 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 96,321,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 96,645,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 96,968,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 97,296,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 97,624,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 97,972,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 98,308,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 98,631,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 98,959,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 99,287,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 99,614,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 99,942,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:42 AM (0.910) Mem: 100,270,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 100,597,760 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 100,925,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 101,253,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 101,588,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 101,920,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 102,252,544 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 102,584,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 102,916,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 103,247,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 103,591,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 103,948,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 104,288,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 104,615,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 104,951,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 105,283,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 105,623,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 105,963,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 106,307,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 106,639,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 106,975,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 107,323,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 107,659,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 107,995,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 108,347,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 108,679,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 109,023,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 109,367,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:43 AM (0.910) Mem: 109,719,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 110,096,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 110,436,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 110,776,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 111,128,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 111,464,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 111,804,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 112,164,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 112,537,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 112,881,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 113,242,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 113,582,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 113,930,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 114,278,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 114,622,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 114,974,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 115,318,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 115,671,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 116,015,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 116,363,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 116,707,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 117,055,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 117,407,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 117,743,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 118,104,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 118,444,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 118,816,768 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:44 AM (0.910) Mem: 119,177,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 119,525,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 119,873,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 120,213,504 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 120,561,664 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 120,905,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 121,262,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 121,606,144 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 121,954,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 122,298,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 122,646,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 123,015,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 123,396,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 123,777,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 124,129,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 124,473,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 124,825,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 125,186,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 125,538,304 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 125,894,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 126,255,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 126,603,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 126,963,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 127,315,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 127,684,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 128,086,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 128,454,656 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 128,823,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:45 AM (0.910) Mem: 129,204,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 129,544,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 129,929,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 130,273,280 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 130,633,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 130,985,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 131,346,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 131,686,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 132,042,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 132,395,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 132,747,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 133,107,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 133,468,160 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 133,820,416 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 134,180,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 134,529,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 134,889,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 135,254,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 135,606,272 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 135,958,528 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 136,359,936 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 136,716,288 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 137,076,736 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 137,445,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 137,805,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 138,158,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 138,534,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:46 AM (0.910) Mem: 138,899,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 139,255,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 139,632,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 139,988,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 140,353,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 96,301,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 96,624,640 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 96,948,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 97,271,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 97,619,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 97,943,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 98,271,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 98,594,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 98,922,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 99,250,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 99,577,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 99,905,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 100,233,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 100,560,896 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 100,888,576 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 101,216,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 101,552,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 101,879,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 102,215,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 102,547,456 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 102,883,328 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 103,211,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 103,583,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:47 AM (0.910) Mem: 103,915,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 104,251,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 104,583,168 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 104,910,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 105,250,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 105,582,592 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 105,918,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 106,258,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 106,590,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 106,930,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 107,274,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 107,614,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 107,945,984 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 108,298,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 108,630,016 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 108,965,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 109,314,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 109,682,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 110,026,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 110,370,816 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 110,706,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 9/25/2015 12:14:48 AM (0.910) Mem: 111,054,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at SBRBasePathfinder.GetNeighborOfNodeByIndex (.MapTileLayer node, Int32 neighborIndex) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin, Boolean DoDebugLog) [0x00000] in :0 at ArcenPathfinder`1[N].FindPath (.N Origin, .N Target, Int32 NeedToGetWithinXRangeOfTarget, Int32 RequiresNoMoreThanXRangeFromOrigin) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, MapActionType AttackType, Single AttackPower, Int32 RandomSeedBase, Boolean ForPredictionOnly_MainThreadPlayerOnly, System.Int32& PredictedAttackerDeaths, System.Int32& PredictedDefenderDeaths, System.Single& PredictedDamageToSurfaceBuilding, System.Single& PredictedDamageToUndergroundBuilding, System.Single& PredictedRageAtAttacker, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.DoCombatResolutionLogic (.MapTileLayer targetLayer, .MapTileLayer originLayer, .AttackRenderingData RenderingData) [0x00000] in :0 at MapAction.Helper_DoActualAttackSimChanges () [0x00000] in :0 at MapAction.DoOnCompletionLogic () [0x00000] in :0 at MapAction.DoActionStepLogic (Single EffectiveDeltaTime, Boolean IsFirst) [0x00000] in :0 at World+<>c__DisplayClass6.b__5 (.MapAction action) [0x00000] in :0 at MapPlane.DoForActions (.ProcessorDelegate Processor) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0