Version: 0.913 10/2/2015 8:46:59 AM audio load: 463 10/2/2015 8:46:59 AM GameInit (3 - 10/2/2015 8:46:59 AM) 10/2/2015 8:46:59 AM GameInit (4 - 10/2/2015 8:46:59 AM) 10/2/2015 8:47:00 AM GameInit (5 - 10/2/2015 8:47:00 AM) 10/2/2015 8:47:00 AM GameInit (6 - 10/2/2015 8:47:00 AM) 10/2/2015 8:47:03 AM GameInit (7 - 10/2/2015 8:47:03 AM) 10/2/2015 9:17:30 AM MISSING LOCALIZATION: GameEventCommand_ResultText_Food at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at Language.GetValue(System.String ID) at GameEventCommand.Execute(.GameEvent ForEvent, .MersenneTwister Random, .GameEventOutcomeBranch ResultBranch, .ArcenCharacterBuffer outerResultBuffer) at GameEvent.Helper_DoCoreOfCommandExecution(.MersenneTwister Random, .ArcenCharacterBuffer resultBuffer, .GameEventOutcomeBranch branch) at GameEvent.Create(.GameEventTypeData TypeData, RaceType ForRace, System.Collections.Generic.List`1 TargetRaces, System.Collections.Generic.List`1 AlliedRaces, .MapTileLayer AtTileLayer, System.Collections.Generic.List`1 TargetTileLayers, System.String CreationString, .MersenneTwister Random) at World.DoPassiveEvent(RaceType ForRace, .Territory ForTerritory, .MapTileLayer ForSpecificBuilding, .MersenneTwister Random, EventGenericResultType GenericResultType, BuildingServiceType ForService, LocalEventCreationType ForLocalEvent, InternationalAbilityType ForInternationalAbility, System.String[][] MonsterToSpawnArray, Single MonsterMultiplier, System.String CreationString) at World.DoPassiveEvent(System.String[][] MonsterToSpawnArray, Single MonsterMultiplier, RaceType ForRace, .Territory ForTerritory, .MapTileLayer ForSpecificBuilding, System.String CreationString, .MersenneTwister Random) at EndTurnLogic+<>c__DisplayClassbe.b__3a(.RaceState race) at World.DoForRaces(.ProcessorDelegate Processor) at EndTurnLogic.WorkThreadOnly_AdvanceToNextTurn() at Game+<>c__DisplayClass73.b__72(System.Object )