12/27/2010 11:58:14 PM (4.058) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 18:53:33 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 515 ; AITechLevel: 2 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1016 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 966.14 workingShips = Min(workingShips,Player.AIDifficulty * 10) :966.14 numberShips = workingShips.IntValue :966 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :483 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :483 12/27/2010 11:58:14 PM (4.058) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 18:53:33 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 515 ; AITechLevel: 2 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1016 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1027.16 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1027.16 numberShips = workingShips.IntValue :1027 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :513 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :513 12/28/2010 12:47:41 AM (4.058) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 19:26:25 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 538 ; AITechLevel: 2 ; WaveSize: 1.63 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1061.38 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1012.4 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1012.4 numberShips = workingShips.IntValue :1012 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :506 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :506 12/28/2010 12:47:41 AM (4.058) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 19:26:25 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 538 ; AITechLevel: 2 ; WaveSize: 1.63 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1061.38 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1154.66 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1154.66 numberShips = workingShips.IntValue :1154 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :577 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :577 1/1/2011 11:13:19 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 26:08:10 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 850 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1676.89 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1557.76 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1557.76 numberShips = workingShips.IntValue :1557 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :778 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :778 1/1/2011 11:13:19 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 26:08:10 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 850 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1676.89 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1797.26 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1797.26 numberShips = workingShips.IntValue :1797 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :898 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :898 1/3/2011 12:26:52 AM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 26:42:14 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 776 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1530.91 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1578 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1578 numberShips = workingShips.IntValue :1577 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :788 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :788 1/3/2011 12:26:52 AM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 26:42:14 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 776 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1530.91 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1506.24 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1506.24 numberShips = workingShips.IntValue :1506 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :753 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :753 1/3/2011 10:32:21 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 27:16:18 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 789 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1556.55 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1262.04 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1262.04 numberShips = workingShips.IntValue :1262 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :631 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :631 1/3/2011 10:32:21 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 27:16:18 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 789 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1556.55 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1449.01 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1449.01 numberShips = workingShips.IntValue :1449 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :724 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :724 1/3/2011 11:31:10 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 27:16:18 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 789 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1556.55 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1260.52 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1260.52 numberShips = workingShips.IntValue :1260 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :630 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :630 1/3/2011 11:31:10 PM (4.059) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 27:16:18 ; Player.AIType: OneWayDoormaster ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 789 ; AITechLevel: 3 ; WaveSize: 1.69 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 1556.55 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 1571.75 workingShips = Min(workingShips,Player.AIDifficulty * 10) :1571.75 numberShips = workingShips.IntValue :1571 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :785 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :785 1/4/2011 11:44:45 PM (4.060) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:10:40 ; Player.AIType: NeinzulClusterBomber ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 17 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 38 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 33.81 workingShips = Min(workingShips,Player.AIDifficulty * 10) :76 numberShips = workingShips.IntValue :75 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :37 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :37 1/4/2011 11:44:45 PM (4.060) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:10:40 ; Player.AIType: NeinzulClusterBomber ; Player.AIDifficulty: 7.6 ; AIProgressionLevel: 17 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 38 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 40.88 workingShips = Min(workingShips,Player.AIDifficulty * 10) :76 numberShips = workingShips.IntValue :75 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :37 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :37 1/4/2011 11:45:15 PM (4.060) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: ExtremeRaider ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 17 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 33.54 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 30.01 workingShips = Min(workingShips,Player.AIDifficulty * 10) :73 numberShips = workingShips.IntValue :72 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :54 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :54 1/4/2011 11:45:15 PM (4.060) ----------------------------------- Starting CreateMixedWaveToPlanet at Game Time: 0:11:10 ; Player.AIType: ExtremeRaider ; Player.AIDifficulty: 7.3 ; AIProgressionLevel: 17 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 33.54 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 29.01 workingShips = Min(workingShips,Player.AIDifficulty * 10) :73 numberShips = workingShips.IntValue :72 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :54 numberTech123 = numberShips - numberDefensive - numberExplosive - numberCore :54