1/29/2016 4:45:48 PM Steamworks Init 1/29/2016 4:45:48 PM Steamworks IsRunning: True 1/29/2016 4:45:48 PM GameInit (0 - 1/29/2016 4:45:48 PM) 1/29/2016 4:45:49 PM GameInit (1 - 1/29/2016 4:45:49 PM) 1/29/2016 4:45:49 PM Version: 1.009 1/29/2016 4:45:49 PM sound file count: 509 1/29/2016 4:45:49 PM sound loading finished 1/29/2016 4:45:49 PM GameInit (2 - 1/29/2016 4:45:49 PM) 1/29/2016 4:45:53 PM GameInit (3 - 1/29/2016 4:45:53 PM) 1/29/2016 5:05:26 PM Steamworks Init 1/29/2016 5:05:26 PM Steamworks IsRunning: True 1/29/2016 5:05:26 PM GameInit (0 - 1/29/2016 5:05:26 PM) 1/29/2016 5:05:27 PM GameInit (1 - 1/29/2016 5:05:27 PM) 1/29/2016 5:05:27 PM Version: 1.009 1/29/2016 5:05:27 PM sound file count: 509 1/29/2016 5:05:27 PM sound loading finished 1/29/2016 5:05:27 PM GameInit (2 - 1/29/2016 5:05:27 PM) 1/29/2016 5:05:31 PM GameInit (3 - 1/29/2016 5:05:31 PM) 1/30/2016 8:34:38 PM Steamworks Init 1/30/2016 8:34:38 PM Steamworks IsRunning: True 1/30/2016 8:34:38 PM GameInit (0 - 1/30/2016 8:34:38 PM) 1/30/2016 8:34:40 PM GameInit (1 - 1/30/2016 8:34:40 PM) 1/30/2016 8:34:40 PM Version: 1.010 1/30/2016 8:34:40 PM sound file count: 509 1/30/2016 8:34:40 PM sound loading finished 1/30/2016 8:34:40 PM GameInit (2 - 1/30/2016 8:34:40 PM) 1/30/2016 8:34:44 PM GameInit (3 - 1/30/2016 8:34:44 PM) 1/31/2016 3:17:19 PM Steamworks Init 1/31/2016 3:17:19 PM Steamworks IsRunning: True 1/31/2016 3:17:19 PM GameInit (0 - 1/31/2016 3:17:19 PM) 1/31/2016 3:17:21 PM GameInit (1 - 1/31/2016 3:17:21 PM) 1/31/2016 3:17:21 PM Version: 1.010 1/31/2016 3:17:21 PM sound file count: 509 1/31/2016 3:17:21 PM sound loading finished 1/31/2016 3:17:21 PM GameInit (2 - 1/31/2016 3:17:21 PM) 1/31/2016 3:17:25 PM GameInit (3 - 1/31/2016 3:17:25 PM) 2/1/2016 7:55:40 PM Steamworks Init 2/1/2016 7:55:40 PM Steamworks IsRunning: True 2/1/2016 7:55:40 PM GameInit (0 - 2/1/2016 7:55:40 PM) 2/1/2016 7:55:42 PM GameInit (1 - 2/1/2016 7:55:42 PM) 2/1/2016 7:55:42 PM Version: 1.010 2/1/2016 7:55:42 PM sound file count: 509 2/1/2016 7:55:42 PM sound loading finished 2/1/2016 7:55:42 PM GameInit (2 - 2/1/2016 7:55:42 PM) 2/1/2016 7:55:46 PM GameInit (3 - 2/1/2016 7:55:46 PM) 2/1/2016 7:55:56 PM Bug Report Save Successfully Saved To D:/SteamLibrary/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_02_01_19_55_56.save 2/3/2016 5:58:36 PM Steamworks Init 2/3/2016 5:58:36 PM Steamworks IsRunning: True 2/3/2016 5:58:36 PM GameInit (0 - 2/3/2016 5:58:36 PM) 2/3/2016 5:58:38 PM GameInit (1 - 2/3/2016 5:58:38 PM) 2/3/2016 5:58:38 PM Version: 1.012 2/3/2016 5:58:38 PM sound file count: 509 2/3/2016 5:58:38 PM sound loading finished 2/3/2016 5:58:38 PM GameInit (2 - 2/3/2016 5:58:38 PM) 2/3/2016 5:58:42 PM GameInit (3 - 2/3/2016 5:58:42 PM) 2/3/2016 6:17:43 PM Bug Report Save Successfully Saved To D:/SteamLibrary/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_02_03_18_17_42.save 2/3/2016 8:22:44 PM Steamworks Init 2/3/2016 8:22:44 PM Steamworks IsRunning: True 2/3/2016 8:22:44 PM GameInit (0 - 2/3/2016 8:22:44 PM) 2/3/2016 8:22:45 PM GameInit (1 - 2/3/2016 8:22:45 PM) 2/3/2016 8:22:45 PM Version: 1.012 2/3/2016 8:22:45 PM sound file count: 509 2/3/2016 8:22:45 PM sound loading finished 2/3/2016 8:22:45 PM GameInit (2 - 2/3/2016 8:22:45 PM) 2/3/2016 8:22:49 PM GameInit (3 - 2/3/2016 8:22:49 PM) 2/3/2016 8:55:22 PM ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/3/2016 8:55:22 PM ErrorsReportedByEngine: ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/5/2016 5:26:49 PM Steamworks Init 2/5/2016 5:26:49 PM Steamworks IsRunning: True 2/5/2016 5:26:49 PM GameInit (0 - 2/5/2016 5:26:49 PM) 2/5/2016 5:26:51 PM GameInit (1 - 2/5/2016 5:26:51 PM) 2/5/2016 5:26:51 PM Version: 1.012 2/5/2016 5:26:51 PM sound file count: 509 2/5/2016 5:26:51 PM sound loading finished 2/5/2016 5:26:51 PM GameInit (2 - 2/5/2016 5:26:51 PM) 2/5/2016 5:26:55 PM GameInit (3 - 2/5/2016 5:26:55 PM) 2/5/2016 6:21:34 PM ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/5/2016 6:21:34 PM ErrorsReportedByEngine: ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/8/2016 6:15:33 PM Steamworks Init 2/8/2016 6:15:33 PM Steamworks IsRunning: True 2/8/2016 6:15:33 PM GameInit (0 - 2/8/2016 6:15:33 PM) 2/8/2016 6:15:34 PM GameInit (1 - 2/8/2016 6:15:34 PM) 2/8/2016 6:15:34 PM Version: 1.012 2/8/2016 6:15:34 PM sound file count: 509 2/8/2016 6:15:34 PM sound loading finished 2/8/2016 6:15:34 PM GameInit (2 - 2/8/2016 6:15:34 PM) 2/8/2016 6:15:38 PM GameInit (3 - 2/8/2016 6:15:38 PM) 2/8/2016 6:24:10 PM ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/8/2016 6:24:10 PM ErrorsReportedByEngine: ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/9/2016 4:58:43 PM Steamworks Init 2/9/2016 4:58:43 PM Steamworks IsRunning: True 2/9/2016 4:58:43 PM GameInit (0 - 2/9/2016 4:58:43 PM) 2/9/2016 4:58:45 PM GameInit (1 - 2/9/2016 4:58:45 PM) 2/9/2016 4:58:45 PM Version: 1.012 2/9/2016 4:58:45 PM sound file count: 509 2/9/2016 4:58:45 PM sound loading finished 2/9/2016 4:58:45 PM GameInit (2 - 2/9/2016 4:58:45 PM) 2/9/2016 4:58:49 PM GameInit (3 - 2/9/2016 4:58:49 PM) 2/9/2016 5:01:07 PM ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/9/2016 5:01:07 PM ErrorsReportedByEngine: ----------- Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.WWW.GetAudioClipInternal(Boolean , Boolean , Boolean , AudioType ) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream, AudioType audioType) at UnityEngine.WWW.GetAudioClip(Boolean threeD, Boolean stream) at Game+d__214.MoveNext() 2/9/2016 5:22:14 PM Bug Report Save Successfully Saved To D:/SteamLibrary/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_02_09_17_22_14.save 2/9/2016 5:35:29 PM Steamworks Init 2/9/2016 5:35:29 PM Steamworks IsRunning: True 2/9/2016 5:35:29 PM GameInit (0 - 2/9/2016 5:35:29 PM) 2/9/2016 5:35:30 PM GameInit (1 - 2/9/2016 5:35:30 PM) 2/9/2016 5:35:30 PM Version: 1.012 2/9/2016 5:35:30 PM sound file count: 509 2/9/2016 5:35:30 PM sound loading finished 2/9/2016 5:35:30 PM GameInit (2 - 2/9/2016 5:35:30 PM) 2/9/2016 5:35:34 PM GameInit (3 - 2/9/2016 5:35:34 PM) 2/9/2016 5:53:37 PM Steamworks Init 2/9/2016 5:53:37 PM Steamworks IsRunning: True 2/9/2016 5:53:37 PM GameInit (0 - 2/9/2016 5:53:37 PM) 2/9/2016 5:53:38 PM GameInit (1 - 2/9/2016 5:53:38 PM) 2/9/2016 5:53:38 PM Version: 1.012 2/9/2016 5:53:38 PM sound file count: 509 2/9/2016 5:53:38 PM sound loading finished 2/9/2016 5:53:38 PM GameInit (2 - 2/9/2016 5:53:38 PM) 2/9/2016 5:53:42 PM GameInit (3 - 2/9/2016 5:53:42 PM) 2/10/2016 5:05:46 PM Steamworks Init 2/10/2016 5:05:46 PM Steamworks IsRunning: True 2/10/2016 5:05:46 PM GameInit (0 - 2/10/2016 5:05:46 PM) 2/10/2016 5:05:47 PM GameInit (1 - 2/10/2016 5:05:47 PM) 2/10/2016 5:05:47 PM Version: 1.013 2/10/2016 5:05:47 PM sound file count: 509 2/10/2016 5:05:47 PM sound loading finished 2/10/2016 5:05:48 PM GameInit (2 - 2/10/2016 5:05:48 PM) 2/10/2016 5:05:51 PM GameInit (3 - 2/10/2016 5:05:51 PM) 2/10/2016 5:59:20 PM Steamworks Init 2/10/2016 5:59:20 PM Steamworks IsRunning: True 2/10/2016 5:59:20 PM GameInit (0 - 2/10/2016 5:59:20 PM) 2/10/2016 5:59:22 PM GameInit (1 - 2/10/2016 5:59:22 PM) 2/10/2016 5:59:22 PM Version: 1.013 2/10/2016 5:59:22 PM sound file count: 509 2/10/2016 5:59:22 PM sound loading finished 2/10/2016 5:59:22 PM GameInit (2 - 2/10/2016 5:59:22 PM) 2/10/2016 5:59:25 PM GameInit (3 - 2/10/2016 5:59:25 PM) 2/10/2016 6:12:30 PM Bug Report Save Successfully Saved To D:/SteamLibrary/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_02_10_18_12_30.save 2/10/2016 8:02:03 PM Steamworks Init 2/10/2016 8:02:03 PM Steamworks IsRunning: True 2/10/2016 8:02:03 PM GameInit (0 - 2/10/2016 8:02:03 PM) 2/10/2016 8:02:05 PM GameInit (1 - 2/10/2016 8:02:05 PM) 2/10/2016 8:02:05 PM Version: 1.013 2/10/2016 8:02:05 PM sound file count: 509 2/10/2016 8:02:05 PM sound loading finished 2/10/2016 8:02:05 PM GameInit (2 - 2/10/2016 8:02:05 PM) 2/10/2016 8:02:08 PM GameInit (3 - 2/10/2016 8:02:08 PM) 2/10/2016 8:05:27 PM Steamworks Init 2/10/2016 8:05:27 PM Steamworks IsRunning: True 2/10/2016 8:05:27 PM GameInit (0 - 2/10/2016 8:05:27 PM) 2/10/2016 8:05:28 PM GameInit (1 - 2/10/2016 8:05:28 PM) 2/10/2016 8:05:28 PM Version: 1.013 2/10/2016 8:05:28 PM sound file count: 509 2/10/2016 8:05:28 PM sound loading finished 2/10/2016 8:05:28 PM GameInit (2 - 2/10/2016 8:05:28 PM) 2/10/2016 8:05:32 PM GameInit (3 - 2/10/2016 8:05:32 PM) 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'B' (boss) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:09:30 PM Error in DoPopulation: encountered 'U' (buddy) when BossData was null! at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message) at Room.DoPopulation(.BossRoomEntry BossData, Boolean skipEnemyPopulation, System.Collections.Generic.List`1 alternateEnemyPopulationList, Int32 FloorIndex, .MersenneTwister Random) at CombatEncounter.Create(Vector2 SpawnPoint, Int32 FloorIndex, Boolean CopyStuffFromOldPlayerEntity, .GameEntity oldPlayerEntity, System.Collections.Generic.List`1 modifiersBeforeSwitch, System.Collections.Generic.List`1 modifiersForShotsBeforeSwitch) at World.SwitchToRoom(.Room newRoom, Vector2 spawnPoint, Boolean CopyStuffFromOldPlayerEntity) at GameEntity+<>c__DisplayClass208_1.b__0(PotentialRoomConnection connection) at Room.DoForDoors(.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) at GameEntity.Helper_DoActualMoveWithPrecheck(Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) at GameEntity.Inner_DoFlockBasedMovement(Single EffectiveDeltaTime) at GameEntity.DoEntityStepLogic_Ship(Single EffectiveDeltaTime_Base) at CombatEncounter+<>c__DisplayClass40_0.b__5(.GameEntity entity) at CombatSide.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter+<>c__DisplayClass50_0.b__0(.CombatSide side) at CombatEncounter.DoForSides(.ProcessorDelegate Processor) at CombatEncounter.DoForEntities(GameEntityCategorySet Set, .ProcessorDelegate Processor) at CombatEncounter.DoCombatStep(Single EffectiveDeltaTime) at World.DoWorldStepLogic(Single effectiveDeltaTime, Boolean IsFirstLoop) at World.ProcessSimStepOnPrimaryMachineOnly(Int32 SimLoopNumber) at Game.ProcessSimStep() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 2/10/2016 8:15:03 PM Bug Report Save Successfully Saved To D:/SteamLibrary/steamapps/common/Starward Rogue/RuntimeData/Save/ForBugReports/ForBugReport_2016_02_10_20_15_02.save 2/10/2016 8:27:31 PM Steamworks Init 2/10/2016 8:27:31 PM Steamworks IsRunning: True 2/10/2016 8:27:31 PM GameInit (0 - 2/10/2016 8:27:31 PM) 2/10/2016 8:27:32 PM GameInit (1 - 2/10/2016 8:27:32 PM) 2/10/2016 8:27:32 PM Version: 1.013 2/10/2016 8:27:32 PM sound file count: 509 2/10/2016 8:27:33 PM sound loading finished 2/10/2016 8:27:33 PM GameInit (2 - 2/10/2016 8:27:33 PM) 2/10/2016 8:27:36 PM GameInit (3 - 2/10/2016 8:27:36 PM)