8/23/2016 6:25:58 AM (0.100) Mem: 51,146,752 Plat:WindowsPlayer ----------- Seed: 207244883 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 262.29 ms Main Path Generation: 124.61 ms Branch Path Generation: 104.36 ms Post-Processing: 256.80 ms ------------------------------------------------------- Total: 748.06 ms ## ROOM COUNT ## Main Path: 8 Branch Paths: 10 ------------------- Total: 18 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 8/23/2016 6:37:02 AM (0.100) Mem: 56,872,960 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-02.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:12 AM (0.100) Mem: 57,942,016 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-12.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:13 AM (0.100) Mem: 58,200,064 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-13.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:13 AM (0.100) Mem: 58,347,520 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-13.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:14 AM (0.100) Mem: 58,957,824 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-14.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:40:22 AM (0.100) Mem: 45,133,824 Plat:WindowsPlayer ----------- Seed: 1519832925 Design: L2 Indust Hall Indust ## TIME TAKEN ## Pre-Processing: 194.99 ms Main Path Generation: 131.03 ms Branch Path Generation: 70.20 ms Post-Processing: 147.34 ms ------------------------------------------------------- Total: 543.55 ms ## ROOM COUNT ## Main Path: 7 Branch Paths: 2 ------------------- Total: 9 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)