8/8/2016 4:37:27 PM (0.100) Mem: 20,107,264 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:27 PM (0.100) Mem: 20,209,664 Plat:WindowsPlayer ----------- Not allowed to access vertices on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_vertices() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:27 PM (0.100) Mem: 20,295,680 Plat:WindowsPlayer ----------- Not allowed to access normals on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_normals() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:27 PM (0.100) Mem: 20,381,696 Plat:WindowsPlayer ----------- Not allowed to access tangents on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_tangents() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:27 PM (0.100) Mem: 20,471,808 Plat:WindowsPlayer ----------- Not allowed to access uv on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_uv() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:27 PM (0.100) Mem: 20,557,824 Plat:WindowsPlayer ----------- Not allowed to access colors on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_colors() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:27 PM (0.100) Mem: 20,643,840 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:43 PM (0.100) Mem: 24,764,416 Plat:WindowsPlayer ----------- Not allowed to access vertices on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_vertices() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:43 PM (0.100) Mem: 24,850,432 Plat:WindowsPlayer ----------- Not allowed to access normals on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_normals() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:43 PM (0.100) Mem: 24,944,640 Plat:WindowsPlayer ----------- Not allowed to access tangents on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_tangents() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:43 PM (0.100) Mem: 25,026,560 Plat:WindowsPlayer ----------- Not allowed to access uv on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_uv() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:43 PM (0.100) Mem: 25,112,576 Plat:WindowsPlayer ----------- Not allowed to access colors on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_colors() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:43 PM (0.100) Mem: 25,206,784 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at DinoFracture.FractureGeometry.OnCollisionEnter(UnityEngine.Collision col) 8/8/2016 4:37:50 PM (0.100) Mem: 23,900,160 Plat:WindowsPlayer ----------- Not allowed to access vertices on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_vertices() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:50 PM (0.100) Mem: 23,982,080 Plat:WindowsPlayer ----------- Not allowed to access normals on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_normals() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:50 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer ----------- Not allowed to access tangents on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_tangents() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:50 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer ----------- Not allowed to access uv on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_uv() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:50 PM (0.100) Mem: 24,240,128 Plat:WindowsPlayer ----------- Not allowed to access colors on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_colors() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:37:50 PM (0.100) Mem: 24,326,144 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,402,752 Plat:WindowsPlayer ----------- Not allowed to access vertices on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_vertices() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,480,576 Plat:WindowsPlayer ----------- Not allowed to access normals on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_normals() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,558,400 Plat:WindowsPlayer ----------- Not allowed to access tangents on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_tangents() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,640,320 Plat:WindowsPlayer ----------- Not allowed to access uv on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_uv() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,722,240 Plat:WindowsPlayer ----------- Not allowed to access colors on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_colors() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:09 PM (0.100) Mem: 19,812,352 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,250,048 Plat:WindowsPlayer ----------- Not allowed to access vertices on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_vertices() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,336,064 Plat:WindowsPlayer ----------- Not allowed to access normals on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_normals() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,417,984 Plat:WindowsPlayer ----------- Not allowed to access tangents on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_tangents() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,499,904 Plat:WindowsPlayer ----------- Not allowed to access uv on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_uv() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,581,824 Plat:WindowsPlayer ----------- Not allowed to access colors on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.get_colors() at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/8/2016 4:40:15 PM (0.100) Mem: 21,671,936 Plat:WindowsPlayer ----------- Not allowed to call GetTriangles() on mesh 'Cube' Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Mesh.GetTriangles(Int32 ) at DinoFracture.FractureBuilder.a(UnityEngine.Mesh A_0, Vector3 A_1) at DinoFracture.FractureBuilder.Fracture(FractureDetails details) at DinoFracture.FractureEngineParent.StartFracture(FractureDetails details, DinoFracture.FractureGeometry callback, Boolean transferMass, Boolean hideAfterFracture) at DinoFracture.FractureGeometry.Fracture(FractureDetails details, Boolean hideAfterFracture) at DinoFracture.RuntimeFracturedGeometry.FractureInternal(Vector3 localPos) at DinoFracture.FractureGeometry.Fracture(Vector3 localPos) at RaptorAttackGroupData.OnTouchDamageCheck(UnityEngine.GameObject ObjectWeTouched, UnityEngine.Collision collision) at RaptorAttacker.DoColliderCheck(.RaptorAttackGroupData AttackData, UnityEngine.Collision collision, .SECTR_AudioCue CollisionSound) at RaptorAttacker.DoColliderChecks(UnityEngine.Collision collision) at RaptorAttacker.OnCollisionEnter(UnityEngine.Collision collision) 8/15/2016 9:22:36 PM (0.100) Mem: 21,655,552 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Doors-Doorjamb-128027c6-e' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/craig_gertrud1NEW.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 23,683,072 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Box-5d5e416b-8' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 23,785,472 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Doorway-e993919e-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 23,871,488 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Crossbeams-b03cb893-f' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 23,961,600 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Basic-48e5f2ab-3' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 24,068,096 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C-1edb911c-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 24,154,112 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-W Near C Wires-ee68eb46-2' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 24,256,512 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Hall Ruts-164372b6-1' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 24,350,720 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Ceiling-C Wires-2a7254b5-5' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 24,461,312 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Walls-W Corner Inset-a0f2f877-8' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,448,384 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Pipes Trio Curved-0e357202-1' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,550,784 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Doors-Door SCF Open Shut-0bc233d9-0' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,636,800 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Stairs To Left-d0f2848f-b' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,722,816 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Grills 2'5X-b3ec9d3f-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,812,928 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Floor-F Metal Liner-59082528-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,898,944 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrel Metal Mid-b4d7b326-f' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 18,980,864 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Control Terminal-00bf145e-c' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,066,880 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Barrier-2776fb7b-a' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,148,800 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 009-41eeb84f-7' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,230,720 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-Thick Pipe 05-9f064585-4' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,320,832 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 014-b28a9cba-e' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,406,848 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 013-424be0ac-8' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,488,768 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 012-9423cbe9-1' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,574,784 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Pipes-C Pipes 003-94196229-8' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,656,704 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Scaffold Narrow-a1e7a361-5' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,742,720 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-C-Junk-Girder Half-63cdb5b9-2' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,828,736 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Hang Bright Yellow-e7530864-0' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 19,918,848 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,000,768 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Blue-e91d1d2f-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,086,784 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Short Blue-bc9c749c-c' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,172,800 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Platforms-Walkway Edge Left 1X-5fa03d00-7' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,254,720 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Equipment-Hanging TV-9cd48eee-b' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,340,736 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Wall Cabinet Locked-430ff536-c' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:24:38 PM (0.100) Mem: 20,430,848 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-W-Accents-Dark Pillar Panel-d40f5b87-d' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\cmp_tallstart.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:32:11 PM (0.100) Mem: 23,896,064 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:32:11 PM (0.100) Mem: 24,276,992 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,131,904 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 B-c3fb7b18-8' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,217,920 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W-e87ae07f-6' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,299,840 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_IndustrialDark-Walls-W T2 N2 Vent-80d8f4ab-f' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,389,952 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Lvl1_Industrial-Lights-L Tube Yellow-5534d6d4-7' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,475,968 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Interiors-Floors 5x5-Black Tiles F5-27fd1eac-7' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/15/2016 9:43:09 PM (0.100) Mem: 27,566,080 Plat:WindowsPlayer ----------- Despite having 757 keys and 2 old translation keys, the uniqueIDDictionary did not have a reference for 'Basic Lights-Hanging Cylinders-HangCyLit Black-BB-5831c2f3-2' File: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/MapData/Level1\Indust_Start\darktest.xml Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.LogError(System.Object message) at LevelEditor.LevelEditorPaletteDataList.GetLevelEditorObjectByUniqueID(System.String FromFile, System.String UniqueID) at LevelEditor.LevelMapData+MapObj.GetLevelEditorObjectCreatedFrom(LevelEditor.LevelEditorPaletteDataList PaletteList, System.String FromFile) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 3:48:06 PM (0.100) Mem: 20,586,496 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 3:48:06 PM (0.100) Mem: 21,020,672 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 3:48:09 PM (0.100) Mem: 19,533,824 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 3:48:09 PM (0.100) Mem: 19,726,336 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 3:52:02 PM (0.100) Mem: 22,540,288 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/16/2016 3:52:02 PM (0.100) Mem: 22,691,840 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/16/2016 3:53:00 PM (0.100) Mem: 25,387,008 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 3:53:00 PM (0.100) Mem: 25,755,648 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 3:53:02 PM (0.100) Mem: 23,240,704 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 3:53:02 PM (0.100) Mem: 23,420,928 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 3:55:25 PM (0.100) Mem: 23,662,592 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/16/2016 3:55:25 PM (0.100) Mem: 23,781,376 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/16/2016 4:04:13 PM (0.100) Mem: 29,089,792 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 4:04:13 PM (0.100) Mem: 29,536,256 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/16/2016 4:04:15 PM (0.100) Mem: 24,330,240 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 4:04:15 PM (0.100) Mem: 24,506,368 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/16/2016 4:05:04 PM (0.100) Mem: 24,055,808 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/16/2016 4:05:05 PM (0.100) Mem: 24,186,880 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(Boolean IsInEditor, Boolean IsInTester, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, Boolean StartEnabled, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:27:48 PM (0.100) Mem: 21,708,800 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:27:48 PM (0.100) Mem: 22,069,248 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:27:50 PM (0.100) Mem: 21,590,016 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:27:50 PM (0.100) Mem: 21,778,432 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:29:09 PM (0.100) Mem: 25,350,144 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:29:09 PM (0.100) Mem: 25,444,352 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:49:20 PM (0.100) Mem: 27,889,664 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:49:20 PM (0.100) Mem: 28,270,592 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:49:21 PM (0.100) Mem: 26,284,032 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:49:21 PM (0.100) Mem: 26,468,352 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:49:54 PM (0.100) Mem: 26,247,168 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:49:54 PM (0.100) Mem: 26,345,472 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:50:04 PM (0.100) Mem: 26,574,848 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:50:04 PM (0.100) Mem: 26,701,824 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:52:21 PM (0.100) Mem: 27,082,752 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:52:21 PM (0.100) Mem: 27,275,264 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.Update() 8/17/2016 6:55:24 PM (0.100) Mem: 27,283,456 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:55:24 PM (0.100) Mem: 27,463,680 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/17/2016 6:59:50 PM (0.100) Mem: 26,419,200 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/17/2016 6:59:50 PM (0.100) Mem: 26,513,408 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/18/2016 8:37:24 PM (0.100) Mem: 15,822,848 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/18/2016 8:37:25 PM (0.100) Mem: 16,224,256 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/18/2016 8:37:40 PM (0.100) Mem: 18,726,912 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/18/2016 8:37:40 PM (0.100) Mem: 18,935,808 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForTestSynchronous(System.String FullFilename) at LevelEditor.ArcenMapTesterManager.Update() 8/18/2016 8:39:09 PM (0.100) Mem: 20,434,944 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Light Bars Tech Cyan to MED Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/18/2016 8:39:09 PM (0.100) Mem: 20,602,880 Plat:WindowsPlayer ----------- Hey! Some sort of problem applying skin Black Tech to LRG Tube Ring System.IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at LevelEditor.LevelEditorBrickBox.ApplySkin_MaterialAssignments (LevelEditor.LevelEditorObjectSkin skin, UnityEngine.MeshRenderer[] Assignments) [0x00000] in :0 at LevelEditor.LevelEditorBrickBox.ApplySkin (LevelEditor.WorkingLevelEditorObjectSkin workingSkin) [0x00000] in :0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message, UnityEngine.Object context) at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at LevelEditor.LevelEditorBrickBox.ApplySkin(LevelEditor.WorkingLevelEditorObjectSkin workingSkin) at LevelEditor.LevelEditorBrickBox.ApplySkin(System.String skinName) at LevelEditor.LevelMapData.ApplyToCurrentScene(ApplyType CurrentApplyType, LevelEditor.LevelEditorPaletteDataList PaletteList, UnityEngine.Transform ParentTransform, UnityEngine.BoxCollider ByRef BoundsCollider) at LevelEditor.ArcenMapEditorSaverLoader.LoadMapFromDiskForEditorSynchronous(System.String FullFilename) at LevelEditor.ArcenMapEditorManager.Update() 8/21/2016 7:06:42 PM (0.100) Mem: 8,929,280 Plat:WindowsPlayer ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[ArcenOccluder].RemoveAt (Int32 index) ArcenOcclusionManager.DoOccluderUpdates () ArcenOcclusionManager.Update () 8/23/2016 2:00:35 PM (0.100) Mem: 29,073,408 Plat:WindowsPlayer ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[DunGen.Doorway].get_Item (Int32 index) DunGen.DungeonGenerator.AddTile (DunGen.Tile attachTo, Single normalizedDepth, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, Boolean IgnoreDuplicateConstraints) DunGen.DungeonGenerator.GenerateSegment (Int32 segmentLength, DunGen.DungeonMainPathSegment Segment, TileGeneratedFrom GeneratedFrom, DunGen.Tile& tileToPlaceNextTo, System.Collections.Generic.List`1 TilesGenerated) DunGen.DungeonGenerator.GenerateMainPath (System.Collections.Generic.List`1 TilesGeneratedBySegment) DunGen.DungeonGenerator.InnerGenerate (Boolean isRetry, System.Diagnostics.Stopwatch OverallTimer) DunGen.DungeonGenerator.OuterGenerate () DunGen.DungeonGenerator.Generate () Generator.GenerateRandom () Generator.Start ()