1/18/2011 9:25:09 PM (4.071) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 15.31 workingShips = Min(workingShips,Player.AIDifficulty * 10) :70 numberShips = workingShips.IntValue :70 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :70 numberTech123 = numberShips - numberExplosive - numberCore :70 1/18/2011 9:25:10 PM (4.071) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Mine_Enthusiast ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 18.56 workingShips = Min(workingShips,Player.AIDifficulty * 10) :70 numberShips = workingShips.IntValue :70 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :70 numberTech123 = numberShips - numberExplosive - numberCore :70 1/18/2011 9:32:45 PM (4.071) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Entrenched_Homeworlder ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 17.09 workingShips = Min(workingShips,Player.AIDifficulty * 10) :70 numberShips = workingShips.IntValue :70 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :35 numberTech123 = numberShips - numberExplosive - numberCore :35 1/18/2011 9:32:45 PM (4.071) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 0:11:39 ; Player.AIType: Mine_Enthusiast ; Player.AIDifficulty: 7 ; AIProgressionLevel: 10 ; AITechLevel: 1 ; WaveSize: 1 aiTypeBasedAIPIncrement : 0 workingShips = ( ( AIProgressionLevel * Player.AIDifficulty ) / ( 11 - Player.AIDifficulty ) ) : 17.5 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 18.23 workingShips = Min(workingShips,Player.AIDifficulty * 10) :70 numberShips = workingShips.IntValue :70 after AdjustNumberShipsFromAIType call (includes cap modifier), numberShips :35 numberTech123 = numberShips - numberExplosive - numberCore :35