1/19/2011 10:53:15 PM (4.072) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:04:54 ; Player.AIType: WarpJumper ; Player.AIDifficulty: 8 ; AIProgressionLevel: 105 ; AITechLevel: 1 ; WaveSize: 1.3 aiTypeBasedAIPIncrement : 0 workingShips = ( ( ( AIProgressionLevel * Player.AIDifficulty ) / 2 ) / ( 11 - Player.AIDifficulty ) ) : 140 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 146.29 workingShips = Min(workingShips,Player.AIDifficulty * 10) :146.29 numberShips = workingShips.IntValue :146 Inside AdjustNumberShipsFromAIType, multiplier: 1 after AdjustNumberShipsFromAIType call, numberShips :146 numberTech123 = numberShips - numberExplosive - numberCore :146 1/19/2011 10:53:15 PM (4.072) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:04:54 ; Player.AIType: WarpJumper ; Player.AIDifficulty: 8 ; AIProgressionLevel: 105 ; AITechLevel: 1 ; WaveSize: 1.3 aiTypeBasedAIPIncrement : 0 workingShips = ( ( ( AIProgressionLevel * Player.AIDifficulty ) / 2 ) / ( 11 - Player.AIDifficulty ) ) : 140 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 123.05 workingShips = Min(workingShips,Player.AIDifficulty * 10) :123.05 numberShips = workingShips.IntValue :123 Inside AdjustNumberShipsFromAIType, multiplier: 1 after AdjustNumberShipsFromAIType call, numberShips :123 numberTech123 = numberShips - numberExplosive - numberCore :123 1/19/2011 10:56:42 PM (4.072) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:07:40 ; Player.AIType: Attritioner ; Player.AIDifficulty: 8 ; AIProgressionLevel: 105 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( ( AIProgressionLevel * Player.AIDifficulty ) / 2 ) / ( 11 - Player.AIDifficulty ) ) : 140 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 131.73 workingShips = Min(workingShips,Player.AIDifficulty * 10) :131.73 numberShips = workingShips.IntValue :131 Inside AdjustNumberShipsFromAIType, multiplier: 1.25 after AdjustNumberShipsFromAIType call, numberShips :163 numberTech123 = numberShips - numberExplosive - numberCore :163 1/19/2011 10:56:42 PM (4.072) ----------------------------------- Starting CreateHomogenousWaveToPlanet at Game Time: 1:07:40 ; Player.AIType: Attritioner ; Player.AIDifficulty: 8 ; AIProgressionLevel: 105 ; AITechLevel: 1 ; WaveSize: 1.46 aiTypeBasedAIPIncrement : 0 workingShips = ( ( ( AIProgressionLevel * Player.AIDifficulty ) / 2 ) / ( 11 - Player.AIDifficulty ) ) : 140 workingShips *= FInt.FromParts( 0, AILoop.Instance.AIRandom.Next( 800, 1100 ) ) : 130.33 workingShips = Min(workingShips,Player.AIDifficulty * 10) :130.33 numberShips = workingShips.IntValue :130 Inside AdjustNumberShipsFromAIType, multiplier: 1.25 after AdjustNumberShipsFromAIType call, numberShips :162 numberTech123 = numberShips - numberExplosive - numberCore :162