2/28/2017 6:50:06 PM World Created, Launching Server 2/28/2017 6:50:06 PM Successfully opened host socket 2/28/2017 6:50:11 PM System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in :0 at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in :0 2/28/2017 6:50:19 PM Shutting Down Socket 2/28/2017 6:50:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/28/2017 6:50:36 PM World Created, Launching Server 2/28/2017 6:50:36 PM Successfully opened host socket 2/28/2017 6:50:39 PM System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in :0 at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in :0 2/28/2017 6:50:47 PM Shutting Down Socket 2/28/2017 6:50:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/2/2017 7:42:53 PM World Created, Launching Server 4/2/2017 7:42:53 PM Successfully opened host socket 4/2/2017 7:43:11 PM Shutting Down Socket 4/2/2017 7:43:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2017 12:51:45 PM RunInitialSetup for AIWarExternalCode. 4/15/2017 12:52:13 PM World Created, Launching Server 4/15/2017 12:52:14 PM Successfully opened host socket 4/15/2017 1:00:06 PM Shutting Down Socket 4/15/2017 1:00:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/16/2017 11:30:47 AM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 8/16/2017 11:30:47 AM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 8/16/2017 11:30:47 AM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 8/16/2017 11:30:54 AM World Created, Launching Server 8/16/2017 11:30:54 AM Successfully opened host socket 8/16/2017 11:36:32 AM Shutting Down Socket 8/16/2017 11:36:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/11/2017 11:36:41 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 9/11/2017 11:36:41 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 9/11/2017 11:36:43 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 9/11/2017 11:37:19 PM World Created, Launching Server 9/11/2017 11:37:19 PM Successfully opened host socket 9/11/2017 11:38:07 PM Shutting Down Socket 9/11/2017 11:38:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/8/2017 12:43:00 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/8/2017 12:43:00 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/8/2017 12:43:03 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/8/2017 12:43:17 PM World Created, Launching Server 10/8/2017 12:43:18 PM Successfully opened host socket 10/8/2017 12:43:22 PM Welcome to the D18 Swirl generator 10/8/2017 12:43:29 PM Welcome to the D18 Swirl generator 10/8/2017 12:47:36 PM Shutting Down Socket 10/8/2017 12:47:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2017 9:06:53 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/14/2017 9:06:53 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/14/2017 9:06:55 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/14/2017 9:07:05 PM World Created, Launching Server 10/14/2017 9:07:05 PM Welcome to the D18 Swirl generator 10/14/2017 9:07:05 PM Successfully opened host socket 10/14/2017 9:08:16 PM Shutting Down Socket 10/14/2017 9:08:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/28/2017 10:44:05 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/28/2017 10:44:05 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/28/2017 10:44:08 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/28/2017 10:48:46 PM World Created, Launching Server 10/28/2017 10:48:46 PM Welcome to the D18 Swirl generator 10/28/2017 10:48:46 PM Successfully opened host socket 10/28/2017 10:48:57 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:04 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:07 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:08 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:11 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:14 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:17 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:22 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:25 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:29 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:31 PM Welcome to the D18 Swirl generator 10/28/2017 10:49:35 PM Welcome to the D18 Swirl generator 10/28/2017 10:50:59 PM Shutting Down Socket 10/28/2017 10:50:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2017 11:14:28 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/31/2017 11:14:28 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/31/2017 11:14:30 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/31/2017 11:14:39 PM World Created, Launching Server 10/31/2017 11:14:39 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:39 PM Successfully opened host socket 10/31/2017 11:14:45 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:45 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:46 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:49 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:50 PM Welcome to the D18 Swirl generator 10/31/2017 11:14:54 PM Welcome to the D18 Swirl generator 10/31/2017 11:15:34 PM Shutting Down Socket 10/31/2017 11:15:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2017 11:22:49 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/8/2017 11:22:49 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/8/2017 11:22:52 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/8/2017 11:23:03 PM World Created, Launching Server 11/8/2017 11:23:03 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:04 PM Successfully opened host socket 11/8/2017 11:23:06 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:11 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:15 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:16 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:22 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:35 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:37 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:38 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:42 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:44 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:47 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:48 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:51 PM Welcome to the D18 Swirl generator 11/8/2017 11:23:57 PM Welcome to the D18 Swirl generator 11/8/2017 11:24:07 PM Welcome to the D18 Swirl generator 11/8/2017 11:32:04 PM Shutting Down Socket 11/8/2017 11:32:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2017 10:51:26 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/10/2017 10:51:26 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/10/2017 10:51:29 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/10/2017 10:51:37 PM World Created, Launching Server 11/10/2017 10:51:37 PM Welcome to the D18 Swirl generator 11/10/2017 10:51:37 PM Successfully opened host socket 11/10/2017 10:53:37 PM Shutting Down Socket 11/10/2017 10:53:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/30/2017 12:18:58 AM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/30/2017 12:18:58 AM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/30/2017 12:19:01 AM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/30/2017 12:19:09 AM World Created, Launching Server 11/30/2017 12:19:09 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:09 AM Successfully opened host socket 11/30/2017 12:19:12 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:14 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:34 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:37 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:38 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:40 AM Welcome to the D18 Swirl generator 11/30/2017 12:19:51 AM Welcome to the D18 Swirl generator 11/30/2017 12:21:13 AM Shutting Down Socket 11/30/2017 12:21:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2018 10:20:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/24/2018 10:20:54 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/24/2018 10:20:54 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/24/2018 10:20:57 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/24/2018 10:20:57 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/24/2018 10:21:05 PM Game Version: 0.701 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2018 10:21:17 PM World Created, Launching Server 1/24/2018 10:21:17 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:17 PM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2018 10:21:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/24/2018 10:21:18 PM Successfully opened host socket 1/24/2018 10:21:21 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:21 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:23 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:25 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:26 PM Welcome to the D18 Swirl generator 1/24/2018 10:21:43 PM Shutting Down Socket 1/24/2018 10:21:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 1:22:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 1:22:51 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 1:22:51 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 1:22:54 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 1:22:54 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 1:23:02 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 2:28:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 2:28:03 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:28:03 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:28:06 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:28:06 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:28:10 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 2:28:34 PM SoundVolume set to -80 dB (0% Volume On Interface) 1/28/2018 2:28:46 PM MusicVolume set to -80 dB (0% Volume On Interface) 1/28/2018 2:28:46 PM SoundVolume set to 0 dB (100% Volume On Interface) 1/28/2018 2:29:06 PM MusicVolume set to -3.184111 dB (100% Volume On Interface) 1/28/2018 2:30:05 PM World Created, Launching Server 1/28/2018 2:30:05 PM Welcome to the D18 Swirl generator 1/28/2018 2:30:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/28/2018 2:30:05 PM Successfully opened host socket 1/28/2018 2:30:24 PM Shutting Down Socket 1/28/2018 2:30:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 2:30:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 2:30:31 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:30:31 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:30:34 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:30:34 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:30:39 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 2:30:59 PM World Created, Launching Server 1/28/2018 2:30:59 PM Welcome to the D18 Swirl generator 1/28/2018 2:30:59 PM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2018 2:30:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/28/2018 2:31:00 PM Successfully opened host socket 1/28/2018 2:31:08 PM Applied graphics settings: Fullscreen: 1920x1080 AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/28/2018 2:31:08 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/28/2018 2:31:10 PM Shutting Down Socket 1/28/2018 2:31:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 2:31:10 PM World Created, Launching Server 1/28/2018 2:31:10 PM Successfully opened host socket 1/28/2018 2:36:14 PM Shutting Down Socket 1/28/2018 2:36:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 2:36:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 2:36:24 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:36:24 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:36:27 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:36:27 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:36:32 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 2:36:36 PM World Created, Launching Server 1/28/2018 2:36:36 PM Welcome to the D18 Swirl generator 1/28/2018 2:36:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/28/2018 2:36:37 PM Successfully opened host socket 1/28/2018 2:36:41 PM Shutting Down Socket 1/28/2018 2:36:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 2:36:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 2:36:47 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:36:47 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:36:50 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:36:50 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:36:54 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/28/2018 2:36:59 PM World Created, Launching Server 1/28/2018 2:36:59 PM Welcome to the D18 Swirl generator 1/28/2018 2:37:00 PM Successfully opened host socket 1/28/2018 2:37:26 PM Shutting Down Socket 1/28/2018 2:37:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/28/2018 2:37:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 1/28/2018 2:37:41 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:37:41 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 1/28/2018 2:37:44 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:37:44 PM Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 1/28/2018 2:37:49 PM Game Version: 0.702 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/4/2018 1:36:05 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/4/2018 1:36:05 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/4/2018 1:36:08 AM Reset maptype 2/4/2018 1:36:16 AM Game Version: 0.704 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/4/2018 1:36:16 AM Resolution changed to fullscreen 1080x1920 2/4/2018 1:36:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/4/2018 1:36:16 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/4/2018 1:36:23 AM World Created, Launching Server 2/4/2018 1:36:23 AM Welcome to the D18 Swirl generator 2/4/2018 1:36:23 AM Successfully opened host socket 2/4/2018 1:49:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2018 12:05:22 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/8/2018 12:05:22 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/8/2018 12:05:24 AM Reset maptype 2/8/2018 12:05:33 AM Game Version: 0.705 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2018 12:05:33 AM Resolution changed to fullscreen 1080x1920 2/8/2018 12:05:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2018 12:05:33 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 3:31:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/10/2018 3:31:47 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 3:31:56 PM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/10/2018 3:31:56 PM Resolution changed to fullscreen 1080x1920 2/10/2018 3:31:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 3:31:56 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 3:36:54 PM World Created, Launching Server 2/10/2018 3:36:54 PM Welcome to the D18 Swirl generator 2/10/2018 3:36:54 PM Successfully opened host socket 2/10/2018 3:50:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/10/2018 4:07:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/10/2018 4:07:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 4:07:30 PM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/10/2018 4:07:30 PM Resolution changed to fullscreen 1080x1920 2/10/2018 4:07:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 4:07:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 4:07:56 PM World Created, Launching Server 2/10/2018 4:07:56 PM Welcome to the D18 Swirl generator 2/10/2018 4:07:56 PM Successfully opened host socket 2/10/2018 4:40:20 PM No resolution change was required. 2/10/2018 4:40:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 4:40:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 4:40:20 PM Error occurred in sim planning context executionContext UnityException set_sortingOrder can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER UpdateContent 0 295 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs OnSimStableUpdate 166 452 261 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs OnSimStableUpdate 114 253 113 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs OnSimStableUpdate 51 167 203 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 278 939 55 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 67 256 85 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int) at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/10/2018 4:42:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/10/2018 4:44:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/10/2018 4:44:15 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 4:44:23 PM Error: table 'EntitySystemTypeDataTable' does not have data for the following rows, which were referenced somewhere: Anomaly_Gun Deviant_Gun AberrationLaser_Gun AberrationBeam_Gun AbominationMLRS_Gun Anomaly_Gun Deviant_Gun AberrationLaser_Gun AberrationBeam_Gun AbominationMLRS_Gun 2/10/2018 4:44:23 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:496) Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1302) Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:51) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:556) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:505) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:24) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 715 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 2/10/2018 4:44:23 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:496) Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1302) Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:51) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:556) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:505) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:24) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1157 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1123 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 2/10/2018 4:44:29 PM ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1102) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1142) Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:126) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 715 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 2/10/2018 4:44:29 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1102) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1142) Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:126) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1157 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1123 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 2/10/2018 4:44:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/10/2018 4:44:47 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 4:44:55 PM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/10/2018 4:44:55 PM Resolution changed to fullscreen 1080x1920 2/10/2018 4:44:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 4:44:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 4:45:06 PM No resolution change was required. 2/10/2018 4:45:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 4:45:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 4:45:07 PM World Created, Launching Server 2/10/2018 4:45:07 PM Welcome to the D18 Swirl generator 2/10/2018 4:45:08 PM Successfully opened host socket 2/10/2018 4:54:22 PM No resolution change was required. 2/10/2018 4:54:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 4:54:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 4:54:22 PM Error occurred in sim planning context executionContext UnityException set_sortingOrder can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER UpdateContent 0 295 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs OnSimStableUpdate 166 452 261 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs OnSimStableUpdate 114 253 113 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs OnSimStableUpdate 51 167 203 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 278 939 55 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 67 256 85 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int) at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/10/2018 4:54:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/10/2018 5:21:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/10/2018 5:21:43 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 5:21:50 PM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/10/2018 5:21:50 PM Resolution changed to fullscreen 1080x1920 2/10/2018 5:21:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 5:21:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 5:22:58 PM World Created, Launching Server 2/10/2018 5:22:58 PM Welcome to the D18 Swirl generator 2/10/2018 5:22:58 PM Successfully opened host socket 2/10/2018 5:42:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/11/2018 12:53:05 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/11/2018 12:53:05 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/11/2018 12:53:16 AM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/11/2018 12:53:16 AM Resolution changed to fullscreen 1080x1920 2/11/2018 12:53:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/11/2018 12:53:16 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/11/2018 12:54:12 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/11/2018 12:54:12 AM No resolution change was required. 2/11/2018 12:54:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/11/2018 12:54:12 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/11/2018 1:03:16 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/11/2018 1:03:16 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/11/2018 1:03:24 AM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/11/2018 1:03:24 AM Resolution changed to fullscreen 1080x1920 2/11/2018 1:03:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/11/2018 1:03:24 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/11/2018 1:03:24 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/11/2018 1:06:43 AM No resolution change was required. 2/11/2018 1:06:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/11/2018 1:06:43 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/18/2018 2:04:50 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/18/2018 2:04:50 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/18/2018 2:05:02 AM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/18/2018 2:05:02 AM Resolution changed to fullscreen 1080x1920 2/18/2018 2:05:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2018 2:05:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/18/2018 2:05:02 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/18/2018 2:05:37 AM World Created, Launching Server 2/18/2018 2:05:37 AM Welcome to the D18 Swirl generator 2/18/2018 2:05:38 AM Successfully opened host socket 2/18/2018 2:11:54 AM No resolution change was required. 2/18/2018 2:11:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2018 2:11:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/18/2018 2:11:54 AM Error occurred in sim planning context executionContext UnityException set_sortingOrder can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER UpdateContent 0 295 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs OnSimStableUpdate 166 452 261 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs OnSimStableUpdate 114 253 113 0 C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs OnSimStableUpdate 51 167 203 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 278 939 55 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 67 256 85 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int) at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/18/2018 2:12:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/18/2018 2:12:18 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/18/2018 2:12:18 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/18/2018 2:12:26 AM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/18/2018 2:12:26 AM Resolution changed to fullscreen 1080x1920 2/18/2018 2:12:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2018 2:12:26 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/18/2018 2:12:26 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/18/2018 2:12:32 AM World Created, Launching Server 2/18/2018 2:12:32 AM Welcome to the D18 Swirl generator 2/18/2018 2:12:32 AM Successfully opened host socket 2/18/2018 2:13:03 AM No resolution change was required. 2/18/2018 2:13:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2018 2:13:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/18/2018 2:13:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/18/2018 2:13:04 AM World Created, Launching Server 2/18/2018 2:13:04 AM Successfully opened host socket 2/18/2018 2:17:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/19/2018 1:47:54 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/19/2018 1:47:54 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/19/2018 1:48:06 AM Game Version: 0.707 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/19/2018 1:48:06 AM Resolution changed to fullscreen 1080x1920 2/19/2018 1:48:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/19/2018 1:48:06 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/19/2018 1:48:06 AM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/19/2018 1:48:09 AM World Created, Launching Server 2/19/2018 1:48:09 AM Welcome to the D18 Swirl generator 2/19/2018 1:48:09 AM Successfully opened host socket 2/19/2018 1:49:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/20/2018 7:22:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/20/2018 7:22:31 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/20/2018 7:22:43 PM Game Version: 0.707 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/20/2018 7:22:43 PM Resolution changed to fullscreen 1080x1920 2/20/2018 7:22:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/20/2018 7:22:43 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/20/2018 7:22:43 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/20/2018 7:22:47 PM World Created, Launching Server 2/20/2018 7:22:47 PM Welcome to the D18 Swirl generator 2/20/2018 7:22:48 PM Successfully opened host socket 2/20/2018 7:24:15 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 2/20/2018 7:24:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 53 115 1244 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1183 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 12 81 1062 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 1188 3474 2524 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 439 1361 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 116 1333 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 43 116 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 346 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1020 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 861 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 274 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:24:28 PM Danger! CurrentFrameNumber changed from 770 to 901 during executionContext! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 340 2/20/2018 7:24:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/20/2018 7:24:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 2/20/2018 7:24:57 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/20/2018 7:25:06 PM Game Version: 0.707 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 580 graphicsDeviceID: 4224 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1488 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz processorCount: 8 processorFrequency: 3400 systemMemorySize: 8089 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/20/2018 7:25:06 PM Resolution changed to fullscreen 1080x1920 2/20/2018 7:25:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/20/2018 7:25:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/20/2018 7:25:06 PM MusicVolume set to -29.53196 dB (30% Volume On Interface) 2/20/2018 7:25:26 PM World Created, Launching Server 2/20/2018 7:25:26 PM Welcome to the D18 Swirl generator 2/20/2018 7:25:27 PM Successfully opened host socket 2/20/2018 7:25:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/20/2018 7:25:36 PM World Created, Launching Server 2/20/2018 7:25:36 PM Successfully opened host socket 2/20/2018 7:26:01 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 2/20/2018 7:26:06 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 53 115 1244 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1183 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 12 81 1062 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 1188 3474 2524 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 439 1361 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 116 1333 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 43 116 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 346 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1020 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 861 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 274 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:26:06 PM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__6_1 0 460 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 381 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 120 1062 0 GetRaidDesirability 0 473 0 0 GetRaidDesirability 0 92 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs Update 202 623 1439 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs UpdateDataForPlanning 118 456 654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 248 837 51 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 67 256 85 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.BaseAITypeImplementation+<>c.b__6_1 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.Core.Planet.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1062 at Arcen.AIW2.External.BaseAITypeImplementation.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.LongRangePlanningData_Planet.Update (Arcen.AIW2.Core.Planet Planet) [0x000ca] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1439 at Arcen.AIW2.Core.ArcenLongTermPlanningContext.UpdateDataForPlanning () [0x00076] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:654 at Arcen.AIW2.Core.SimExecution.Execute () [0x000f8] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:51 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:28:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/20/2018 7:28:17 PM World Created, Launching Server 2/20/2018 7:28:18 PM Successfully opened host socket 2/20/2018 7:28:39 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 2/20/2018 7:28:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 53 115 1244 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1183 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 12 81 1062 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 1188 3474 2524 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 439 1361 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 116 1333 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 43 116 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 346 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1020 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 861 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 274 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:28:44 PM Error occurred in sim planning context executionContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__6_1 0 460 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 381 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 120 1062 0 GetRaidDesirability 0 473 0 0 GetRaidDesirability 0 92 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs Update 202 623 1439 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs UpdateDataForPlanning 118 456 654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 248 837 51 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 67 256 85 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.BaseAITypeImplementation+<>c.b__6_1 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.Core.Planet.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1062 at Arcen.AIW2.External.BaseAITypeImplementation.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.LongRangePlanningData_Planet.Update (Arcen.AIW2.Core.Planet Planet) [0x000ca] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1439 at Arcen.AIW2.Core.ArcenLongTermPlanningContext.UpdateDataForPlanning () [0x00076] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:654 at Arcen.AIW2.Core.SimExecution.Execute () [0x000f8] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:51 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:34:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/20/2018 7:34:25 PM World Created, Launching Server 2/20/2018 7:34:25 PM Successfully opened host socket 2/20/2018 7:34:49 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 2/20/2018 7:34:54 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 53 115 1244 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 2164 1183 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 12 81 1062 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 1188 3474 2524 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 439 1361 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 116 1333 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 43 116 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 203 346 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 130 1020 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1562 861 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1876 274 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 2/20/2018 7:34:54 PM Danger! CurrentFrameNumber changed from 135 to 187 during executionContext! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 340