4/11/2018 12:54:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 12:54:52 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 12:57:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 12:57:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 12:58:08 PM No CoreVisualPool PathInBundle specified for 'NeedlerTurret_Mark1' faction 'NaturalObject' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Presentation\Interfaces\EntityTypeSideData.cs:line 40 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 415 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 789 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 285 at Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate(Boolean IsReload) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 129 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 691 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/11/2018 12:58:08 PM No CoreVisualPool PathInBundle specified for 'NeedlerTurret_Mark1' faction 'Player' at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Presentation\Interfaces\EntityTypeSideData.cs:line 40 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 415 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntityTypeData.cs:line 789 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 285 at Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate(Boolean IsReload) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 129 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 691 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/11/2018 12:58:08 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:35) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 12:58:08 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:35) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 12:58:27 PM ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.Universal.ModalPopupData].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 4/11/2018 12:58:27 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.Universal.ModalPopupData].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 4/11/2018 12:59:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 12:59:24 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 12:59:51 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/11/2018 12:59:53 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2018 12:59:53 PM Resolution changed to windowed 600x600 4/11/2018 12:59:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 12:59:53 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:01:32 PM Resolution changed to windowed 600x600 4/11/2018 1:01:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:01:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:06:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 1:06:41 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 1:07:39 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/11/2018 1:07:41 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2018 1:07:41 PM Resolution changed to windowed 600x600 4/11/2018 1:07:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:07:41 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:08:04 PM Resolution changed to fullscreen 600x1280 4/11/2018 1:08:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:08:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:08:36 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:08:36 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/11/2018 1:08:36 PM No resolution change was required. 4/11/2018 1:08:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:08:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:08:59 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:08:59 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:08:59 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:08:59 PM No resolution change was required. 4/11/2018 1:08:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:08:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:09:00 PM World Created, Launching Server 4/11/2018 1:09:02 PM Successfully opened host socket 4/11/2018 1:10:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:10:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 1:10:57 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 1:12:04 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/11/2018 1:12:05 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2018 1:12:06 PM Resolution changed to fullscreen 600x1280 4/11/2018 1:12:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:12:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:12:11 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:12:11 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/11/2018 1:12:11 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:12:11 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:12:11 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:12:20 PM World Created, Launching Server 4/11/2018 1:12:22 PM Successfully opened host socket 4/11/2018 1:14:18 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'specialFactionContext_38_AI' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'specialFactionContext_39_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'specialFactionContext_40_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:14:18 PM Clearing world, so killing thread 'specialFactionContext_44_ZenithDysonSphere' in state Background, WaitSleepJoin 4/11/2018 1:14:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:23:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 1:23:46 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 1:24:49 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/11/2018 1:24:50 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2018 1:24:50 PM Resolution changed to fullscreen 600x1280 4/11/2018 1:24:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:24:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/11/2018 1:24:53 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:24:53 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/11/2018 1:24:53 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:24:53 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:24:53 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 1:25:25 PM No resolution change was required. 4/11/2018 1:25:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:25:25 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 1:25:36 PM Resolution changed to fullscreen 768x1024 4/11/2018 1:25:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:25:36 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 1:25:43 PM Resolution changed to fullscreen 600x1280 4/11/2018 1:25:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:25:43 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 1:25:58 PM No resolution change was required. 4/11/2018 1:25:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 1:25:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 1:26:04 PM Successfully opened host socket 4/11/2018 1:29:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:29:29 PM Clearing world, so killing thread 'specialFactionContext_9_ZenithDysonSphere' in state Background, WaitSleepJoin 4/11/2018 1:29:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:29:41 PM World Created, Launching Server 4/11/2018 1:29:42 PM Successfully opened host socket 4/11/2018 1:31:58 PM Thread 'specialFactionContext_128_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:31:58 PM Thread 'specialFactionContext_129_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:31:58 PM Thread 'specialFactionContext_130_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:31:59 PM Thread 'specialFactionContext_134_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:12 PM Thread 'specialFactionContext_130_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:13 PM Thread 'specialFactionContext_134_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:13 PM Thread 'specialFactionContext_128_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'specialFactionContext_129_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 4/11/2018 1:40:14 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:20 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 69 130 1303 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1043 2232 1227 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 13 87 1097 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForAOEDetonation 1188 3418 2589 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnAnyDeathInCombatLogic 185 447 1420 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoOnDeathInCombatLogic 51 116 1392 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__3 43 116 855 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 120 1010 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 333 1169 849 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 530 1732 283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00045] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1303 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean PreventReversionToNeutral, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x00413] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1227 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1097 at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2589 at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1420 at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1392 at Arcen.AIW2.Core.Planet.m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:855 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1010 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0014d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:849 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00212] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:283 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/11/2018 1:40:21 PM Danger! CurrentFrameNumber changed from 6085 to 6140 during executionContext! at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 348 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/11/2018 1:40:25 PM Thread 'specialFactionContext_130_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:26 PM Thread 'specialFactionContext_134_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:26 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:40:26 PM Thread 'specialFactionContext_128_AI' is in state Background after 10 seconds, so killing it now 4/11/2018 1:40:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'specialFactionContext_129_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'specialFactionContext_130_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'specialFactionContext_134_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 1:40:47 PM Clearing world, so killing thread 'specialFactionContext_128_AI' in state Background, WaitSleepJoin 4/11/2018 1:40:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:40:49 PM World Created, Launching Server 4/11/2018 1:40:49 PM Successfully opened host socket 4/11/2018 1:43:36 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'specialFactionContext_162_AI' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'specialFactionContext_163_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'specialFactionContext_164_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:43:36 PM Clearing world, so killing thread 'specialFactionContext_168_DevourerGolem' in state Background, WaitSleepJoin 4/11/2018 1:43:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:43:44 PM World Created, Launching Server 4/11/2018 1:43:44 PM Successfully opened host socket 4/11/2018 1:44:04 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:44:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:44:06 PM Successfully opened host socket 4/11/2018 1:44:10 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:44:10 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:44:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:44:11 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:44:11 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:44:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:44:16 PM World Created, Launching Server 4/11/2018 1:44:16 PM Successfully opened host socket 4/11/2018 1:45:09 PM Thread 'specialFactionContext_231_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:10 PM Thread 'specialFactionContext_232_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:10 PM Thread 'specialFactionContext_233_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:10 PM Thread 'specialFactionContext_237_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:38 PM Thread 'specialFactionContext_231_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:38 PM Thread 'specialFactionContext_232_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:40 PM Thread 'specialFactionContext_233_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:45:41 PM Thread 'specialFactionContext_237_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 1:46:12 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'specialFactionContext_231_AI' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'specialFactionContext_232_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'specialFactionContext_233_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:46:12 PM Clearing world, so killing thread 'specialFactionContext_237_DevourerGolem' in state Background, WaitSleepJoin 4/11/2018 1:46:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:46:16 PM Successfully opened host socket 4/11/2018 1:52:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'specialFactionContext_240_AI' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'specialFactionContext_241_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'specialFactionContext_242_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 1:52:46 PM Clearing world, so killing thread 'specialFactionContext_246_DevourerGolem' in state Background, WaitSleepJoin 4/11/2018 1:52:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 1:52:49 PM World Created, Launching Server 4/11/2018 1:52:49 PM Successfully opened host socket 4/11/2018 2:00:25 PM Thread 'specialFactionContext_287_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:00:36 PM Thread 'specialFactionContext_282_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:00:44 PM Thread 'specialFactionContext_281_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:01:10 PM ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 2:01:11 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 2:01:27 PM Thread 'executionContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'specialFactionContext_283_HunterFleet' is in state Background, WaitSleepJoin after 22 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'specialFactionContext_287_DevourerGolem' is in state Background, WaitSleepJoin after 20 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'specialFactionContext_282_AISpecialForces' is in state Background, WaitSleepJoin after 18 seconds, so killing it now 4/11/2018 2:01:27 PM Thread 'specialFactionContext_281_AI' is in state Background, WaitSleepJoin after 19 seconds, so killing it now 4/11/2018 2:01:28 PM GAAAH! We have a command we need to execute during frame 3282 but it's already frame 3283 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 651 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 979 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/11/2018 2:01:51 PM Thread 'specialFactionContext_282_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:02:07 PM Resolution changed to fullscreen 768x1024 4/11/2018 2:02:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 2:02:07 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 2:02:10 PM Thread 'specialFactionContext_283_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:02:13 PM Thread 'specialFactionContext_287_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:02:13 PM Resolution changed to fullscreen 600x1280 4/11/2018 2:02:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 2:02:13 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 2:02:13 PM Thread 'specialFactionContext_281_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:02:13 PM Thread 'specialFactionContext_282_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:02:38 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'specialFactionContext_283_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'specialFactionContext_287_DevourerGolem' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'specialFactionContext_281_AI' in state Background, WaitSleepJoin 4/11/2018 2:02:38 PM Clearing world, so killing thread 'specialFactionContext_282_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 2:02:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 2:02:55 PM World Created, Launching Server 4/11/2018 2:02:56 PM Successfully opened host socket 4/11/2018 2:09:29 PM Thread 'specialFactionContext_362_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:09:29 PM Thread 'specialFactionContext_356_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:09:30 PM Thread 'specialFactionContext_357_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:09:30 PM Thread 'specialFactionContext_358_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:09:36 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'specialFactionContext_362_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'specialFactionContext_356_AI' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'specialFactionContext_357_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 2:09:36 PM Clearing world, so killing thread 'specialFactionContext_358_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 2:09:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 2:09:40 PM Successfully opened host socket 4/11/2018 2:18:05 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:18:07 PM Thread 'specialFactionContext_365_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:18:07 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:18:09 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:20:11 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:20:11 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:20:17 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:24:54 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:24:55 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:24:57 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:25:01 PM Thread 'specialFactionContext_365_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:25:38 PM Thread 'specialFactionContext_365_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:25:40 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:25:41 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:25:41 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:27:22 PM Thread 'specialFactionContext_365_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:27:23 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:27:23 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:27:24 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:29:42 PM Thread 'specialFactionContext_367_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:29:43 PM Thread 'specialFactionContext_371_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:29:45 PM Thread 'specialFactionContext_365_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:29:45 PM Thread 'specialFactionContext_366_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:32:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'specialFactionContext_367_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'specialFactionContext_371_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'specialFactionContext_365_AI' in state Background, WaitSleepJoin 4/11/2018 2:32:08 PM Clearing world, so killing thread 'specialFactionContext_366_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 2:32:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 2:32:19 PM Successfully opened host socket 4/11/2018 2:33:25 PM Thread 'specialFactionContext_376_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:38:34 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'specialFactionContext_374_AI' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'specialFactionContext_375_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'specialFactionContext_380_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 2:38:34 PM Clearing world, so killing thread 'specialFactionContext_376_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 2:38:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 2:38:36 PM World Created, Launching Server 4/11/2018 2:38:36 PM Successfully opened host socket 4/11/2018 2:39:23 PM Welcome to the D18 Swirl generator 4/11/2018 2:40:14 PM Thread 'specialFactionContext_485_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:40:15 PM Thread 'specialFactionContext_486_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:40:15 PM Thread 'specialFactionContext_490_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:40:17 PM Thread 'specialFactionContext_484_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 2:42:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 6:20:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 6:20:48 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 6:29:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 6:29:57 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 6:30:31 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:30:31 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:30:31 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:30:31 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:33:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/11/2018 6:33:31 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2018 6:34:14 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/11/2018 6:34:14 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2018 6:34:14 PM Resolution changed to fullscreen 600x1280 4/11/2018 6:34:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2018 6:34:14 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/11/2018 6:34:16 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 6:34:16 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/11/2018 6:34:16 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 6:34:16 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 6:34:16 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/11/2018 6:34:36 PM World Created, Launching Server 4/11/2018 6:34:37 PM Successfully opened host socket 4/11/2018 6:34:40 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 6:34:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 6:34:46 PM Successfully opened host socket 4/11/2018 6:34:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 6:34:52 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:34:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 6:34:59 PM World Created, Launching Server 4/11/2018 6:34:59 PM Successfully opened host socket 4/11/2018 6:36:51 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:36:51 PM Clearing world, so killing thread 'specialFactionContext_119_AI' in state Background, WaitSleepJoin 4/11/2018 6:36:52 PM Clearing world, so killing thread 'specialFactionContext_120_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 6:36:52 PM Clearing world, so killing thread 'specialFactionContext_121_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 6:36:52 PM Clearing world, so killing thread 'specialFactionContext_125_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 6:36:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 6:36:53 PM World Created, Launching Server 4/11/2018 6:36:54 PM Successfully opened host socket 4/11/2018 6:38:04 PM Thread 'specialFactionContext_223_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:38:05 PM Thread 'specialFactionContext_217_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:38:05 PM Thread 'specialFactionContext_218_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:38:06 PM Thread 'specialFactionContext_219_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:41:57 PM Thread 'specialFactionContext_223_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:41:57 PM Thread 'specialFactionContext_217_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:41:58 PM Thread 'specialFactionContext_218_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:41:58 PM Thread 'specialFactionContext_219_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:47:40 PM ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:47:40 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/11/2018 6:50:31 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'specialFactionContext_223_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'specialFactionContext_217_AI' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'specialFactionContext_218_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 6:50:31 PM Clearing world, so killing thread 'specialFactionContext_219_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 6:50:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2018 6:50:40 PM World Created, Launching Server 4/11/2018 6:50:40 PM Successfully opened host socket 4/11/2018 6:53:07 PM Thread 'specialFactionContext_315_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:53:07 PM Thread 'specialFactionContext_316_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:53:08 PM Thread 'specialFactionContext_317_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:53:08 PM Thread 'specialFactionContext_321_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:16 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:16 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:17 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:17 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:28 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:28 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:28 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:28 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:29 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:29 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:30 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:30 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:34 PM Threat Traffic Control considering situation on Planet Typhoon FactionIndex:2 MyDesireToRaidThisPlanet:0 RaidDifficulty:56380 Local Infestation Strength:56370 Local Friendly Guard Strength:0 Local Friendly Threat Strength:0 Incoming Friendly Strength One Hop Away:0 Friendly Strength Waiting Against This Planet:0 no guards here no threat forces here 4/11/2018 6:58:37 PM Threat Traffic Control considering situation on Planet Typhoon FactionIndex:2 MyDesireToRaidThisPlanet:0 RaidDifficulty:56380 Local Infestation Strength:56370 Local Friendly Guard Strength:0 Local Friendly Threat Strength:0 Incoming Friendly Strength One Hop Away:0 Friendly Strength Waiting Against This Planet:0 no guards here no threat forces here 4/11/2018 6:58:39 PM Threat Traffic Control considering situation on Planet Typhoon FactionIndex:2 MyDesireToRaidThisPlanet:0 RaidDifficulty:56380 Local Infestation Strength:56370 Local Friendly Guard Strength:0 Local Friendly Threat Strength:0 Incoming Friendly Strength One Hop Away:0 Friendly Strength Waiting Against This Planet:0 no guards here no threat forces here 4/11/2018 6:58:41 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:41 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:41 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 32768 4/11/2018 6:58:42 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/11/2018 6:58:42 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 32768 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:46 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 1 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 2 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 1 Player Human Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 Long Term Planning Data (should not normally access this froma non-ltp thread) Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:47030 4/11/2018 6:58:47 PM ================ Typhoon Stance Data Tracing Stage 3 Faction index 2 AI AI Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Long Term Planning Data (should not normally access this froma non-ltp thread) Self SecondsSinceHadAnyStrength:332 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:22000 Friendly SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:0 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:7640 UnengagedMobileStrengthByHopCount[3]:25030 Neutral SecondsSinceHadAnyStrength:-1 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:0 NonTurretDefenseStrength:200 ShieldStrength:0 MobileStrength:0 NonGuardMobileStrength:0 TotalStrength:0 TotalStrengthIncludingNonMilitary:1800 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:0 ThreatStrength:0 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:0 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 Hostile SecondsSinceHadAnyStrength:0 SecondsSinceHadAnyThreatProvokingStrength:-1 TurretStrength:12000 NonTurretDefenseStrength:0 ShieldStrength:0 MobileStrength:44370 NonGuardMobileStrength:44370 TotalStrength:56370 TotalStrengthIncludingNonMilitary:56370 TotalThreatProvokingStrength:0 CloakedStrength:0 GuardStrength:12000 ThreatStrength:44370 RelativeToHumanTeam_ThreatStrength:0 HasKingUnitPresent:0 UnengagedMobileStrengthByHopCount[0]:44370 UnengagedMobileStrengthByHopCount[1]:0 UnengagedMobileStrengthByHopCount[2]:0 UnengagedMobileStrengthByHopCount[3]:0 4/11/2018 6:59:49 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'specialFactionContext_315_AI' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'specialFactionContext_316_AISpecialForces' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'specialFactionContext_317_HunterFleet' in state Background, WaitSleepJoin 4/11/2018 6:59:49 PM Clearing world, so killing thread 'specialFactionContext_321_Nanocaust' in state Background, WaitSleepJoin 4/11/2018 6:59:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:06:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 1:06:45 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 1:08:19 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/12/2018 1:08:24 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2018 1:08:24 PM Resolution changed to fullscreen 600x1280 4/12/2018 1:08:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2018 1:08:24 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/12/2018 1:09:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 1:09:26 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 1:10:40 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/12/2018 1:10:43 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2018 1:10:43 PM Resolution changed to fullscreen 600x1280 4/12/2018 1:10:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2018 1:10:43 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/12/2018 1:10:50 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 1:10:50 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/12/2018 1:10:50 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 1:10:50 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 1:10:50 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 1:11:00 PM World Created, Launching Server 4/12/2018 1:11:02 PM Successfully opened host socket 4/12/2018 1:14:34 PM Thread 'specialFactionContext_103_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:14:34 PM Thread 'specialFactionContext_104_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:14:34 PM Thread 'specialFactionContext_105_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:14:35 PM Thread 'specialFactionContext_109_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:28:56 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'specialFactionContext_103_AI' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'specialFactionContext_104_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'specialFactionContext_105_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 1:28:56 PM Clearing world, so killing thread 'specialFactionContext_109_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 1:28:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:28:58 PM World Created, Launching Server 4/12/2018 1:28:58 PM Successfully opened host socket 4/12/2018 1:33:43 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'specialFactionContext_219_AI' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'specialFactionContext_220_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'specialFactionContext_221_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 1:33:43 PM Clearing world, so killing thread 'specialFactionContext_225_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 1:33:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:33:49 PM World Created, Launching Server 4/12/2018 1:33:49 PM Successfully opened host socket 4/12/2018 1:36:03 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'specialFactionContext_367_AI' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'specialFactionContext_368_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'specialFactionContext_369_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 1:36:03 PM Clearing world, so killing thread 'specialFactionContext_373_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 1:36:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:36:04 PM World Created, Launching Server 4/12/2018 1:36:05 PM Successfully opened host socket 4/12/2018 1:36:47 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'specialFactionContext_420_AI' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'specialFactionContext_421_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'specialFactionContext_422_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 1:36:47 PM Clearing world, so killing thread 'specialFactionContext_426_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 1:36:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:36:49 PM World Created, Launching Server 4/12/2018 1:36:49 PM Successfully opened host socket 4/12/2018 1:48:41 PM Thread 'specialFactionContext_517_AISpecialForces' is in state Background, WaitSleepJoin after 13 seconds, so killing it now 4/12/2018 1:48:41 PM Thread 'specialFactionContext_518_HunterFleet' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/12/2018 1:48:41 PM Thread 'specialFactionContext_522_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:48:41 PM Thread 'specialFactionContext_523_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:48:43 PM Thread 'specialFactionContext_516_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:23 PM MINOR BUG: ship killed is already on Dying list. squad 24394 TractorTurret_Mark1 4/12/2018 1:50:35 PM Thread 'specialFactionContext_523_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:38 PM Thread 'specialFactionContext_516_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:40 PM Thread 'specialFactionContext_517_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:42 PM Thread 'specialFactionContext_518_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:43 PM Thread 'specialFactionContext_522_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:45 PM Thread 'specialFactionContext_523_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:50 PM Thread 'specialFactionContext_516_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:53 PM Thread 'specialFactionContext_517_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:56 PM Thread 'specialFactionContext_518_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:50:59 PM Thread 'specialFactionContext_522_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:01 PM Thread 'specialFactionContext_523_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:06 PM Thread 'specialFactionContext_516_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:08 PM Thread 'specialFactionContext_517_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:11 PM Thread 'specialFactionContext_518_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:13 PM Thread 'specialFactionContext_522_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:16 PM Thread 'specialFactionContext_523_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:30 PM Thread 'specialFactionContext_516_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:32 PM Thread 'specialFactionContext_517_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:33 PM Thread 'specialFactionContext_518_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 1:51:37 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'specialFactionContext_522_ZenithTrader' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'specialFactionContext_523_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'specialFactionContext_516_AI' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'specialFactionContext_517_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 1:51:37 PM Clearing world, so killing thread 'specialFactionContext_518_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 1:51:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 1:51:38 PM World Created, Launching Server 4/12/2018 1:51:38 PM Successfully opened host socket 4/12/2018 1:52:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 2:13:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 2:13:43 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 2:15:03 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/12/2018 2:15:07 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2018 2:15:07 PM Resolution changed to fullscreen 600x1280 4/12/2018 2:15:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2018 2:15:07 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/12/2018 2:15:16 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 2:15:16 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/12/2018 2:15:16 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 2:15:16 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 2:15:16 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:32:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 6:32:49 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 6:33:45 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:33:46 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:33:46 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:33:46 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:34:01 PM ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1134) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1175) Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:129) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:34:01 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1134) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1175) Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:129) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/12/2018 6:34:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 6:34:10 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 6:34:38 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/12/2018 6:34:39 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2018 6:34:39 PM Resolution changed to fullscreen 600x1280 4/12/2018 6:34:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2018 6:34:39 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/12/2018 6:34:41 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:34:41 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/12/2018 6:34:41 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:34:41 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:34:41 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:34:54 PM World Created, Launching Server 4/12/2018 6:34:57 PM Successfully opened host socket 4/12/2018 6:36:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 6:45:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/12/2018 6:45:33 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/12/2018 6:46:28 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/12/2018 6:46:28 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/12/2018 6:46:28 PM Resolution changed to fullscreen 600x1280 4/12/2018 6:46:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/12/2018 6:46:28 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/12/2018 6:46:29 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:46:29 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/12/2018 6:46:29 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:46:29 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:46:29 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/12/2018 6:47:16 PM World Created, Launching Server 4/12/2018 6:47:17 PM Successfully opened host socket 4/12/2018 6:50:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'specialFactionContext_101_AI' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'specialFactionContext_102_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'specialFactionContext_103_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 6:50:09 PM Clearing world, so killing thread 'specialFactionContext_107_ZenithDysonSphere' in state Background, WaitSleepJoin 4/12/2018 6:50:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 6:50:11 PM World Created, Launching Server 4/12/2018 6:50:11 PM Successfully opened host socket 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:37 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:37 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:38 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:38 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromClientToServer_SendMyNextCommandBatch 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromClientToServer_SendMyNextCommandBatch size 2048 4/12/2018 6:51:39 PM Host:composing AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute 4/12/2018 6:51:39 PM Host:receiving AIW2MessageType.FromServerToClient_SendNextBatchOfCommandsToExecute size 2048 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning true 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning true 4/12/2018 6:51:47 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=False ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=True World_AIW2.Instance.CurrentFrameNumber=929 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:47 PM passed check 1 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning false because !MessageFromMeToMainThread_AllPlanningContextsStarted 4/12/2018 6:51:47 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=True ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=False World_AIW2.Instance.CurrentFrameNumber=930 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:47 PM passed check 1 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning false because !MessageFromMeToMainThread_AllPlanningContextsStarted 4/12/2018 6:51:47 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=True ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=False World_AIW2.Instance.CurrentFrameNumber=931 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:47 PM passed check 1 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning false because !MessageFromMeToMainThread_AllPlanningContextsStarted 4/12/2018 6:51:47 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=True ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=False World_AIW2.Instance.CurrentFrameNumber=932 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:47 PM passed check 1 4/12/2018 6:51:47 PM passed check 2 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.RunAllContexts() 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.DoLongTermPlanning();mayLaunchAThread=True 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(True,ZenithTrader) 4/12/2018 6:51:47 PM GetNeedsToRunLongRangePlanning(ZenithTrader,2.4) 4/12/2018 6:51:47 PM returning true 4/12/2018 6:51:47 PM calling planningContext.Run() 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,NaturalObject) 4/12/2018 6:51:47 PM ZenithTrader DoLongRangePlanning trace begins for faction 9 considering entity ZenithTrader #10822 entity is already heading somewhere else, so no need to change ZenithTrader DoLongRangePlanning trace ends 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,Human) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,AI) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,AISpecialForces) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,HunterFleet) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,AntiAIZombie) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,AntiPlayerZombie) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,AntiEveryoneZombie) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext.Helper_CheckForRunningFactionThread(False,DevourerGolem) 4/12/2018 6:51:47 PM skipping because !mayLaunchAThread 4/12/2018 6:51:47 PM begin trace of AddEligibleItemsToBag from BasicShieldGuardianDrawBag for AI end trace of AddEligibleItemsToBag 4/12/2018 6:51:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -136.29 is <= zero skipping budget Normal because strength balance -7.44 is <= zero skipping budget RapidResponse because strength balance -7.44 is <= zero skipping budget Bruisers because strength balance -7.75 is <= zero budget ShieldGuardians has 63.71 strength, so trying to spend it (bag contains 0 items) picked null type checking for orphan ships on Riese (mobile strength 800) Warden Fleet DoPerSecondLogic trace ends 4/12/2018 6:51:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance 0 is <= zero skipping budget Normal because strength balance 0 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero Hunter Fleet DoPerSecondLogic trace ends 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning true 4/12/2018 6:51:47 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:47 PM returning true 4/12/2018 6:51:47 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=False ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=True World_AIW2.Instance.CurrentFrameNumber=933 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:47 PM passed check 1 4/12/2018 6:51:48 PM ArcenLongTermPlanningContext::GetAreAllPlanningContextsDone() 4/12/2018 6:51:48 PM returning false because !MessageFromMeToMainThread_AllPlanningContextsStarted 4/12/2018 6:51:48 PM checking whether should run ArcenLongTermPlanningContext.RunAllContexts() !ArcenLongTermPlanningContext.MessageFromMainThreadToMe_PlanningRequested=True ArcenLongTermPlanningContext.GetAreAllPlanningContextsDone()=False World_AIW2.Instance.CurrentFrameNumber=934 World_AIW2.Instance.SimulationProfile.LongTermPlanningOnServerInterval_Frames=4 4/12/2018 6:51:48 PM passed check 1 4/12/2018 7:03:15 PM BUG: ship killed is not part of target squad. squad 16753 Bomber_Mark1 shipid 2872 in squad Bomber_Mark1 16753 4/12/2018 7:05:59 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'specialFactionContext_137_AI' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'specialFactionContext_138_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'specialFactionContext_139_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'specialFactionContext_143_DevourerGolem' in state Background, WaitSleepJoin 4/12/2018 7:05:59 PM Clearing world, so killing thread 'specialFactionContext_144_ZenithTrader' in state Background, WaitSleepJoin 4/12/2018 7:06:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:06:02 PM World Created, Launching Server 4/12/2018 7:06:03 PM Successfully opened host socket 4/12/2018 7:14:55 PM Thread 'specialFactionContext_255_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:14:55 PM Thread 'specialFactionContext_259_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:14:57 PM Thread 'specialFactionContext_253_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:14:57 PM Thread 'specialFactionContext_254_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:20:28 PM Thread 'specialFactionContext_259_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:20:55 PM Thread 'specialFactionContext_259_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:20:55 PM Thread 'specialFactionContext_253_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:20:57 PM Thread 'specialFactionContext_254_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:21:02 PM Thread 'specialFactionContext_255_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:21:22 PM Thread 'specialFactionContext_259_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:22:44 PM BUG: Tried to remove formation index 3 from a squad with only 3 slots with type ?? 4/12/2018 7:22:45 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000c3] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:144 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:142 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00027] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:336 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 340 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1022 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/12/2018 7:22:52 PM BUG: Tried to remove formation index 2 from a squad with only 2 slots with type ?? 4/12/2018 7:23:51 PM BUG: Tried to remove formation index 2 from a squad with only 2 slots with type ?? 4/12/2018 7:24:27 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'specialFactionContext_253_AI' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'specialFactionContext_254_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'specialFactionContext_255_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:24:27 PM Clearing world, so killing thread 'specialFactionContext_259_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 7:24:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:24:31 PM World Created, Launching Server 4/12/2018 7:24:32 PM Successfully opened host socket 4/12/2018 7:28:12 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:28:12 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'specialFactionContext_369_AI' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'specialFactionContext_370_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'specialFactionContext_371_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'specialFactionContext_375_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 7:28:13 PM Clearing world, so killing thread 'specialFactionContext_376_ZenithTrader' in state Background, WaitSleepJoin 4/12/2018 7:28:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:28:14 PM World Created, Launching Server 4/12/2018 7:28:14 PM Successfully opened host socket 4/12/2018 7:29:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'specialFactionContext_428_AI' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'specialFactionContext_429_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'specialFactionContext_430_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:29:58 PM Clearing world, so killing thread 'specialFactionContext_434_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 7:30:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:30:00 PM World Created, Launching Server 4/12/2018 7:30:00 PM Successfully opened host socket 4/12/2018 7:30:59 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:30:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:31:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:31:00 PM World Created, Launching Server 4/12/2018 7:31:01 PM Successfully opened host socket 4/12/2018 7:32:01 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'specialFactionContext_599_AI' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'specialFactionContext_600_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'specialFactionContext_601_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:32:01 PM Clearing world, so killing thread 'specialFactionContext_605_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 7:32:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:32:02 PM World Created, Launching Server 4/12/2018 7:32:03 PM Successfully opened host socket 4/12/2018 7:32:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:32:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:32:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:32:54 PM World Created, Launching Server 4/12/2018 7:32:55 PM Successfully opened host socket 4/12/2018 7:33:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'specialFactionContext_768_AI' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'specialFactionContext_769_AISpecialForces' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'specialFactionContext_770_HunterFleet' in state Background, WaitSleepJoin 4/12/2018 7:33:58 PM Clearing world, so killing thread 'specialFactionContext_774_Nanocaust' in state Background, WaitSleepJoin 4/12/2018 7:34:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/12/2018 7:34:00 PM World Created, Launching Server 4/12/2018 7:34:00 PM Successfully opened host socket 4/12/2018 7:44:54 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:44:54 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:44:58 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:44:58 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:48:32 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:48:33 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:48:34 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:48:34 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:51:33 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:36 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:43 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:43 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:44 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:47 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:55:54 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:20 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:21 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:22 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:31 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:48 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:56:55 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:00 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:08 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:08 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/12/2018 7:57:08 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/12/2018 7:57:26 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:27 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:29 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:30 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:40 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:44 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:57:45 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:17 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:23 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:27 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:28 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:33 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:36 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:37 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:47 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:55 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:58 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:58:59 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:59:00 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:59:07 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:59:11 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:59:12 PM Thread 'specialFactionContext_890_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 7:59:15 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:00 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:04 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:08 PM Thread 'specialFactionContext_892_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:14 PM Thread 'specialFactionContext_891_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:19 PM Thread 'specialFactionContext_896_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/12/2018 8:00:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/13/2018 4:39:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/13/2018 4:39:36 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/13/2018 4:41:16 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/13/2018 4:41:19 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/13/2018 4:41:19 PM Resolution changed to fullscreen 600x1280 4/13/2018 4:41:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/13/2018 4:41:19 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/13/2018 4:41:23 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 4:41:23 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/13/2018 4:41:23 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 4:41:23 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 4:41:23 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 10:32:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/13/2018 10:32:35 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/13/2018 10:33:57 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/13/2018 10:33:58 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/13/2018 10:33:58 PM Resolution changed to fullscreen 600x1280 4/13/2018 10:33:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/13/2018 10:33:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/13/2018 10:34:01 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 10:34:01 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/13/2018 10:34:01 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 10:34:01 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/13/2018 10:34:01 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:42:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/14/2018 4:42:14 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 4:43:37 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 4:43:38 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/14/2018 4:43:38 PM Resolution changed to fullscreen 600x1280 4/14/2018 4:43:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 4:43:38 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/14/2018 4:43:41 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:43:41 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/14/2018 4:43:41 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:43:41 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:43:41 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:46:11 PM Successfully opened host socket 4/14/2018 4:47:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 4:51:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/14/2018 4:51:37 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 4:52:38 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 4:52:38 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/14/2018 4:52:38 PM Resolution changed to fullscreen 600x1280 4/14/2018 4:52:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 4:52:38 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/14/2018 4:52:40 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:52:40 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/14/2018 4:52:40 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:52:40 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:52:40 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 4:53:05 PM Successfully opened host socket 4/14/2018 4:53:34 PM Fleet 10 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 9 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 8 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 7 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 6 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 5 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 4 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 3 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:34 PM Fleet 2 has an unknown target. This is indicative of a bug of some sort. Deleting that fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:35 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 2 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 3 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 4 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 5 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 6 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 7 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 8 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 9 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:36 PM BUG: ship is attached to unknown fleet 10 detaching from unknown fleet 4/14/2018 4:53:47 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:53:47 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:53:50 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:53:51 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:53:51 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:54:54 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:54:54 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:54:55 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:54:55 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:54:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:56:09 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:56:10 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:56:11 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:56:11 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:56:11 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:58:39 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:58:40 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:58:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:58:40 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:58:41 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:59:14 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:59:14 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:59:15 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 4:59:15 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:00:21 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:00:22 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:00:22 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:00:23 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:00:23 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:01:37 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:01:38 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:01:38 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:01:39 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:01:39 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:02:08 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:02:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:02:08 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:02:09 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:02:10 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:32 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:33 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:33 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:33 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:34 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:43 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:43 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:44 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:44 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:55 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:56 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:56 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:57 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:03:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:08:55 PM BUG: Tried to remove formation index 2 from a squad with only 2 slots with type ?? 4/14/2018 5:09:08 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:43 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:44 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:46 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:47 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:55 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:09:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 5:09:59 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 5:10:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 5:10:02 PM World Created, Launching Server 4/14/2018 5:10:03 PM Successfully opened host socket 4/14/2018 5:12:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'specialFactionContext_129_AI' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'specialFactionContext_130_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'specialFactionContext_131_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 5:12:23 PM Clearing world, so killing thread 'specialFactionContext_135_Nanocaust' in state Background, WaitSleepJoin 4/14/2018 5:12:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 5:12:27 PM World Created, Launching Server 4/14/2018 5:12:27 PM Successfully opened host socket 4/14/2018 5:14:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 5:53:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/14/2018 5:53:54 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 5:54:53 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 5:54:54 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/14/2018 5:54:54 PM Resolution changed to fullscreen 600x1280 4/14/2018 5:54:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 5:54:54 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/14/2018 5:54:56 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 5:54:56 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/14/2018 5:54:56 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 5:54:56 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 5:54:56 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 5:56:39 PM Successfully opened host socket 4/14/2018 5:58:09 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:58:10 PM Thread 'specialFactionContext_9_ZenithTrader' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:58:11 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 5:58:50 PM BUG: ship killed is not part of target squad. squad 1630586 Fighter_Mark1 shipid 6424 in squad Fighter_Mark1 1630618 4/14/2018 5:58:50 PM BUG: ship killed is not part of target squad. squad 1630618 Fighter_Mark1 shipid 6421 in squad Fighter_Mark1 1630595 4/14/2018 5:58:50 PM BUG: ship killed is not part of target squad. squad 1630618 Fighter_Mark1 shipid 6421 in squad Fighter_Mark1 1630595 4/14/2018 5:58:50 PM BUG: ship killed is not part of target squad. squad 1630618 Fighter_Mark1 shipid 6421 in squad Fighter_Mark1 1630595 4/14/2018 6:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'specialFactionContext_9_ZenithTrader' in state Background, WaitSleepJoin 4/14/2018 6:00:17 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 6:00:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 6:00:20 PM World Created, Launching Server 4/14/2018 6:00:20 PM Successfully opened host socket 4/14/2018 6:00:23 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 6:00:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 6:00:32 PM Successfully opened host socket 4/14/2018 6:01:37 PM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:01:38 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:01:38 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:01:39 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:02:38 PM BUG: ship killed is not part of target squad. squad 36947 Bomber_Mark2 shipid 9128 in squad Fighter_Mark2 36952 4/14/2018 6:05:08 PM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:05:09 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:05:10 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:05:10 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:07:47 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:07:47 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:07:48 PM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:07:49 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:12:53 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:12:53 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:12:53 PM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:12:54 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:17:38 PM ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 6:17:38 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 6:17:47 PM ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 6:17:47 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 6:25:36 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:25:37 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:25:38 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:25:38 PM Thread 'specialFactionContext_26_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:09 PM Thread 'specialFactionContext_20_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:09 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:09 PM Thread 'specialFactionContext_21_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:15 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:16 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:16 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 4/14/2018 6:26:36 PM GAAAH! We have a command we need to execute during frame 15635 but it's already frame 15636 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 651 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 979 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/14/2018 6:26:36 PM GAAAH! We have a command we need to execute during frame 15635 but it's already frame 15636 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 651 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 979 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/14/2018 6:26:36 PM GAAAH! We have a command we need to execute during frame 15635 but it's already frame 15636 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 651 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 979 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/14/2018 6:26:36 PM GAAAH! We have a command we need to execute during frame 15635 but it's already frame 15636 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer(Arcen.AIW2.Core.ArcenSimContext Context) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:line 635 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep(Boolean ByRef stalledWaitingOnConnections) in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 651 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 979 at ArcenGameController.Update() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 59 4/14/2018 6:26:37 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:37 PM Thread 'executionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'specialFactionContext_22_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:46 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:56 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 6:26:56 PM Thread 'executionContext' is in state Background after 10 seconds, so killing it now 4/14/2018 6:26:57 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Argument is out of range. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs RemoveAt 70 210 542 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\CombatEncounter\CombatSpatialPartitioning.cs UpdatePartitioningFor 439 796 131 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs SetWorldLocation 343 678 1060 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs SetWorldLocation 17 43 1066 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs Inner_CheckForPlannedMove 187 480 1834 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Ship 442 1078 1791 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs m__2 7 47 843 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 73 158 381 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 120 1010 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 296 1009 841 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 530 1732 283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at System.Collections.Generic.List`1[Arcen.AIW2.Core.PartitionedSpace+Partition].RemoveAt (Int32 index) [0x00046] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:542 at Arcen.AIW2.Core.PartitionedSpace.UpdatePartitioningFor (System.Collections.Generic.List`1 PartitionList, ArcenPoint CenterPoint, Int32 Radius, Arcen.AIW2.Core.GameEntity Entity) [0x001b7] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\CombatEncounter\CombatSpatialPartitioning.cs:131 at Arcen.AIW2.Core.GameEntity.SetWorldLocation (Int32 x, Int32 y, Boolean DisallowTractorPull) [0x00157] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1060 at Arcen.AIW2.Core.GameEntity.SetWorldLocation (ArcenPoint point) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1066 at Arcen.AIW2.Core.GameEntity.Inner_CheckForPlannedMove () [0x000bb] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1834 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Ship (Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1791 at Arcen.AIW2.Core.Planet.m__2 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:843 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00049] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategory Category, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1010 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00128] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:841 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00212] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:283 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/14/2018 6:27:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 6:27:04 PM World Created, Launching Server 4/14/2018 6:27:04 PM Successfully opened host socket 4/14/2018 6:29:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:15:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/14/2018 11:15:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 11:16:37 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 11:16:38 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/14/2018 11:16:38 PM Resolution changed to fullscreen 600x1280 4/14/2018 11:16:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 11:16:38 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/14/2018 11:16:40 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:16:40 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/14/2018 11:16:40 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:16:40 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:16:40 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:17:42 PM Successfully opened host socket 4/14/2018 11:18:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 11:18:15 PM Clearing world, so killing thread 'specialFactionContext_9_DevourerGolem' in state Background, WaitSleepJoin 4/14/2018 11:18:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:18:17 PM World Created, Launching Server 4/14/2018 11:18:18 PM Successfully opened host socket 4/14/2018 11:18:20 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:18:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:18:23 PM World Created, Launching Server 4/14/2018 11:18:23 PM Successfully opened host socket 4/14/2018 11:18:45 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:19:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:19:15 PM World Created, Launching Server 4/14/2018 11:19:16 PM Successfully opened host socket 4/14/2018 11:19:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:19:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/14/2018 11:19:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/14/2018 11:20:36 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/14/2018 11:20:36 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/14/2018 11:20:36 PM Resolution changed to fullscreen 600x1280 4/14/2018 11:20:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/14/2018 11:20:36 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/14/2018 11:20:38 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:20:38 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/14/2018 11:20:38 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:20:38 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:20:38 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/14/2018 11:24:36 PM World Created, Launching Server 4/14/2018 11:24:37 PM Successfully opened host socket 4/14/2018 11:27:01 PM Thread 'specialFactionContext_118_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:27:02 PM Thread 'specialFactionContext_119_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:27:02 PM Thread 'specialFactionContext_120_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:27:02 PM Thread 'specialFactionContext_124_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:29:31 PM ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 11:29:31 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 11:29:46 PM ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 11:29:46 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/14/2018 11:30:07 PM Thread 'specialFactionContext_118_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:30:07 PM Thread 'specialFactionContext_119_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:30:08 PM Thread 'specialFactionContext_120_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:30:08 PM Thread 'specialFactionContext_124_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/14/2018 11:36:07 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'specialFactionContext_118_AI' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'specialFactionContext_119_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'specialFactionContext_120_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 11:36:07 PM Clearing world, so killing thread 'specialFactionContext_124_DevourerGolem' in state Background, WaitSleepJoin 4/14/2018 11:36:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:36:08 PM World Created, Launching Server 4/14/2018 11:36:08 PM Successfully opened host socket 4/14/2018 11:38:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'specialFactionContext_250_AI' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'specialFactionContext_251_AISpecialForces' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'specialFactionContext_252_HunterFleet' in state Background, WaitSleepJoin 4/14/2018 11:38:08 PM Clearing world, so killing thread 'specialFactionContext_256_Nanocaust' in state Background, WaitSleepJoin 4/14/2018 11:38:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:38:10 PM World Created, Launching Server 4/14/2018 11:38:10 PM Successfully opened host socket 4/14/2018 11:39:20 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 11:39:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:39:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:39:21 PM World Created, Launching Server 4/14/2018 11:39:21 PM Successfully opened host socket 4/14/2018 11:40:32 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/14/2018 11:40:32 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/14/2018 11:40:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/14/2018 11:40:33 PM World Created, Launching Server 4/14/2018 11:40:34 PM Successfully opened host socket 4/14/2018 11:40:43 PM Welcome to the D18 Swirl generator 4/14/2018 11:41:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 1:49:30 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 1:49:30 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 1:50:59 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/15/2018 1:51:00 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2018 1:51:00 PM Resolution changed to fullscreen 600x1280 4/15/2018 1:51:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2018 1:51:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/15/2018 1:51:02 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 1:51:02 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/15/2018 1:51:02 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 1:51:02 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 1:51:02 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 1:54:28 PM Exception occurred during world deserialization:ArgumentOutOfRangeException Will now log details in WorldDeserializationErrors.txt at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at Arcen.AIW2.Core.Planet.DoForLinkedNeighbors (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:371 at Arcen.AIW2.Core.Planet.DoForPlanetsWithinXHops (Arcen.AIW2.Core.ArcenSimContext Context, Int32 NumberOfHops, Arcen.AIW2.Core.Planet IgnoreConnectionFrom, Arcen.AIW2.Core.Planet IgnoreConnectionTo, Arcen.AIW2.Core.DistanceBasedProcessorDelegate Processor, Arcen.AIW2.Core.EvaluatorDelegate Filter) [0x000d9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:600 at Arcen.AIW2.Core.Planet.DoForPlanetsWithinXHops (Arcen.AIW2.Core.ArcenSimContext Context, Int32 NumberOfHops, Arcen.AIW2.Core.DistanceBasedProcessorDelegate Processor) [0x00008] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:570 at Arcen.AIW2.Core.Galaxy.RecomputePlanetDistances (Arcen.AIW2.Core.ArcenSimContext Context) [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:93 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0003d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Galaxy.cs:50 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x001d5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:144 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x001b5] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\GameState\World.cs:149 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.String Text) [0x0002c] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\GameState\World.cs:498 at Arcen.Universal.World.LoadWorldFromDisk (System.String SaveName, System.String CampaignName) [0x00069] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\GameState\World.cs:435 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.World.LoadWorldExceptionHandling(System.Exception e) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 462 at Arcen.Universal.World.LoadWorldFromDisk(System.String SaveName, System.String CampaignName) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\GameState\World.cs:line 453 at Arcen.Universal.Engine_Universal.LoadGame(System.String SaveName, System.String CampaignName) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1620 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass() at Arcen.AIW2.External.ButtonAbstractBase.HandleClick(MouseHandlingInput input) at Arcen.Universal.ArcenUI_Button.OnClick(UnityEngine.EventSystems.PointerEventData eventData) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 164 at Arcen.Universal.ArcenUI_Button.OnPointerClick(UnityEngine.EventSystems.PointerEventData eventData) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:line 173 at UnityEngine.EventSystems.ExecuteEvents.Execute(IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 50 at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 261 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 4/15/2018 1:54:29 PM Successfully opened host socket 4/15/2018 1:54:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 1:54:34 PM Successfully opened host socket 4/15/2018 1:55:29 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:55:29 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:55:30 PM Thread 'specialFactionContext_18_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:55:31 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:57:46 PM ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 1:57:46 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 1:57:55 PM ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 1:57:55 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 1:58:13 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:58:14 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:58:15 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:58:15 PM Thread 'specialFactionContext_18_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 1:59:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'specialFactionContext_12_AI' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'specialFactionContext_13_AISpecialForces' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'specialFactionContext_14_HunterFleet' in state Background, WaitSleepJoin 4/15/2018 1:59:29 PM Clearing world, so killing thread 'specialFactionContext_18_DevourerGolem' in state Background, WaitSleepJoin 4/15/2018 1:59:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 1:59:33 PM World Created, Launching Server 4/15/2018 1:59:33 PM Successfully opened host socket 4/15/2018 2:12:22 PM Thread 'specialFactionContext_108_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 2:12:22 PM Thread 'specialFactionContext_109_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 2:12:23 PM Thread 'specialFactionContext_110_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 2:12:23 PM Thread 'specialFactionContext_114_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 2:12:24 PM Thread 'specialFactionContext_115_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 2:13:18 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/15/2018 2:13:18 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 2:13:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 7:33:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 7:33:22 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 7:34:15 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:35) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:34:15 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:35) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:35:08 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 7:35:08 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 7:35:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 7:35:43 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 7:36:11 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/15/2018 7:36:12 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2018 7:36:12 PM Resolution changed to fullscreen 600x1280 4/15/2018 7:36:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2018 7:36:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/15/2018 7:36:14 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 7:36:14 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/15/2018 7:36:14 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 7:36:14 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 7:36:14 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 7:36:24 PM Successfully opened host socket 4/15/2018 7:38:57 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:38:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:38:57 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:38:58 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:38:58 PM Thread 'specialFactionContext_10_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:42:43 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:42:43 PM Thread 'specialFactionContext_10_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:42:44 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:42:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:42:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 7:43:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/15/2018 7:43:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 7:43:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 7:56:01 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 7:56:01 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 7:56:54 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:56:54 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:56:54 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:56:54 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/15/2018 7:57:27 PM ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.Universal.ModalPopupData].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.External.Window_ModalOK+bClose.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 4/15/2018 7:57:27 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.Universal.ModalPopupData].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.External.Window_ModalOK+bClose.HandleClick_Subclass () Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:164) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Button.cs:173) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) at UnityEngine.Debug.LogException(System.Exception exception) at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 294 4/15/2018 8:31:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/15/2018 8:31:00 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/15/2018 8:31:29 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/15/2018 8:31:29 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2018 8:31:29 PM Resolution changed to fullscreen 600x1280 4/15/2018 8:31:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2018 8:31:29 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/15/2018 8:31:31 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 8:31:31 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/15/2018 8:31:31 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 8:31:31 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 8:31:31 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/15/2018 8:34:39 PM Successfully opened host socket 4/15/2018 8:35:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/15/2018 8:35:06 PM Clearing world, so killing thread 'specialFactionContext_9_ZenithTrader' in state Background, WaitSleepJoin 4/15/2018 8:35:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/15/2018 8:35:14 PM Successfully opened host socket 4/15/2018 8:36:38 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:36:38 PM Thread 'specialFactionContext_18_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:36:39 PM Thread 'specialFactionContext_19_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:36:39 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:37:48 PM Thread 'specialFactionContext_18_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:37:49 PM Thread 'specialFactionContext_19_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:37:49 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:37:49 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:37:50 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:38:20 PM Thread 'specialFactionContext_18_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:38:21 PM Thread 'specialFactionContext_19_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:38:21 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:38:22 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:38:22 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:40:51 PM Thread 'specialFactionContext_12_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:40:51 PM Thread 'specialFactionContext_13_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:40:52 PM Thread 'specialFactionContext_14_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:40:52 PM Thread 'specialFactionContext_18_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:40:53 PM Thread 'specialFactionContext_19_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/15/2018 8:58:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/16/2018 2:57:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/16/2018 2:57:54 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/16/2018 2:58:38 PM ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1089) Arcen.Universal.ArcenXML.ImportIntoDynamicTable[GameEntityTypeData] (Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.ArcenXML+c__AnonStorey0`1[Arcen.AIW2.Core.GameEntityTypeData].<>m__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[GameEntityTypeData] (Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 2:58:38 PM ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Array index is out of range. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1089) Arcen.Universal.ArcenXML.ImportIntoDynamicTable[GameEntityTypeData] (Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.ArcenXML+c__AnonStorey0`1[Arcen.AIW2.Core.GameEntityTypeData].<>m__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[GameEntityTypeData] (Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 2:58:39 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 2:58:39 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 3:00:10 PM ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1134) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1175) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DoIsSelectingLogic (ArcenInputFlags mouseEventFlags) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 3:00:10 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Argument is out of range. Parameter name: index Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1134) Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1175) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DoIsSelectingLogic (ArcenInputFlags mouseEventFlags) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/16/2018 3:00:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/16/2018 3:00:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/16/2018 3:01:15 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/16/2018 3:01:16 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/16/2018 3:01:16 PM Resolution changed to fullscreen 600x1280 4/16/2018 3:01:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/16/2018 3:01:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/16/2018 3:01:20 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/16/2018 3:01:20 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/16/2018 3:01:20 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/16/2018 3:01:20 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/16/2018 3:01:20 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/16/2018 3:02:32 PM Successfully opened host socket 4/16/2018 3:18:15 PM BUG: Tried to remove formation index 3 from a squad with only 2 slots with type ?? 4/16/2018 3:22:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'specialFactionContext_9_Nanocaust' in state Background, WaitSleepJoin 4/16/2018 3:22:29 PM Clearing world, so killing thread 'specialFactionContext_10_DevourerGolem' in state Background, WaitSleepJoin 4/16/2018 3:22:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/17/2018 11:48:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/17/2018 11:48:47 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/17/2018 11:50:00 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/17/2018 11:50:02 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/17/2018 11:50:02 PM Resolution changed to fullscreen 600x1280 4/17/2018 11:50:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/17/2018 11:50:02 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/17/2018 11:50:06 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/17/2018 11:50:06 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/17/2018 11:50:06 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/17/2018 11:50:06 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/17/2018 11:50:06 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/17/2018 11:50:23 PM World Created, Launching Server 4/17/2018 11:50:24 PM Successfully opened host socket 4/17/2018 11:55:08 PM BUG: ship killed is not part of target squad. squad 27637 MissileCorvette_Mark2 shipid 763 in squad MissileCorvette_Mark2 27634 4/18/2018 12:07:22 AM Thread 'specialFactionContext_80_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:07:23 AM Thread 'specialFactionContext_81_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:07:24 AM Thread 'specialFactionContext_82_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:07:24 AM Thread 'specialFactionContext_86_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:02 AM Thread 'specialFactionContext_80_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:02 AM Thread 'specialFactionContext_81_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:03 AM Thread 'specialFactionContext_82_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:03 AM Thread 'specialFactionContext_86_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:27 AM Thread 'specialFactionContext_80_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:27 AM Thread 'specialFactionContext_81_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:28 AM Thread 'specialFactionContext_82_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:28 AM Thread 'specialFactionContext_86_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/18/2018 12:14:30 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/18/2018 12:14:30 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:14:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/18/2018 12:16:15 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/18/2018 12:16:16 AM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/18/2018 12:17:33 AM ArcenAssetBundleCache.InstantiatedObjects: 923 4/18/2018 12:17:33 AM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/18/2018 12:17:33 AM Resolution changed to fullscreen 600x1280 4/18/2018 12:17:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2018 12:17:33 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/18/2018 12:17:35 AM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/18/2018 12:17:35 AM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/18/2018 12:17:35 AM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/18/2018 12:17:35 AM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/18/2018 12:17:35 AM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/18/2018 12:17:44 AM Successfully opened host socket 4/18/2018 12:18:32 AM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/18/2018 12:18:34 AM Clearing world, so killing thread 'specialFactionContext_9_Nanocaust' in state Background, WaitSleepJoin 4/18/2018 12:18:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:11:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 2:11:58 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 2:13:23 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/22/2018 2:13:25 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/22/2018 2:13:25 PM Resolution changed to fullscreen 600x1280 4/22/2018 2:13:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 2:13:25 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 2:13:42 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:13:42 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/22/2018 2:13:42 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:13:42 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:13:42 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:14:31 PM Successfully opened host socket 4/22/2018 2:15:38 PM Resolution changed to fullscreen 600x1280 4/22/2018 2:15:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 2:15:38 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 2:15:51 PM No resolution change was required. 4/22/2018 2:15:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 2:15:51 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 2:16:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:16:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 2:16:17 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 2:17:12 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/22/2018 2:17:13 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/22/2018 2:17:13 PM Resolution changed to fullscreen 600x1280 4/22/2018 2:17:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 2:17:13 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 2:17:17 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:17:17 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/22/2018 2:17:17 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:17:17 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:17:17 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:18:08 PM World Created, Launching Server 4/22/2018 2:18:08 PM Successfully opened host socket 4/22/2018 2:19:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:19:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 2:19:23 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 2:20:01 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:40) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:20:01 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:40) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:20:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 2:20:45 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 2:21:14 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/22/2018 2:21:16 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/22/2018 2:21:16 PM Resolution changed to fullscreen 600x1280 4/22/2018 2:21:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 2:21:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 2:21:22 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:21:22 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/22/2018 2:21:22 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:21:22 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:21:22 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 2:21:33 PM World Created, Launching Server 4/22/2018 2:21:35 PM Successfully opened host socket 4/22/2018 2:23:47 PM Thread 'specialFactionContext_85_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:23:47 PM Thread 'specialFactionContext_89_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:23:49 PM Thread 'specialFactionContext_83_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:23:49 PM Thread 'specialFactionContext_84_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:27:19 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'specialFactionContext_85_HunterFleet' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'specialFactionContext_89_DevourerGolem' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'specialFactionContext_83_AI' in state Background, WaitSleepJoin 4/22/2018 2:27:19 PM Clearing world, so killing thread 'specialFactionContext_84_AISpecialForces' in state Background, WaitSleepJoin 4/22/2018 2:27:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:27:21 PM World Created, Launching Server 4/22/2018 2:27:22 PM Successfully opened host socket 4/22/2018 2:30:21 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/22/2018 2:30:21 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:30:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:30:23 PM World Created, Launching Server 4/22/2018 2:30:23 PM Successfully opened host socket 4/22/2018 2:32:35 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/22/2018 2:32:35 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:32:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:32:36 PM World Created, Launching Server 4/22/2018 2:32:36 PM Successfully opened host socket 4/22/2018 2:35:12 PM Thread 'specialFactionContext_341_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:35:13 PM Thread 'specialFactionContext_342_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:35:13 PM Thread 'specialFactionContext_343_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:35:13 PM Thread 'specialFactionContext_347_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:36:10 PM Thread 'specialFactionContext_342_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:36:11 PM Thread 'specialFactionContext_343_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:36:11 PM Thread 'specialFactionContext_347_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:36:12 PM Thread 'specialFactionContext_341_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:40:06 PM ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:06 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverEntityInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:19 PM ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:19 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameHoverPlanetInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:19 PM ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:19 PM ErrorsReportedByEngine: ----------- Exception: window: Window_InGameSelectionInfo System.NullReferenceException: Object reference not set to an instance of an object at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in :0 at TMPro.TextMeshProUGUI.GetTextInfo (System.String text) [0x00000] in :0 at Arcen.Universal.ArcenUI.CalculateHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.String TextToMeasure) [0x00020] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:441 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x00097] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:115 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (Single DeltaTime) [0x000a9] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:88 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (Single DeltaTime) [0x00101] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:384 at Arcen.Universal.ArcenUI_Window.OnUpdate (Single DeltaTime) [0x00155] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:118 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0007e] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:311 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:315) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:1025) ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:59) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 2:40:32 PM Thread 'specialFactionContext_342_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:40:33 PM Thread 'specialFactionContext_343_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:40:33 PM Thread 'specialFactionContext_347_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:40:33 PM Thread 'specialFactionContext_341_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:44:01 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'specialFactionContext_342_AISpecialForces' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'specialFactionContext_343_HunterFleet' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'specialFactionContext_347_DevourerGolem' in state Background, WaitSleepJoin 4/22/2018 2:44:01 PM Clearing world, so killing thread 'specialFactionContext_341_AI' in state Background, WaitSleepJoin 4/22/2018 2:44:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 2:44:04 PM World Created, Launching Server 4/22/2018 2:44:04 PM Successfully opened host socket 4/22/2018 2:47:32 PM Thread 'specialFactionContext_413_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:47:32 PM Thread 'specialFactionContext_414_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:47:33 PM Thread 'specialFactionContext_418_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:47:34 PM Thread 'specialFactionContext_412_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:49:19 PM Thread 'specialFactionContext_413_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:49:19 PM Thread 'specialFactionContext_414_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:49:20 PM Thread 'specialFactionContext_418_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:49:20 PM Thread 'specialFactionContext_412_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:49:34 PM Thread 'specialFactionContext_413_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 2:50:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/22/2018 3:10:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 3:10:41 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 3:11:38 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 3:11:39 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Dictionary`2[System.String,Arcen.AIW2.Core.ArcenGameObjectResourcePool].set_Item (System.String key, Arcen.AIW2.Core.ArcenGameObjectResourcePool value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:201) ArcenVisualOrganizer.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenVisualOrganizer.cs:80) PresentationLayer_AIW2.GetOrCreateVisualObjectPool (Arcen.Universal.ArcenAssetBundlePath Filename, ParentType ParentType, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/PresentationLayer_AIW2.cs:745) Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Presentation/Interfaces/EntityTypeSideData.cs:36) Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:415) Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:789) Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Boolean IsPostInitReParse) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:285) Arcen.AIW2.Core.Engine_AIW2.LoadExternalDataLate (Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:129) Arcen.Universal.Engine_Universal.LoadExternalData (Boolean SkipGameRelatedStuff, Boolean IsReload) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:691) Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 3:11:39 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 3:11:39 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/22/2018 3:12:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 3:12:32 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 3:13:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/22/2018 3:13:32 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/22/2018 3:14:19 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/22/2018 3:14:21 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/22/2018 3:14:21 PM Resolution changed to fullscreen 600x1280 4/22/2018 3:14:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/22/2018 3:14:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/22/2018 3:14:27 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 3:14:27 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/22/2018 3:14:27 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 3:14:27 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 3:14:27 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/22/2018 3:14:40 PM Successfully opened host socket 4/22/2018 3:15:13 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 3:15:13 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 3:15:14 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/22/2018 3:15:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/22/2018 3:15:15 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/22/2018 3:15:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 8:19:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:19:56 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:20:58 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 8:20:59 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 8:20:59 PM Resolution changed to fullscreen 600x1280 4/24/2018 8:20:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 8:20:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 8:21:01 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:21:01 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 8:21:01 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:21:01 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:21:01 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:21:08 PM World Created, Launching Server 4/24/2018 8:21:09 PM Successfully opened host socket 4/24/2018 8:23:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 8:24:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:24:16 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:24:34 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 8:24:34 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 8:24:34 PM Resolution changed to fullscreen 600x1280 4/24/2018 8:24:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 8:24:34 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 8:24:34 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:24:34 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 8:24:34 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:24:34 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:24:34 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:24:44 PM World Created, Launching Server 4/24/2018 8:24:45 PM Successfully opened host socket 4/24/2018 8:27:17 PM Welcome to the D18 Swirl generator 4/24/2018 8:32:40 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'specialFactionContext_328_AI' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'specialFactionContext_329_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'specialFactionContext_330_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'specialFactionContext_334_ZenithDysonSphere' in state Background, WaitSleepJoin 4/24/2018 8:32:40 PM Clearing world, so killing thread 'specialFactionContext_335_HumanResistanceFighters' in state Background, WaitSleepJoin 4/24/2018 8:32:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 8:32:46 PM Successfully opened host socket 4/24/2018 8:32:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 8:39:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:39:48 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM LoadControllerFromControllerTypeNameAndWindow: debugPoint 2 ControllerTypeName:System.Int32[] System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. at (wrapper stelemref) object:stelemref (object,intptr,object) at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:176 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 181 at Arcen.Universal.ArcenUI_CustomUI.Initialize() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_CustomUI.cs:line 34 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 159 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM LoadControllerFromControllerTypeNameAndWindow: debugPoint 2 ControllerTypeName:System.Int32[] System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. at (wrapper stelemref) object:stelemref (object,intptr,object) at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:176 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 181 at Arcen.Universal.ArcenUI_CustomUI.Initialize() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_CustomUI.cs:line 34 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 159 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM Exception when calling SetElement on IArcenUI_Element_Controller 'steamapps' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM LoadControllerFromControllerTypeNameAndWindow: debugPoint 2 ControllerTypeName:TMPro.TMP_Glyph System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. at (wrapper stelemref) object:stelemref (object,intptr,object) at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:176 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 181 at Arcen.Universal.ArcenUI_CustomUI.Initialize() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_CustomUI.cs:line 34 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 159 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM Exception when calling SetElement on IArcenUI_Element_Controller 'ModdableLogicDLLs' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/24/2018 8:40:04 PM Error: tried to instantiate null type! 4/24/2018 8:40:04 PM Exception when calling SetElement on IArcenUI_Element_Controller 'ButtonNormal' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/24/2018 8:40:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:40:20 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:40:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:40:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:41:10 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 8:41:10 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 8:41:10 PM Resolution changed to fullscreen 600x1280 4/24/2018 8:41:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 8:41:10 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 8:41:10 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:41:10 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 8:41:10 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:41:10 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:41:10 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:41:19 PM Successfully opened host socket 4/24/2018 8:41:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 8:49:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 8:49:54 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 8:50:12 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 8:50:12 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 8:50:12 PM Resolution changed to fullscreen 600x1280 4/24/2018 8:50:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 8:50:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 8:50:12 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:50:12 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 8:50:12 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:50:12 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:50:12 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 8:50:31 PM Successfully opened host socket 4/24/2018 8:53:45 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:53:46 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:53:46 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:53:46 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:53:47 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:54:27 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:54:27 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:54:28 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:57:25 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:57:25 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:57:26 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:57:27 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:57:27 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:58:51 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:58:52 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:58:52 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:58:53 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 8:58:53 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:00:09 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:00:10 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:00:10 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:00:11 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:00:11 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:02:39 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:02:39 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:02:40 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:02:40 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:02:41 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:03:56 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:03:57 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:03:58 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:03:59 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:03:59 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:05:00 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:05:01 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:05:01 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:05:02 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:05:02 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:06:49 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:06:49 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:06:49 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:06:50 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:06:51 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:10:50 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:10:50 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:10:51 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:10:51 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:10:52 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:04 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:04 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:05 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:05 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:06 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:47 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:48 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:48 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:48 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:13:49 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:16:41 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:16:41 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:16:42 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:16:42 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:16:43 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:03 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:03 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:04 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:04 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:05 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:18:18 PM BUG: ship killed is not part of target squad. squad 164845 ShredderDrone shipid 9629 in squad ShredderDrone 164865 4/24/2018 9:19:05 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:05 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:05 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:06 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:45 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:45 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:46 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:46 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:19:46 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:21:54 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:21:54 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:21:55 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:21:55 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:21:56 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:23 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:24 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:24 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:25 PM Thread 'specialFactionContext_9_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:25 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:38 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:38 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:22:39 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:28:42 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'specialFactionContext_9_ZenithDysonSphere' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'specialFactionContext_10_HumanResistanceFighters' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 9:28:42 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 9:28:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 9:28:44 PM World Created, Launching Server 4/24/2018 9:28:44 PM Successfully opened host socket 4/24/2018 9:31:24 PM Thread 'specialFactionContext_76_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:24 PM Thread 'specialFactionContext_77_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:25 PM Thread 'specialFactionContext_70_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:26 PM Thread 'specialFactionContext_71_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:27 PM Thread 'specialFactionContext_72_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:53 PM Thread 'specialFactionContext_72_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:54 PM Thread 'specialFactionContext_76_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:55 PM Thread 'specialFactionContext_77_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:56 PM Thread 'specialFactionContext_70_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:31:56 PM Thread 'specialFactionContext_71_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:39:49 PM Thread 'specialFactionContext_77_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:39:50 PM Thread 'specialFactionContext_70_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:39:50 PM Thread 'specialFactionContext_71_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:39:52 PM Thread 'specialFactionContext_72_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:39:53 PM Thread 'specialFactionContext_76_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:40:40 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'specialFactionContext_77_DevourerGolem' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'specialFactionContext_70_AI' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'specialFactionContext_71_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'specialFactionContext_72_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 9:40:40 PM Clearing world, so killing thread 'specialFactionContext_76_HumanMarauders' in state Background, WaitSleepJoin 4/24/2018 9:40:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 9:40:50 PM World Created, Launching Server 4/24/2018 9:40:50 PM Successfully opened host socket 4/24/2018 9:41:10 PM Welcome to the D18 Swirl generator 4/24/2018 9:42:57 PM Thread 'specialFactionContext_197_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:42:57 PM Thread 'specialFactionContext_201_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:42:58 PM Thread 'specialFactionContext_202_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:42:59 PM Thread 'specialFactionContext_195_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:00 PM Thread 'specialFactionContext_196_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:26 PM Thread 'specialFactionContext_197_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:27 PM Thread 'specialFactionContext_201_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:27 PM Thread 'specialFactionContext_202_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:28 PM Thread 'specialFactionContext_195_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:43:29 PM Thread 'specialFactionContext_196_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 9:44:43 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'specialFactionContext_197_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'specialFactionContext_201_Nanocaust' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'specialFactionContext_202_ZenithDysonSphere' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'specialFactionContext_195_AI' in state Background, WaitSleepJoin 4/24/2018 9:44:43 PM Clearing world, so killing thread 'specialFactionContext_196_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 9:44:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 9:44:45 PM World Created, Launching Server 4/24/2018 9:44:45 PM Successfully opened host socket 4/24/2018 9:49:52 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/24/2018 9:53:21 PM MINOR BUG: ship killed is already on Dying list. squad 25226 Fighter_Mark5 4/24/2018 9:55:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:20:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 10:20:22 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 10:21:22 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 10:21:22 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 10:21:22 PM Resolution changed to fullscreen 600x1280 4/24/2018 10:21:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 10:21:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 10:21:24 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:21:24 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 10:21:24 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:21:24 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:21:24 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:22:33 PM World Created, Launching Server 4/24/2018 10:22:34 PM Successfully opened host socket 4/24/2018 10:22:38 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:22:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:22:39 PM Successfully opened host socket 4/24/2018 10:22:46 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:22:46 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:22:46 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:22:46 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:22:46 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:22:46 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:22:47 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:22:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:22:48 PM World Created, Launching Server 4/24/2018 10:22:48 PM Successfully opened host socket 4/24/2018 10:24:48 PM Thread 'specialFactionContext_142_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:24:49 PM Thread 'specialFactionContext_143_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:24:49 PM Thread 'specialFactionContext_144_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:24:50 PM Thread 'specialFactionContext_148_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:24:50 PM Thread 'specialFactionContext_149_DevourerGolem' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:25:02 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'specialFactionContext_142_AI' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'specialFactionContext_143_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'specialFactionContext_144_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'specialFactionContext_148_HumanMarauders' in state Background, WaitSleepJoin 4/24/2018 10:25:02 PM Clearing world, so killing thread 'specialFactionContext_149_DevourerGolem' in state Background, WaitSleepJoin 4/24/2018 10:25:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:25:05 PM World Created, Launching Server 4/24/2018 10:25:05 PM Successfully opened host socket 4/24/2018 10:25:48 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'specialFactionContext_187_AI' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'specialFactionContext_188_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'specialFactionContext_189_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 10:25:48 PM Clearing world, so killing thread 'specialFactionContext_193_HumanMarauders' in state Background, WaitSleepJoin 4/24/2018 10:25:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:25:49 PM World Created, Launching Server 4/24/2018 10:25:50 PM Successfully opened host socket 4/24/2018 10:25:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'specialFactionContext_196_AI' in state Background, WaitSleepJoin 4/24/2018 10:25:58 PM Clearing world, so killing thread 'specialFactionContext_197_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 10:25:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:25:59 PM World Created, Launching Server 4/24/2018 10:25:59 PM Successfully opened host socket 4/24/2018 10:26:58 PM Thread 'specialFactionContext_250_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:26:59 PM Thread 'specialFactionContext_254_HumanMarauders' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:27:00 PM Thread 'specialFactionContext_248_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:27:00 PM Thread 'specialFactionContext_249_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:27:00 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:27:00 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:27:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 10:34:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 10:34:15 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 10:34:48 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 10:34:48 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 10:34:48 PM Resolution changed to fullscreen 600x1280 4/24/2018 10:34:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 10:34:48 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 10:34:49 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:34:49 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 10:34:49 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:34:49 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:34:49 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 10:35:56 PM Successfully opened host socket 4/24/2018 10:36:20 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 10:36:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 10:36:20 PM Clearing world, so killing thread 'specialFactionContext_9_HumanMarauders' in state Background, WaitSleepJoin 4/24/2018 10:36:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:31:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 11:31:26 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 11:31:59 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 11:31:59 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 11:31:59 PM Resolution changed to fullscreen 600x1280 4/24/2018 11:31:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 11:31:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 11:32:00 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:32:00 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 11:32:00 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:32:00 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:32:00 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:33:54 PM World Created, Launching Server 4/24/2018 11:33:55 PM Successfully opened host socket 4/24/2018 11:33:57 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:34:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:34:07 PM Successfully opened host socket 4/24/2018 11:34:37 PM Thread 'specialFactionContext_17_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:34:37 PM Thread 'specialFactionContext_18_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:34:38 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:34:39 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:34:39 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:35:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:39:39 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 11:39:39 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 11:39:58 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 11:39:59 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 11:39:59 PM Resolution changed to fullscreen 600x1280 4/24/2018 11:39:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 11:39:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 11:39:59 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:39:59 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 11:39:59 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:39:59 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:39:59 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:41:13 PM Successfully opened host socket 4/24/2018 11:42:28 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:42:28 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:42:29 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:42:29 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:43:16 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:43:16 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:43:17 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:43:17 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:43:18 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:44:16 PM Error occurred in sim planning context specialFactionContext_9_Nanocaust NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER Helper_RaidSpecificPlanet 0 326 0 0 DoLongRangePlanning_Subclass 0 4256 0 0 DoLongRangePlanning 0 302 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\LongTerm\SpecialFactionPlanning.cs Execute 24 65 24 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs InnerRun 73 281 93 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.BadgerFactionUtilityMethods.Helper_RaidSpecificPlanet (System.Collections.Generic.List`1 ships, Arcen.AIW2.Core.Planet originPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.Planet threatplanet, Boolean IgnorePathCosts, Arcen.AIW2.Core.ArcenLongTermPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoLongRangePlanning_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenLongTermPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenLongTermPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.Core.SpecialFactionPlanning.Execute () [0x00018] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanning\LongTerm\SpecialFactionPlanning.cs:24 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00049] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:93 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 102 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/24/2018 11:44:29 PM Thread 'specialFactionContext_10_HumanResistanceFighters' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:44:29 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:44:30 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:44:30 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/24/2018 11:47:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:48:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 11:48:12 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 11:48:30 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 11:48:30 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 11:48:30 PM Resolution changed to fullscreen 600x1280 4/24/2018 11:48:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 11:48:30 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 11:48:30 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:48:30 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 11:48:30 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:48:30 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:48:30 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:49:05 PM World Created, Launching Server 4/24/2018 11:49:06 PM Successfully opened host socket 4/24/2018 11:52:09 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:52:09 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:52:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:52:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 11:52:33 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 11:52:50 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 11:52:51 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 11:52:51 PM Resolution changed to fullscreen 600x1280 4/24/2018 11:52:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 11:52:51 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 11:52:51 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:52:51 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 11:52:51 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:52:51 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:52:51 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:52:55 PM World Created, Launching Server 4/24/2018 11:52:56 PM Successfully opened host socket 4/24/2018 11:54:06 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'specialFactionContext_40_AI' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'specialFactionContext_41_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'specialFactionContext_42_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'specialFactionContext_46_ZenithDysonSphere' in state Background, WaitSleepJoin 4/24/2018 11:54:06 PM Clearing world, so killing thread 'specialFactionContext_47_Nanocaust' in state Background, WaitSleepJoin 4/24/2018 11:54:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:54:07 PM World Created, Launching Server 4/24/2018 11:54:07 PM Successfully opened host socket 4/24/2018 11:54:57 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'specialFactionContext_97_AI' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'specialFactionContext_98_AISpecialForces' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'specialFactionContext_99_HunterFleet' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'specialFactionContext_103_ZenithDysonSphere' in state Background, WaitSleepJoin 4/24/2018 11:54:57 PM Clearing world, so killing thread 'specialFactionContext_104_Nanocaust' in state Background, WaitSleepJoin 4/24/2018 11:54:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:54:59 PM World Created, Launching Server 4/24/2018 11:54:59 PM Successfully opened host socket 4/24/2018 11:55:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:56:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/24/2018 11:56:53 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/24/2018 11:57:22 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/24/2018 11:57:26 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/24/2018 11:57:26 PM Resolution changed to fullscreen 600x1280 4/24/2018 11:57:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/24/2018 11:57:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/24/2018 11:57:42 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:57:42 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/24/2018 11:57:42 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:57:42 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:57:42 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/24/2018 11:57:52 PM Successfully opened host socket 4/24/2018 11:58:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:01 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:58:03 PM World Created, Launching Server 4/24/2018 11:58:03 PM Successfully opened host socket 4/24/2018 11:58:49 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:58:49 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:58:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/24/2018 11:58:52 PM World Created, Launching Server 4/24/2018 11:58:52 PM Successfully opened host socket 4/24/2018 11:59:33 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/24/2018 11:59:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/24/2018 11:59:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2018 2:18:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/25/2018 2:18:58 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2018 2:20:05 PM ArcenAssetBundleCache.InstantiatedObjects: 944 4/25/2018 2:20:06 PM Game Version: 0.722 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2018 2:20:06 PM Resolution changed to fullscreen 600x1280 4/25/2018 2:20:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2018 2:20:06 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/25/2018 2:20:13 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/25/2018 2:20:13 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/25/2018 2:20:13 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/25/2018 2:20:13 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/25/2018 2:20:13 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/25/2018 2:20:46 PM Successfully opened host socket 4/25/2018 2:21:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 7:44:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 7:44:29 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 7:45:25 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 7:45:25 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 7:45:26 PM Resolution changed to fullscreen 600x1280 4/26/2018 7:45:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 7:45:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/26/2018 7:45:27 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 7:45:27 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/26/2018 7:45:27 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 7:45:27 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 7:45:27 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 7:45:31 PM World Created, Launching Server 4/26/2018 7:45:32 PM Successfully opened host socket 4/26/2018 7:52:43 PM Thread 'specialFactionContext_167_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:52:44 PM Thread 'specialFactionContext_168_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:52:44 PM Thread 'specialFactionContext_161_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:52:45 PM Thread 'specialFactionContext_162_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:52:45 PM Thread 'specialFactionContext_163_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:03 PM Thread 'specialFactionContext_163_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:04 PM Thread 'specialFactionContext_167_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:05 PM Thread 'specialFactionContext_168_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:05 PM Thread 'specialFactionContext_161_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:05 PM Thread 'specialFactionContext_162_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 7:55:08 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 7:55:08 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 7:55:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:00:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 8:00:45 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 8:00:55 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Stack`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Push (System.Collections.Generic.List`1 t) UnityEngine.UI.ObjectPool`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Release (System.Collections.Generic.List`1 element) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ObjectPool.cs:45) UnityEngine.UI.ListPool`1[UnityEngine.Canvas].Release (System.Collections.Generic.List`1 toRelease) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ListPool.cs:19) UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:198) UnityEngine.UI.Graphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:270) UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:118) UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:00:55 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Stack`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Push (System.Collections.Generic.List`1 t) UnityEngine.UI.ObjectPool`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Release (System.Collections.Generic.List`1 element) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ObjectPool.cs:45) UnityEngine.UI.ListPool`1[UnityEngine.Canvas].Release (System.Collections.Generic.List`1 toRelease) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ListPool.cs:19) UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:198) UnityEngine.UI.Graphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:270) UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:118) UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:00:55 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:184) UnityEngine.UI.Graphic.get_canvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:175) TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:00:55 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:184) UnityEngine.UI.Graphic.get_canvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:175) TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:00:55 PM Error: tried to instantiate null type! 4/26/2018 8:00:55 PM LoadControllerFromControllerTypeNameAndWindow: debugPoint 2 ControllerTypeName:System.Single[] System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. at (wrapper stelemref) object:stelemref (object,intptr,object) at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:176 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 181 at Arcen.Universal.ArcenUI_CustomUI.Initialize() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_CustomUI.cs:line 34 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 159 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:00:55 PM Error: tried to instantiate null type! 4/26/2018 8:00:55 PM LoadControllerFromControllerTypeNameAndWindow: debugPoint 2 ControllerTypeName:System.Single[] System.ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. at (wrapper stelemref) object:stelemref (object,intptr,object) at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00052] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:176 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 181 at Arcen.Universal.ArcenUI_CustomUI.Initialize() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_CustomUI.cs:line 34 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 159 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 8:07:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 8:07:12 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 8:07:30 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 8:07:31 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 8:07:31 PM Resolution changed to fullscreen 600x1280 4/26/2018 8:07:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 8:07:31 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/26/2018 8:07:31 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 8:07:31 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/26/2018 8:07:31 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 8:07:31 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 8:07:31 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 8:07:44 PM World Created, Launching Server 4/26/2018 8:07:44 PM Successfully opened host socket 4/26/2018 8:09:50 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'specialFactionContext_94_AI' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'specialFactionContext_95_AISpecialForces' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'specialFactionContext_96_HunterFleet' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'specialFactionContext_100_Nanocaust' in state Background, WaitSleepJoin 4/26/2018 8:09:50 PM Clearing world, so killing thread 'specialFactionContext_101_ZenithDysonSphere' in state Background, WaitSleepJoin 4/26/2018 8:09:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 8:09:51 PM World Created, Launching Server 4/26/2018 8:09:51 PM Successfully opened host socket 4/26/2018 8:17:51 PM Thread 'specialFactionContext_339_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:17:51 PM Thread 'specialFactionContext_340_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:17:52 PM Thread 'specialFactionContext_341_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:17:52 PM Thread 'specialFactionContext_345_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:17:53 PM Thread 'specialFactionContext_346_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:24:55 PM Thread 'specialFactionContext_340_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:24:56 PM Thread 'specialFactionContext_341_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:24:56 PM Thread 'specialFactionContext_345_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:24:57 PM Thread 'specialFactionContext_346_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:24:57 PM Thread 'specialFactionContext_339_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 8:25:42 PM Thread 'specialFactionContext_345_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:43 PM Thread 'specialFactionContext_346_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:43 PM Thread 'specialFactionContext_339_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:44 PM Thread 'specialFactionContext_340_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:44 PM Thread 'specialFactionContext_341_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 8:25:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 8:25:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 8:25:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:17:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 9:17:59 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 9:18:37 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 9:18:37 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 9:18:37 PM Resolution changed to fullscreen 600x1280 4/26/2018 9:18:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 9:18:37 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/26/2018 9:18:38 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:18:38 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/26/2018 9:18:38 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:18:38 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:18:38 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:19:09 PM Successfully opened host socket 4/26/2018 9:19:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:20:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:20:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:20:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:22:09 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:22:09 PM Thread 'specialFactionContext_10_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:22:10 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:22:10 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:22:11 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:24:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:26:44 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:26:45 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:26:46 PM Thread 'specialFactionContext_10_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:26:46 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:26:47 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:06 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:06 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:08 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:08 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:08 PM Thread 'specialFactionContext_10_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:28:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:13 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:28:14 PM Successfully opened host socket 4/26/2018 9:28:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'specialFactionContext_13_AI' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'specialFactionContext_14_AISpecialForces' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'specialFactionContext_15_HunterFleet' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'specialFactionContext_19_Nanocaust' in state Background, WaitSleepJoin 4/26/2018 9:28:33 PM Clearing world, so killing thread 'specialFactionContext_20_ZenithDysonSphere' in state Background, WaitSleepJoin 4/26/2018 9:28:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:28:51 PM Successfully opened host socket 4/26/2018 9:29:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:30:39 PM Thread 'specialFactionContext_23_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:30:40 PM Thread 'specialFactionContext_24_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:30:41 PM Thread 'specialFactionContext_25_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:30:41 PM Thread 'specialFactionContext_29_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:30:42 PM Thread 'specialFactionContext_30_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:30:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:42:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 9:42:21 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 9:42:31 PM ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Stack`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Push (System.Collections.Generic.List`1 t) UnityEngine.UI.ObjectPool`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Release (System.Collections.Generic.List`1 element) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ObjectPool.cs:45) UnityEngine.UI.ListPool`1[UnityEngine.Canvas].Release (System.Collections.Generic.List`1 toRelease) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ListPool.cs:19) UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:198) UnityEngine.UI.Graphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:270) UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:118) UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 9:42:31 PM ErrorsReportedByEngine: ----------- ArrayTypeMismatchException: Source array type cannot be assigned to destination array type. Stack Trace: (wrapper stelemref) object:stelemref (object,intptr,object) System.Collections.Generic.Stack`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Push (System.Collections.Generic.List`1 t) UnityEngine.UI.ObjectPool`1[System.Collections.Generic.List`1[UnityEngine.Canvas]].Release (System.Collections.Generic.List`1 element) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ObjectPool.cs:45) UnityEngine.UI.ListPool`1[UnityEngine.Canvas].Release (System.Collections.Generic.List`1 toRelease) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Utility/ListPool.cs:19) UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:198) UnityEngine.UI.Graphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:270) UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:118) UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 9:42:31 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:184) UnityEngine.UI.Graphic.get_canvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:175) TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 9:42:31 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.UI.Graphic.CacheCanvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:184) UnityEngine.UI.Graphic.get_canvas () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:175) TMPro.TextMeshProUGUI.Awake () UnityEngine.Object:Instantiate(GameObject, Transform) Arcen.Universal.ArcenUI_Element:InstantiatePrefabObjectIntoParent(String, Transform, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:228) Arcen.Universal.ArcenUI_Element:CreateFromDirective(ArcenUI_CreateElementDirective, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:429) Arcen.Universal.ArcenUI_Element:ReadElementFromXML(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:538) Arcen.Universal.ArcenUIWindowTable:NodeProcessor(ArcenXMLElement, ArcenUI_Window) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUIWindowTable.cs:57) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:296) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenExternalDefinitionFramework/ArcenDynamicTable.cs:279) Arcen.Universal.ArcenUI:Inner_DoRepeatablePartOfInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:115) Arcen.Universal.ArcenUI:InitializeOnceOnly() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:97) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean, Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:683) Arcen.Universal.Engine_Universal:OnApplicationInitialization(Boolean) (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:570) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at D:/vclarge/AI_War_2_Ultra/ArcenUniversal/src/Engine_Universal.cs:526) ArcenGameController:Start() (at D:/vclarge/AI_War_2_Ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:31) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object , UnityEngine.Transform , Boolean ) at UnityEngine.Object.Instantiate(UnityEngine.Object original, UnityEngine.Transform parent, Boolean instantiateInWorldSpace) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent, Boolean worldPositionStays) at UnityEngine.Object.Instantiate(UnityEngine.GameObject original, UnityEngine.Transform parent) at Arcen.Universal.ArcenUI_Element.InstantiatePrefabObjectIntoParent(System.String prefabName, UnityEngine.Transform Parent, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 228 at Arcen.Universal.ArcenUI_Element.CreateFromDirective(Arcen.Universal.ArcenUI_CreateElementDirective directive, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 429 at Arcen.Universal.ArcenUI_Element.ReadElementFromXML(Arcen.Universal.ArcenXMLElement elementData, Arcen.Universal.ArcenUI_Window Window) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:line 538 at Arcen.Universal.ArcenUIWindowTable.NodeProcessor(Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUI_Window TypeDataObject) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUIWindowTable.cs:line 57 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable(Arcen.Universal.ArcenDynamicTable`1 Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 296 at Arcen.Universal.ArcenXML+c__AnonStorey0`1[[Arcen.Universal.ArcenUI_Window, ArcenUniversal, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]].<>m__0(System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 179 at Arcen.Universal.ArcenXML.DoForConfigurations(Arcen.Universal.ArcenConfigurationProcessor Processor) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 150 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory(Arcen.Universal.ArcenDynamicTable`1 Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1 Processor, Boolean IsPostInitReparse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:line 203 at Arcen.Universal.ArcenDynamicTable`1.Initialize(Boolean IsPostInitReParse) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:line 279 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization(Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 115 at Arcen.Universal.ArcenUI.InitializeOnceOnly() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:line 97 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean SkipGameRelatedStuff, Boolean IsReload) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 683 at Arcen.Universal.Engine_Universal.OnApplicationInitialization(Boolean SkipGameRelatedStuff) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 570 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 526 at ArcenGameController.Start() in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 31 4/26/2018 9:42:31 PM Error: tried to instantiate null type! 4/26/2018 9:42:31 PM Exception when calling SetElement on IArcenUI_Element_Controller 'ArcenConfigurationProcessor' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/26/2018 9:42:31 PM Error: tried to instantiate null type! 4/26/2018 9:42:31 PM Exception when calling SetElement on IArcenUI_Element_Controller 'instantiateInWorldSpace' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/26/2018 9:42:31 PM Error: tried to instantiate null type! 4/26/2018 9:42:31 PM Exception when calling SetElement on IArcenUI_Element_Controller 'ArcenXML' for window 'Arcen.AIW2.External.Window_MainMenu' in dll 'AIWarExternalCode'. XML Stack Trace: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenUI_Element.LoadControllerFromControllerTypeNameAndWindow () [0x00045] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Element.cs:172 4/26/2018 9:44:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 9:44:00 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 9:44:18 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 9:44:18 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 9:44:18 PM Resolution changed to fullscreen 600x1280 4/26/2018 9:44:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 9:44:18 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/26/2018 9:44:19 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:44:19 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/26/2018 9:44:19 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:44:19 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:44:19 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:44:45 PM Successfully opened host socket 4/26/2018 9:46:47 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:46:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'specialFactionContext_9_Nanocaust' in state Background, WaitSleepJoin 4/26/2018 9:46:56 PM Clearing world, so killing thread 'specialFactionContext_10_ZenithDysonSphere' in state Background, WaitSleepJoin 4/26/2018 9:47:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/26/2018 9:54:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/26/2018 9:54:03 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/26/2018 9:54:20 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/26/2018 9:54:20 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/26/2018 9:54:20 PM Resolution changed to fullscreen 600x1280 4/26/2018 9:54:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/26/2018 9:54:20 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/26/2018 9:54:20 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:54:20 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/26/2018 9:54:20 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:54:20 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:54:20 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/26/2018 9:54:27 PM Successfully opened host socket 4/26/2018 9:54:49 PM Thread 'specialFactionContext_3_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:54:49 PM Thread 'specialFactionContext_4_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:54:50 PM Thread 'specialFactionContext_5_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:54:50 PM Thread 'specialFactionContext_9_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:54:50 PM Thread 'specialFactionContext_10_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/26/2018 9:56:48 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:57:17 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 9:57:56 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/26/2018 10:02:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'specialFactionContext_3_AI' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'specialFactionContext_4_AISpecialForces' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'specialFactionContext_5_HunterFleet' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'specialFactionContext_9_Nanocaust' in state Background, WaitSleepJoin 4/26/2018 10:02:03 PM Clearing world, so killing thread 'specialFactionContext_10_ZenithDysonSphere' in state Background, WaitSleepJoin 4/26/2018 10:02:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2018 8:15:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/27/2018 8:15:51 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2018 8:16:48 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/27/2018 8:16:48 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2018 8:16:48 PM Resolution changed to fullscreen 600x1280 4/27/2018 8:16:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2018 8:16:48 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/27/2018 8:16:50 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:16:50 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/27/2018 8:16:50 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:16:50 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:16:50 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:16:59 PM World Created, Launching Server 4/27/2018 8:16:59 PM Successfully opened host socket 4/27/2018 8:17:03 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/27/2018 8:17:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2018 8:17:13 PM Successfully opened host socket 4/27/2018 8:17:50 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:17:50 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:17:51 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:17:51 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:17:52 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:18:26 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:18:27 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:18:28 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:18:28 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:18:28 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:23:46 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/27/2018 8:25:31 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:25:31 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:26:38 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:26:39 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:26:40 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:26:40 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:26:40 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:27:01 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:27:01 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:27:02 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:27:02 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:27:02 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:30:25 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:30:26 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:30:26 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:30:27 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:30:27 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:31:26 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnWave 0 296 0 0 SendWave 0 171 0 0 <>m__0 0 482 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 61 160 397 0 DoPerSecondLogic 0 802 0 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs DoFactionSecondLogic 49 212 376 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs <>m__0 8 45 447 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoForFactions 21 81 764 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldSecondLogic 51 216 445 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 118 481 237 0 D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 399 35 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Collections.Generic.List`1 buildMenus, FInt Budget, Arcen.AIW2.Core.GameEntity OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, Int32 TargetFactionIndex) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+c__AnonStorey0.<>m__0 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:397 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.DoFactionSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00031] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\Faction\Faction.cs:376 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__0 (Arcen.AIW2.Core.Faction faction) [0x00008] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:447 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00015] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:764 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:445 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:237 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.AIW2.Core.SimExecution.Execute() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 93 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 346 at Arcen.Universal.ArcenThread.InternalActualThreadFunction() in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\ArcenParallelization\ArcenThread.cs:line 62 4/27/2018 8:32:58 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:32:59 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:33:00 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:33:00 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:33:01 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:19 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:20 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:20 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:21 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:21 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:25 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: ArcenShot.Activate (Arcen.AIW2.Core.ArcenGameObjectResourcePool fromPool, Arcen.AIW2.Core.GameEntity RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenShot.cs:59) Arcen.AIW2.Core.ArcenGameObjectResourcePool.GetAndActivateIVisualObject (Arcen.AIW2.Core.GameEntity RelatedEntity, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:192) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleVisualObjectAddRequests () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 765 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/27/2018 8:34:25 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: ArcenShot.Activate (Arcen.AIW2.Core.ArcenGameObjectResourcePool fromPool, Arcen.AIW2.Core.GameEntity RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenShot.cs:59) Arcen.AIW2.Core.ArcenGameObjectResourcePool.GetAndActivateIVisualObject (Arcen.AIW2.Core.GameEntity RelatedEntity, Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData, Arcen.AIW2.Core.EntityTypeFactionVisualData FactionVisualData) (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Core/src/Presentation/ArcenGameObjectResourcePool.cs:192) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleVisualObjectAddRequests () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () ArcenMainGameVisuals.Update () (at D:/vclarge/AI_War_2_Ultra/ArcenAIW2Visualization/src/ShipDisplayCode/ArcenMainGameVisuals.cs:79) at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1238 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 1204 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 768 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\Engine_Universal.cs:line 718 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) 4/27/2018 8:34:36 PM Thread 'outerThreadFor_ArcenShortTermPlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'strengthCountingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'movePlanningContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'targetingContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'collisionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'metalFlowContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'ProtectionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'tachyonContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'tractorContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'gravityContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'outerThreadFor_ArcenExecutionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'executionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'outerThreadFor_ArcenLongTermPlanningContext' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 11 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 13 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 13 seconds, so killing it now 4/27/2018 8:34:36 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 12 seconds, so killing it now 4/27/2018 8:35:35 PM Thread 'specialFactionContext_18_ZenithDysonSphere' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:35:36 PM Thread 'specialFactionContext_11_AI' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:35:36 PM Thread 'specialFactionContext_12_AISpecialForces' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:35:37 PM Thread 'specialFactionContext_13_HunterFleet' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:35:37 PM Thread 'specialFactionContext_17_Nanocaust' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:35:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 4/27/2018 8:35:58 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 4/27/2018 8:35:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2018 8:43:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/27/2018 8:43:32 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2018 8:43:49 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/27/2018 8:43:49 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2018 8:43:49 PM Resolution changed to fullscreen 600x1280 4/27/2018 8:43:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2018 8:43:49 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/27/2018 8:43:50 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:43:50 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/27/2018 8:43:50 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:43:50 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:43:50 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:44:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/27/2018 8:44:26 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2018 8:44:42 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/27/2018 8:44:42 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2018 8:44:42 PM Resolution changed to fullscreen 600x1280 4/27/2018 8:44:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2018 8:44:42 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/27/2018 8:44:43 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:44:43 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/27/2018 8:44:43 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:44:43 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:44:43 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:44:55 PM World Created, Launching Server 4/27/2018 8:44:55 PM Successfully opened host socket 4/27/2018 8:45:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2018 8:46:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/27/2018 8:46:05 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2018 8:46:21 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/27/2018 8:46:21 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2018 8:46:21 PM Resolution changed to fullscreen 600x1280 4/27/2018 8:46:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2018 8:46:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/27/2018 8:46:21 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:46:21 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/27/2018 8:46:21 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:46:21 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:46:21 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:46:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ 4/27/2018 8:46:56 PM Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2018 8:47:12 PM ArcenAssetBundleCache.InstantiatedObjects: 974 4/27/2018 8:47:12 PM Game Version: 0.740 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2018 8:47:12 PM Resolution changed to fullscreen 600x1280 4/27/2018 8:47:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2018 8:47:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 4/27/2018 8:47:12 PM MasterVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:47:12 PM MusicVolume set to -4.384359 dB (75% Volume On Interface) 4/27/2018 8:47:12 PM SoundVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:47:12 PM VoiceVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:47:12 PM CombatVolume set to -1.25 dB (75% Volume On Interface) 4/27/2018 8:47:49 PM World Created, Launching Server 4/27/2018 8:47:50 PM Successfully opened host socket 4/27/2018 8:49:07 PM Exception thrown in SeedNormalEntities in stage 14 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Mapgen_Base.SeedNormalEntities (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) [0x00000] in :0 4/27/2018 8:49:07 PM NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SeedNormalEntities 0 5710 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.Mapgen_Base.SeedNormalEntities (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapTypeData mapType) [0x00000] in :0 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 95 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 279 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, Verbosity verbosity) in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 226 at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame() in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 846 at Arcen.AIW2.Core.Engine_AIW2+c__AnonStorey0.<>m__0(System.Object ) in D:\vclarge\AI_War_2_Ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:line 763 4/27/2018 8:49:17 PM Thread 'executionContext' is in state Background, WaitSleepJoin after 10 seconds, so killing it now 4/27/2018 8:49:35 PM PLAYER DISCONNECTED 0.0.0.0=>0