Mono path[0] = 'D:/Games/AIWar/AIWar_Data/Managed' Mono path[1] = 'D:/Games/AIWar/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [ati2dvag.dll 6.14.10.6962] Renderer: ATI Mobility Radeon HD 4650 Vendor: ATI VRAM: 512 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Initializing (RawInput). Input initialized. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 Non platform assembly: data-01CBE858 (this message is harmless) Non platform assembly: data-034E0020 (this message is harmless) Non platform assembly: data-01D22038 (this message is harmless) Non platform assembly: data-032B0048 (this message is harmless) Non platform assembly: data-01D3AF98 (this message is harmless) Non platform assembly: data-037C0020 (this message is harmless) Non platform assembly: data-01D57008 (this message is harmless) Non platform assembly: data-032E1F70 (this message is harmless) Non platform assembly: data-032EA008 (this message is harmless) Non platform assembly: data-03314008 (this message is harmless) Non platform assembly: data-03324010 (this message is harmless) Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\I18N.dll (this message is harmless) System.DllNotFoundException: D:/Games/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() MainCameraLogic:OnEnable() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Games\AIWar\AIWar_Data\Managed\System.Xml.dll (this message is harmless) System.DllNotFoundException: D:/Games/AIWar/AIWar_Data/Plugins/AIWarST.dll at (wrapper managed-to-native) Steamworks:InitSteam () at Steamworks.Initialize () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Steamworks:Initialize() Game:LoadFirstCriticalData() MainCameraLogic:StartInternal() MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (0 - 1/23/2011 4:01:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (1 - 1/23/2011 4:01:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (2 - 1/23/2011 4:01:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (3 - 1/23/2011 4:01:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (4 - 1/23/2011 4:01:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (5 - 1/23/2011 4:01:19 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (6 - 1/23/2011 4:01:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (7 - 1/23/2011 4:01:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (8 - 1/23/2011 4:01:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (9 - 1/23/2011 4:01:23 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Attempting connection to server: 192.168.1.12 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:m__51(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Connection resolved and connecting to: 192.168.1.12:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:m__51(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) 1/23/2011 4:03:35 AM (4.073) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;234801,234802,234803#233572,233513,233547#1#0 System.NullReferenceException: Object reference not set to an instance of an object at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) New status: Disconnected (Application exiting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Attempting connection to server: 192.168.1.12 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:m__51(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Connection resolved and connecting to: 192.168.1.12:32320 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:ConnectClient(String) FindLANGameWindow:HandleActualRequestToConnect() FindLANGameWindow:m__51(IPAddress, Boolean) ArcenQueuedButtonSetItemClickDelegate`1:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) New status: Connecting (Connecting) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) New status: Connected (Connected) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ClientReceivingData(NetworkMessageType, String) NetworkClientWrapper:OnDataReceived(NetworkMessageType, String) NetworkClientWrapper:CheckClient() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) 1/23/2011 4:05:54 AM (4.073) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:6;0;234604#233547#1#0 System.NullReferenceException: Object reference not set to an instance of an object at Game.AddFgObject (Int32 FGObjectNumber, Int32 X, Int32 Y, .Planet Planet, ForegroundObjectType Type, Int32 PlayerNumber, Boolean OffsetFromPlanetAreaCenter, Boolean IsPlayerBuying, Boolean PlaySound, Boolean ScheduleCollisionDetection, Boolean SkipCollisionDetection, Boolean IgnoreCaps, Boolean IgnoreDisabled, ActionStatus AStatus, .ForegroundObject OverrideParentShipForModule, Int32 OverrideSlotIndexForModule, Boolean CancelIfCollides) [0x00000] in :0 at GameCommand.Execute () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MainCameraLogic:LogWritten(String, String, LogType, Exception, Boolean) MainCameraLogic:LogWritten(String, String, LogType, Exception) MainCameraLogic:FixedUpdate() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)